Post by swapgo on Apr 2, 2023 21:07:20 GMT
"Yes, the world had gone to shit, but everyone needs to shit once in a while...right?"
General Information
Name: Swade Wong
Alias:
Age: 38
Origin Game: Prismata
Homeland: Nebula
Gender: Male
History: Trained in the Tauren Prime Military Academy and graduating with honors in the MNs Strategy Courses, Swade became a prominent figure in the belligerent art of Swarmwielding; mass deployment and commanding of large amounts of automations in the field of battle. Talented and dedicated, Swade went on to become an incredible asset in the ensuing Machine War with the sentient robots, until the hanging dread of MAD established an uneasy peace, and Swade was one of the few champions of humanity that could relish this triumph
This was a long time ago.
As the years went on, Swarmwielding started to lose relevance, and so did his accolades. Swade went from Hero to Champion, to Champion to Instructor, from Instructor to Consultant, and from Consultant to Chief of Security...in the middle of a desert where absolutely nothing happens. Two years of idleness has weared his interest and passion, and now the burned out veteran sits uncomfortably on his chair, using alcohol to reminisce about the days where he could do what he was trained his whole life to do.
Things are taking a turn for the best (worse?(werst?)) as Swade has been reasigned to the glut that is Amalgamos, to a specialized paramilitary unit known as Overwatch where he'll...probably sit in a chair all day waiting for something interesting to happen. Hopefully this vague Warzone lives up to its name...
Drive: Stressed out with his uneventful life, Swade has a lot of thrill-filled moments that he's so very often reminded off by passing visitors. He wishes to relive his glory days in the field of Swarmwielding through competition, though good-old fashioned open warfare would do in a pinch
Visuals
Image:
Visual Appearance: Swade is a half-east-asian man of 1,71 meters of height. Everything about him screams old glory, from his messy brown hair, half-kempt beard, to his vacant disinterested gaze.
Clothing/Armor: Swade's clothing consists of a single-piece black-and-gray uniform, surprisingly featuring pockets. On top of it, he hauls a black jacket over his shoulder, wears a metal harness to carry personal objects, and wears gray shades to shield him from the scouring sands and to hide his worn, tired eyes.
Personality: Swade is both a grizzled veteran and a dedicated competitor, yet his behavior is more akin to a washed-out degenerate than anything described above. Long having lost any reason to retain his interest in sharpening his skills, he has mostly been turned into an alcoholic mess that mind-numbingly carries his 9-to-5 with zero interest. Snarky, uncouth and straightforward, his dexterous virtues only really shine when action is the topic at hand
Weapons/Items
The Jumpster: A personal aircraft designed for high-speed travel. While it is not outfitted with weapons or even an adequately functioning AC unit, it contains deployable resource nodules, retinues of robotic Drones and Engineers, and spare Slates outfitted with cobwebbed combat sims.
Giselle: An Intelligence Robotic Assistant and Swade's personal insentient secretary. Giselle is a humanoid robot with a sleek, female frame that handles office and data management, and also provides Swarmwielding assistance, often to Swade's chagrin, as he hates being treated like a newbie.
Prismata Slate: A tablet-shaped device containing unimaginable potential. The slate allows incredibly detailed control, overview and manipulation of Prismatic Automata, specialized military-grade assets such as soldiers, defenses, and even lines of production. The interface condenses an incredibly deep web of commands and orders with as much as touch controls and hand-gestures, and can be used to carry out large scale strategies as well as precise unit level tactics.
Abilities/Powers
Master Strategist: Graduated from the finest Alliance Military facilities, it is no surprise that Swade has a wide grasp over strategy and tactics, although that's a muscle that he hasn't been able to flex lately.
Swarmwielding: The technique of commanding large numbers of Prismata to battle. By using Blueprints, Swade can quickly construct and deploy a large amount of units and structures to battle. His currently installed blueprints are:
Behemium
Blastforge: A compact refinery that is able to churn through the obnoxious metal Behemium. Blastforges are required to catalyze units that require the sturdy metal, and excel in defense and rigidity
Steelsplitter: A human-sized combat unit armed with laser pistols. Steelsplitters do not excel at anything in particular, and their offensive power is lukewarm at best, but they're sturdy and versatile troops. Requires Behemium
Omega Splitter: An improved version of the Steelsplitter, armed with heavier plates, rocket launchers, and shoulder lasers, offset by requiring a large sum of Behemium to deploy. Requires Behemium
Wall: An arrangement of barrier-plates that produce energy fields to deflect incoming fire. Walls are floating barricades that excel at fending off enemy attacks at critical junctures. Their propulsion systems allow them to be deployed promptly and cover any defensive breaches. Requires Behemium
Energy Matrix: A more advanced defensive unit, exceeding Wall's deflective abilities and strength while sharing its trademark promptness and reliability. These strengths are offset by being more difficult to mass-produce. Requires Behemium.
Polywall: The ultimate in defense and Behemium efficiency. Polywalls function as an excellent start to a defensive formation, however, its sluggishness makes it unable to properly disperse damage through a defensive grid, making it the first to fall in combat. Requires Behemium.
Drake: A point-defense immobile turret that, regardless, boasts incredible firepower. Drakes are small, barely reaching waist-height, but can quickly and accurately pummel targets with repeating laser barrages from a distance. Drakes can also funnel a Blastforge's incredible energy throughtput to overclock itself for double the punishment at no downside to the turret, though it sacrifices the Blastforge's functionality until it is repaired or replaced. Requires Behemium
Pixie: A hand-grenade. While it looks like a mundane weapon, Pixies are outfitted with gyroscopes and small thrusters that allow course-correction and can be manipulated precisely through a Prismata Slate. Requires Behemium.
Grenade Mech: A specialized combat unit equipped with explosive weapons and a heat laser pistol. While Grenade Mechs share the same sturdiness of Behemium-based units, they do not have the speed or the reinforcemed plating to function defensively. They make up for this from carrying a host of Pixies, as well as being able to quickly reprogram Blastforges to produce explosives at an accelerated rate at the expense of the forge's functionality. Requires Behemium
Doomed Mech: A prototype heavy shocktrooper that compromises lifespan for efficiency. Doomed Mechs are extremely resilient and wield a powerful repeating blaster, but break down quickly after being deployed. Requires Behemium
Shredder: A frontline unit equipped with thrusters for quick mobility and large claws to turn foes into mincemeat. Shredders are surprisingly sturdy shocktroopers and can even provide defense if required, but their melee-oriented tendencies means that they tend to be outside the effective range of barrier units such as Walls, making them indefensible themselves. Requires Behemium
Deadeye Operative: Cybernetic snipers outfitted with laser weapons. Their limited ammunition and relatively low penetrating power is made up with unparalleled accuracy and mobility, reserving them as a way to eliminate assets rather than combatants. Requires Behemium
Replicase
Animus: A portable cloning vat that expediently creates the biological building block Replicase. Animus are required to create fast, aggressive biological automatons that provide oure offensive pressure
Tarsier: A small tarsier outfitted with laser weaponry. Slow to activate and fragile if exposed, but deadly with how expediently they can be mass produced. Requires Replicase
Rhino: An armored rhinoceros made to aggressively fortify formation by expending most of its energy in a charge and proceeding to hold position. Requires Replicase
Nitrocybe: A fungal growth that serves as an inespensive line of defense. Can explode into a burst of toxic spores on command. Requires Replicase
Frostbite: A small rodent with a freezing payload. Frostbites, once armed, can run in and sacrifice themselves in a chilling explosion to sabotage mechanisms and hinder defenses. Requires Replicase
Grimbotch:Horrifying shocktroopers made in the roughest humanoid shape possible. They compare favorably to Steelsplitters in offense and are much easier to produce, with the downside of dying out in a short period of time. Requires Replicase
Frost Brooder: A bulbous organism that slowly, but steadily, creates Frostbites. Requires Replicase
Ice Yeti:A swift icy monster equipped with a frost ray that it uses to constantly debilitated defenses and open up breaches. Requires Replicase
Bloodrager: A bear armed with laser beams that serves as a sturdy frontline unit, but with a complicated construction process that requires the catalyzation of other weapons. Requires Replicase
Shadowfang: The ultimate biological automaton in term of swift offensive power, a flying tiger capable of bombarding enemies with explosive as well as its firey breath, offset by its steep demands that cannot be fulfilled by a single Animus. Requires Replicase
Amporilla: A bulky, slow primate that wields an energy locus as a weapon, this device can be used as a focus to other laser weapons, such as those used by Tarsiers, to magnify their firepower. Requires Replicase
Behemium + Replicase
Flame Animus: A smaller version of the Animus reinforced with Behemium as a way to channel its excess heat. It produces less Replicase than an animus, but is capable of channeling this excess energy into a siege weapon. Requires Behemium
Iceblade Golem: Enormous, hardened constructs that wield congealed blades as a melee weapon, lowering the temperature around them to stifle movement. Hardy, but indefensible. Requires Behemium and Replicase
Infusion Grid: A sturdier, less mobile version of the Wall. Infusion Grids seamlessly integrate into a defensive network with time. It reacts to contact with Replicase, causing it to explode into smaller husks to cover for weak points. Requires Behemium
Bombarder: A metallic hippopotamus, similar to the Rhino in function. Comes equipped with a payload of high explosive rockets, and then serves as a mobile rampart. Requires Behemium amd Replicase
Roleplay Sample
"See...that's a bit unfair"
Swade rubbed his eyes as he leaned backwards, looking down at the completed strategy game before him. He knew by the tactician's expression that he had admitted defeat somewhere about 5 turns earlier, and yet continued to see the match to its very end, a rare treat. "I commanded and fought machines; dependable, predictable, expendable, mere pieces. You and your freedom fighting fellows are real, valuable, and require more than cold orders, and your enemies can be exploited by more than force or numbers", he shrugged, moving in to place the pieces back in their starting position. "My skills just translate better to this game than yours. I would loathe to test myself against your sword, for one", he reasured him with a laugh. It took a special kind of skill to lead from the front, one that he had, but definitely not that much from the front. "Now, onto the important thing...", he leaned forward with a sly grin and shifty eyes, tilting his head to the right.
"You're gonna introduce me to the brown sugar Playboy girl or not?"