Post by purplepinay on Jul 12, 2024 20:10:18 GMT
--General--
Full Name: Ameira Price
Alias: Kairo Zerksin (current identity), Mimi, Mia (close family and friends) Amy (casual use by strangers) Ms. Price (no longer used, formal), Kay-Zee,
Age: 18
Age Appearance: 21
Residence: Silvia
Job: entrepreneur (gadget repairwoman, and junk collector. Also treasure hunter)
Gender: Female
Species: Human
Alignment: Chaotic Neutral
Faction: Merchants guild
--Appearance--
Picture:
Physical Description: Kairo is tall standing at 5'9, skin clear as crystal from any deformities... at least ones that would be immediately visible. she has a few scars, barely visible on her hands and despite her disposition, she prefers to keep her skin free from tattoos. she does allow herself piercings in her ears, and one in her nose. her light pink hair, similar to the color of her eyes, is cut short, just above her shoulder but is normally tied up in a messy bun. it contrasts her dusky skin which seems to have been darkened in the sun. she has a nice figure on herself, one that she keeps up with her daily work outs, and with her normal foraging of the forests. her limbs and stride are equally graceful as they are intimidating but she typically keeps a friendly demeanor, offsetting that intimidating stature.
Clothing: Kairo is partial to the native clothes of Mara, but she has it modified for sylvian use. she likes to wear a combination of dark and bright colors, and is partial to shorts and cuffed shirts. different from typical sylvian styles, but still practical to the lands that she frequently explores.
Armor:
Armor Type: a basic steel cuirass that is worn underneath her clothing, meant to protect her vital organs when she goes out on outings.
Appearance:
Armor History: given as a parting gift from grandfather fisher
Appearance:
Armor History: given as a parting gift from grandfather fisher
Weapons: Any Weapons? If so, use the following spoiler to list and describe them:
Weapon Name: her majesty
Appearance: A bow and arrow made to look like a violin. the bow acting as the unique quiver in which she holds the fine arrows
Weapon History: She made it herself! she isn't the most musically talented, but her majesty was created in an attempt to keep her sister close to her heart at all times... in some form outside of just memoryWeapon Name: Phoenix fury
Appearance: phoenix fury is a pair of of daggers that opens up into war fans, the blades made of steel.
Weapon History: She made it herself! her pride and joy, to!
Appearance: A bow and arrow made to look like a violin. the bow acting as the unique quiver in which she holds the fine arrows
Weapon History: She made it herself! she isn't the most musically talented, but her majesty was created in an attempt to keep her sister close to her heart at all times... in some form outside of just memoryWeapon Name: Phoenix fury
Appearance: phoenix fury is a pair of of daggers that opens up into war fans, the blades made of steel.
Weapon History: She made it herself! her pride and joy, to!
Miscellaneous Equipment/Items: Any items you may carry around that serve a function other than as armor or weapon.
Item/Function: high quality backpack
Appearance:
Item History: made by yours truly so she can store her many found treasures... and as a place to store her tools
Item/Function: Journal
Appearance:
Item History: given to her as a parting gift by Alexia, so that she can chronicle her ideas and adventures, as well as record down her blueprints of her creations
Miscellaneous Equipment/Items: Any items you may carry around that serve a function other than as armor or weapon.
Item/Function: its a decorative headdress, marking her intergration into the native Sylvaran life
Appearance:
Item History: given to her by the chief of a nearby village, marking her as an honorary citizen
Appearance:
Item History: made by yours truly so she can store her many found treasures... and as a place to store her tools
Item/Function: Journal
Appearance:
Item History: given to her as a parting gift by Alexia, so that she can chronicle her ideas and adventures, as well as record down her blueprints of her creations
Miscellaneous Equipment/Items: Any items you may carry around that serve a function other than as armor or weapon.
Item/Function: its a decorative headdress, marking her intergration into the native Sylvaran life
Appearance:
Item History: given to her by the chief of a nearby village, marking her as an honorary citizen
Bonded Object
Object - Compass locket
Appearance - a functional golden necklace, that doubles as a compass.
Source of Bond - Gift from grandfather
Powers
Geomagnetism: Like the compass that she is bonded to, Kairos energies are connected to the magnetic poles of the earth and her mystical energies work off of it. Because of this, including their individual drawbacks, they all have a shared drawback of being affected by artificial magnetic fields. They are all also- to a lesser extent- affected by radio waves surrounding Kairo.
She has an overall range of about 15 feet in either direction however her range is affected by the amount of items being pulled and how much solid mass said item must pass through to get to her. The range is also affected by the scenarios stated above
Ability Name: True North
Ability Description: Kairo has the ability to align her energies with the earth's magnetic poles, and as such she is able orient herself in any environment with or without obvious landmarks, and always knows which direction she is going
Ability Drawbacks being overly reliant can be detrimental and can cause her to be turned around. Being able to find certain places requires her to know their location in correlation to true North. It is certainly a useful tool in retracing her steps but she is able to become lost if she isn't being careful and forgets which direction she came from
Ability Name: magnetism manipulation
Ability Description: Kairo has the ability to detect materials with magnetic properties to them and draw them to her, or repel them away. She is also able to draw herself closer or further away from objects with magnetic properties given that the object is heavy enough. Of her two active abilities, this is the least draining on her mystic reserves
Ability Drawbacks though easier on her energy levels comparable to geokenesis, this ability is very apt to go haywire while in existing magnetic fields. Being in magnetic fields also makes it difficult for her to use this ability effectively and sometimes resulting in putting even more strain on her mystic energy than geokenesis does while in this environment. It is also dependent on materials that could be attracted to her magnetic pull to be around, be it minerals, metal ores or processed pieces of metal lying around for her to use. Such materials are generally sparse and often hidden deep within the earth.
Ability Name: geokenesis
Ability Description: Kairo possess the ability to manipulate the earth around her turning the earth into objects and tools that can aid her. Like magnetic manipulation she is able to pull earthen materials to her. Geokenesis is less apt to be interfered with but a magnetic field that is strong enough, or enough radio waves around her can still do the trick. Due to this, it is the more favorable ability in these conditions and earthen materials is far more abundant compared to naturally existing magnetic materials.
Ability Drawbacks geokenesis puts a notable strain on her mystical reserves. Also unlike magnetic manipulation, she is unable to pull herself towards large earthen materials such as large boulders. She can only attempt to move them, and the heavier the material, the more strain on her reserves
--Important Information--
Personality:
Kairo is loud, daring, and rambunctious but she is equally as secretive and kept to herself as she is outgoing. there is a purpose to her madness, and even though it doesn't seem like such a thing exists, if one studies her closely enough it would be apparent that it's there. she seems rather eccentric, mysterious even to those that dont know her. maybe even a little bit crazy but she is still a professional despite that, and has a strong business sense that the origins of are unknown to most. she is a woman full of contradictions and can change her attitude at the drop of a hat, depending on what the client needs seem to be. she is multifaceted, different people would say different things about her. she can temper herself, when needed aware that she can be overwhelming with the attitude that she holds. she is full of life, and likes to live it to the fullest whatever that entails. just as gentle as she is rough and tumble. as organized as she is messy. despite all this, she is never vulgar, keeping her language demure as she possibly can, though she does keep slang in her vocabulary which is odd with the Ma'ams and sirs that she regularly keeps in there as well.
Likes: adventure, crafting, treasure, challenges
Dislikes: boredom, monotony, brain blocks, littering.
Strengths: Alexia price. the thoughts of her sister, and the sacrifices she has made so that she can pursue her dream keeps her going
Weaknesses: on the same side of the coin, the disappointment that she doesn't meet expectations. she puts alot of pressure on herself and sometimes doubts her abilities but moreover, she doesn't allow her mind to settle to think about her short comings. impatience, and recklessness are among her weaknesses as well.
Skills: hand to hand combat and martial arts: she is extremely skilled, at hand to hand combat and martial arts in general. she took to the lessons like a drenched plant takes water
Talents:
empathy: Kairo is naturally empathetic, able to understand people, even those with experiences that are outside of her own.
psychology: she has an uncanny understanding of the human psyche that is difficult to explain. she can read body language extremely well, and though not formally trained, she can pin point issues that are going on in the human brain that even the most skilled psychologists might miss when talking and getting to know a person.
Motto: life is nothing, left in a neat little box.
Goal: to expand her business and to make into her own empire
Music Video: If you have a song, you may place it here.
History: One of the oldest, most influential families of Mara, the Price family. they were the most regarded, most successful buisnessfolk in the realm, considering they had near monopoly on the shipping company, no one would dare contest their power in influence. they are also one of the oldest families, easily traced back to the first great war and considered to be on of the founders of the Mara nation. there is no family that is as loyal as the price family. One price always has the back of another regardless of what their personal relationship was at that particular point in time. This is what Ameria and Alexia was born in to. From a young age, the twins were primed to take over the business and learned that family was the most important thing to safeguard.
Given their disposition to life, and this specific history, the twins grew up around boats, and learned the tricks and trades to running a business. Ameria Price craved more than the monotony of her current life style. she dreamed of adventure, of excitement. of exploring untouched lands and ideas but there was always that other side of her. she always wanted to make her family proud, to prove that she could carry the family name as well as any of them. Ameria wasn't as skilled in the paperwork side of it all, but she was great at communicating with the staff, always had a good reputation with them and never shied away from hard work.
though she struggled with the organization, and difficulty accepting the hierarchy that was in place, she (ruefully) accepted that it was needed in their world while wishing for a world of freedom and anonymity. She wished she could converse among the average citizens without her name being brought up, or having special treatment just because of who she was. She craved success like any of the other prices but what she wanted was even more, a success that wasn't tied to their name. a success that was borne from her own name like her ancestors from had once proven themselves worthy. she dreamed of what it would be like to start from nothing, and the pride one obtains knowing that their work has touched the world not because of who her associates are, but because of who she was as a person herself.
compared to her sister, her confidence lacked, and she often questioned if she would be able to handle the workload that was given to them from such a young age. their schedules were always filled but, thanks to grandfather fisher, she managed to find her own sense of self and was even encouraged by him and and her twin both to discover what it meant to be a price on her own terms. her family could never approve of her dreams, they both knew that and with that and mind the twins hatched a plan so that Ameria could live the life she dreamed.
as far as the world knew, Ameria had been lost at sea, disappeared during a family cruise. only the immediate family knew any in depth details on what truly happened to Ameria, and where she had went, the guild and other family only knowing she went off on a business venture of her own doing. Soon, she would be landing in the lands of Silva. it was truly a strange place, and acclimating was harder than even she knew but soon, she settled, starting off with a small clientele. she quickly became friends with the natives, her eagerness to learn their ways and understand their ways of living working in her favor. Still having a ways to go, this is where we leave the young Ameria Price who now goes by the name of Kairo Zerkin. where Kairo came from, and where she hailed from is unknown to the world at large, even those she has gotten close to haven't a clue to where shes from, just that shes a traveler looking to settle and find new challenges in both business and in the hunting grounds.
Stats
Level -
Stat Graph -
Physical
Strength - 6
Speed - 4
Durability - 7
Skill - 7
Spiritual
Intelligence - 4
Mystic Reserves - 5
Channeling - 4