Post by Firelizard on Aug 1, 2024 4:43:00 GMT
“The universe wants to break free, so it manifests chaos.”
General Information
Full Name:
Amora
Codename or Alias:
The Enchantress
Anonymity
The Enchantress has had a variety of identities throughout the ages of man, often using her magic and feminine form to entrance and lead many a realm or domain to their doom. Her presence is only lightly touched upon and even less well known even amongst those who practice magic in the present. In Asgard itself she is very well known, having been exiled from her home due to her machinations and attempts at garnering power for herself at the expense of her fellow Asgardians.
Gender:
Female
Race:
Asgardian
Age:
2105
Place Of Birth:
Asgard
Occupation/Status:
The Enchantress is a traveling mythical sorceress, drifting from place to place in order to avoid detection and distractions from any would-be magic users looking to either stop her recreational creation of chaos or learn from her ancient knowledge of the mystical arts.
Alignment:
Villain
Factions:
N/A
Canon Or Original?:
Canon
Powers/Abilities:
Powerful Sorceress
Having learned spells at a young age, Amora was often regarded as one of the most powerful magic users in Asgard before her banishment from that realm so long ago. The innate magic within her due to her Asgardian physiology has also imbued her with a massive capacity for magical energy, making her a formidable opponent. In her journeys and travels since her powers have only grown as she has accumulated a longer and longer list of spells and enchantments over the past millennia. Amora has been known to cast complex spells and generate powerful blasts of energy, teleport, flight, cast illusions, create force fields, and a wide variety of other such abilities through the use of her sorceress knowledge and abilities.
Master Seductress
Through her own natural beauty and magical enhancements and charm, the Enchantress has a special inclination and ability when it comes to using her feminine charm to induce the worst actions a man can possibly enact. And it doesn't matter if this is in the pursuit of a goal Amora has, or if it is simply for her mischievous amusement.
Asgardian Physiology
As an Asgardian, the Enchantress possesses a strength, speed, and durability that are often comparable to that of an Earth based superhuman. She also possesses an incredibly long lifespan, having barely visibly aged more than thirty years even though she is over two thousand years old. Her reflexes and healing factor are also incredibly enhanced, allowing her to not only dodge many attacks, but also recover from any blows she may receive.
Allspeak
Also known as all-tongue, this is an ability that allows any Asgardian the ability to speak with and be understood by any resident of the Nine Realms.
Weapons/Items:
The Enchantress has access to a variety of mystical artifacts, potions, and items that she has accumulated over the years. Many of these reside in a vast yet unassuming apartment in the Greater Dublin area.
Appearance
Image:
Physical Appearance:
While she is several millennia older than human beings, Amora only looks to be around thirty years of age with unblemished skin and fair features. She wears blonde hair in a shorter cut that extends only as far as the nape of her neck. She has bright, green eyes, and a sharp yet delicate nose. She stands at 5’7” and weighs 130 lbs.
Clothing and Armor:
While usually opting for dresses during her time on Asgard and Earth, the Enchantress has opted for a heavily enchanted leather tunic and pants as of late. Accompanying it is a cloak and forearm braces, both being etched with enchanted runes and insignias.
Personality
Sexual Orientation:
Bisexual
General Personality:
The Enchantress is a cunning and manipulative individual, eager to use her magic and seductive charms to enhance her power and status wherever she goes. She often opts to live in luxury whenever possible, as she has for centuries using her charisma and charm to cunningly move into many a castle or mansion. She holds an incredibly high opinion of herself, though she is often seen to surround herself with less powerful underlings or lovers in order to not be alone. Amora is also known to toy with the realm of man, introducing chaos into many an equation for her own personal amusement. Her exile from Asgard has also hurt her deeply, given her love of her home realm. She often pines for and wishes to return to it, though she has stayed on Earth for more than a millennia.
Face/Voice:
Sophia Di Martino
Character's History
Siblings:
Lorelei (Sister)
Mother:
Unknown
Father:
Unknown
Other Family:
N/A
History:
Born in the realm of Asgard, Amora initially showed much promise and innate magical talent. However for reasons that are still not known, she fled to the land of the Norns and apprenticed herself to Karnilla, one of the most powerful sorceresses and magic users in all of Asgard. She would spend almost a century under the tutelage of her powerful mentor, though she was continually rebellious and undisciplined. This behavior soon became too much for Karnilla and Amora was expelled from the Tenth Realm. Without a master to learn from, Amora instead opted to learn magic from and seduce a variety of Asgardian wizards and magic users. It was through these demeaning transactions that Amora first attained the immensely powerful spells she still knows to this day.
Eventually equipped with powerful sorceries and magics, Amora turned her sights on accruing power, prestige, and status within Asgard itself. She even caught the singular eye and affections of Odin, though she never indulged him and led him along as much as possible in exchange for many a boon. Things continued in this way for centuries until Amora found herself caught in a scheme to usurp the City of Asgard itself by way of an army of enthralled Frost Giants. With her part in this scheme exposed, Amora found herself banished from Asgard. Barred from her home and with no friends in Jotunheim, she fled to Midgard, otherwise known as Earth.
It was on Earth that Amora fully earned her name as the Enchantress, scheming and attaining power at the expense of men from Roman times to the current day. One of her most impactful times was when she pretended to be Freyja, a goddess beloved by the Nordic kingdoms that she found herself traveling in after the fall of Rome. Pushing the bands of Swedes, Norwegians, and Danes to war against the then still young realms of the British Isles. There are some who even posit that such moves were an act of revenge perpetrated by the Enchantress after her removal from the realms of King Arthur several centuries prior.
And such was life for Amora, traveling from place to place in Europe and the Near East in search of greater magic and chaos to create. There was even a time when she played the part of a French officer’s wife during Napoleon’s invasion of Europe, using the cover as a way of exploiting and learning from ancient Egyptian magical texts and enchantments. She might have been vilified by British magic users for this. That is, if they also had not heard of her disastrous sabotage of French naval efforts leading to the Battle of Trafalgar. After the French defeat in the Napoleonic Wars, the Enchantress opted to reside in the then surging realm known as the British Empire. She would seduce all manner of men sent to a variety of posts around the world, using such covers like she did in Egypt to accumulate magical power and artifacts.
Amora would escape to America in the wake of the World Wars, opting for a land unblemished by war and the most prosperous place in the wake of such devastation. And this residence would continue until the present day, Amora seemingly having tired of hamburgers and Pax Americana. The Enchantress has returned to a British Isles much changed since her last visit, and seemingly teeming with magical energies, superhumans, and all manner of potential chaos to cause in the pursuit of ever greater powers and knowledge. And yet at the same time, it seems that the millenia old Asgardian has been pining for her home. Her exile may yet change, though potentially at the head of an army as opposed to due to the will of a merciful Asgardian people.
Role Play Sample:
A bolt of lightning energetically flung itself toward the Enchantress, its source ducking behind a crumbling castle wall. The blonde sorceress leaned to the side, contorting her body as the lighting missed its mark and dissipated in a crack against the brick behind her. Her hands glowed as her mouth moved, speaking ancient sentences that had probably not left the mouth of another for generations.
“You have what is mine, young man. I’d rather it be returned without any ash upon it, yes?”
“It’s my sworn duty to protect the artifact, witch! It shall never leave my hands!”
With that last word leaving his mouth, a boy who couldn’t have been more than twenty stood from his hiding spot with another bolt of lightning clinging to his fingertips. He raised back his hand and looked for his opponent, his eyes widening in surprise as he found nothing but damp brick and wooden beam in line of sight. A single gasp of air left his throat as an ice cold hand rested against the small of his back. The energy that had been surrounding the Enchantress’ hands was gone, though the boy could feel the energy coursing through his torso. A moment later he collapsed to his knees, sweat dripping from his forehead onto the ground in front of him.
“Tsk, tsk, tsk. You are brave, ser. But you should respect your elders.”
The Enchantress slinked into the young man’s line of sight, her leather tunic gleaming in a beam of light that had somehow made its way through the cracked masonry above. She traced a finger across his cheek, somehow missing the river of sweat dripping down his face as the energy continued to course through his body. The finger traced down to his chest until reaching the leather string upon it. Her hand contorted into a fist as she reached down and grabbed the sphere connected to the necklace. In one smooth motion the Enchantress brought the sphere to eye level. The smell of burnt leather filled the air where her finger had worked just a hint of fire magic into the well crafted seams of the necklace.
“I must say thank you to your elder brothers, brave monk. They did such a good job keeping this in perfect condition.”
The smooth metal sphere gleamed in the light, rippling where its surface met its new owner’s fingers. This order of holy warriors had indeed done a good job in safeguarding the relic. It was not even of their world, but they had known its importance. An Asgardian artifact bound together with hundreds of enchantments. Some said that it could safeguard a user from certain magical or elemental attacks. It had not done much good for the young man shaking below Amora’s line of sight. He was not just shaking however, but shrinking.
“I will not kill you, at least. Be thankful. Perhaps you shall meet a brave prince, ‘tis the right realm for such a thing…”
The young man shrunk even further until he was not even a foot above the ground, his features and body contorting into that of a frog. It leapt from the pool of sweat that surrounded it, eyes shaking in fear as it tried to escape the Enchantress’ gaze. She let it go into the morning dew and grass, striding for a few minutes before passing a group of loud American tourists. She gave them a disdainful look as she passed, happy to have left that land. She kept walking, passing a sign that read, [LUDLOW CASTLE GUIDED TOUR, SHROPSHIRE, UK.]