Post by cmd1095 on Feb 17, 2023 9:15:08 GMT
General Information
Name: Tyra Tsuta
Identity: Mother Earth
Gender: Female
Age: 19 (estimated)
Date of Birth: Unknown
Place of Origin: Unknown
Occupation: hero
Faction: Strive's Agency
Appearance
Visual Appearance:
Physical Appearance: Tyra is nothing if not visually distinct. While shaped like an average sized human female, she is more akin to a moving plant than a human. Her green skin is her most notable feature, as is her hair that seems to be made of a mixture of leaves, and vines rather than actual hair. her mouth slit goes across her face, though plant membranes stretch across it at points where tendons ought to be in a normal jaw. Even her ears bear uncanny resemblances to leaves, being long and pointed.
Civilian Clothes: Tyra often favors dresses grown from all natural materials, often with a nature aesthetic. She favors bark brown, or vibrant flowery colors. She also accessories her forearms with "thorns" that she inserts into her skin via her quirk.
Hero Outfit: (NOTE, will be changing this image soon, just need to find where I put the replacement image.)
Support equipment
Seed case - worn on her belt, the case allows quick and easy access to the seeds needed for her quirk without risk of losing them in battle, as it is firmly secured and very durable. She wears this even in civilian attire, since her quirk is reliant on it and she needs to be able to respond to an emergency.
Extinguisher cans - Typically she has three on hand unless preparing specifically to deal with fires. These are ultra compact fire extinguishers that spray a chemical foam that puts out fires, and also fireproofs anything they coat for a time.
Custom medical kit - Tyra's physiology dramatically differs from normal humans, so she carries a first aid kit with medicines tailored to her. The kit also contains an instruction booklet written in multiple languages that details the most notable differences in her physiology, how certain medicines affect her differently, and how to apply the medicines contained in the kit. While not a substitute for trained medical professionals with access to her detailed medical records, this is meant to allow any first responder to at least keep her stable if she is unconscious for some reason and in need of treatment.
Smart armband - The bark covering her forearm is actually a cleverly designed electronic device. It serves as a communicator, computer, PDA, etc... essentially a high-tech smart watch. It also comes with some emergency features like a tracking beacon, two detachable signal flares and a self destruct charge in case it is stolen (so as to prevent the database being hacked and sold to villains).
Flame retardant spray - similar to the extinguisher cans, but meant for preemptive application. Tyra's body is extremely susceptible to fire and heat, this spray mitigates that issue somewhat by making her harder to burn. However the effects only last an hour or two after application, and require several minutes to properly apply to herself, making it hard for her to simply remain coated all day long.
"Thorns" - the mostly decorative thorns Tyra often wears in her forearms using her quirk are actually an emergency support tool. Each one doubles as a container for a single seed. In the event she were to be captured and deprived of her seed container, or otherwise put in a situation where her usual supply was unavailable, this would allow her to secretly have around ten seeds hidden on her person.
Nutrient pills - While Tyra has methods to reduce the amount of nutrients drained from her body by the plants she produces, her larger scale creations do tax her stamina and nutrient levels. So she carries a bottle of pills to replenish her supply. This isn't a solution to the limitation it places on her abilities, since she can only metabolize the pills so fast, but its enough to keep her from passing out after a tough fight simply because she burned too many calories and the like.
Personality
Bad Habits: Socially awkward, avoids harming others even in battle (often to her own detriment),
Goal: Becoming a hero who can protect all living things
General Personality:
Tyra is an extremely kind girl, bearing a love for all living things of all kinds (except for certain bugs, because nobody likes mosquitoes). She takes joy in protecting and nurturing those around her to the best of her ability, and loathes violence. She is however, quite introverted, having been isolated from social activity for much of her life. And the times she has put herself out there before her time at UA have often turned out poorly due to media controversies. This lack of experience has left her a bit awkward around people, not always understanding even her own emotions at times. She doesn't let this get in the way of being kind and helpful however.
Personal Life
Mother: Persephone Tsuta, a.k.a. Mother Gaia, villain, leader of a gang of eco-terrorist villains. Quirk - Living garden - see Tyra's quirk. Primary difference being her creations can produce seeds and reproduce further, as well as remain alive once disconnected from her body, while Tyra's cannot (currently). She maintains control over her creations through a mental network, which she can cut her creations out of at will.
Father: N/A (see history)
Siblings: An unknown number of plant girls genetically similar to Tyra, but without free will
Extended family: TBD
History:
Tyra was not "born" in the same way most humans are. In fact she is not technically fully human. Her mother, the infamous eco-terrorist "Mother Gaia" created her through experimentation with her quirk. Mother Gaia has the ability to plant seeds within herself, then rapidly grow mutant plants with all sorts of insane properties, all of which remain under her control as extensions of her own will.
Mother Gaia was, and is, a prolific murderer and is wanted worldwide for crimes against humanity. There was no act of eco-terrorism too extreme for her, and she was very good at what she did. While her gang of terrorists wasn’t as large as some of the most recognizable villain organizations, their utter lack of morality or code in the pursuit of destruction of society made them a menace. Authorities everywhere cracked down hard on the group, eventually capturing and executing all but Mother Gaia herself.
Her organization crippled, and her bloodlust far from satisfied, Mother Gaia sought a solution. A way to replenish her numbers and resources without putting herself at risk. Naturally if she began recruiting again the authorities would capture her, and even if she weren’t executed she would never see the light of day again. Her experimentation expanded into bio-engineering animal cells as well. Her quirk couldn’t manipulate them directly, but she could produce plants that provided all the chemical components. Her experiments in this field would ultimately lead to her next strike… but it would take time.
After nearly a decade of flying under the radar, Mother Gaia was considered to have been neutralized by most. Until that is, small green children who looked eerily like her began popping up in Europe and wreaking havoc. Wielding a copy of the quirk that had made the terrorist so feared, these small children were in fact the result of the experiments. Plant-human hybrids that were near clones of the woman whose quirk grew them. Mindless killing machines that could be deployed around the globe to continue the reign of terror all while Mother Gaia kept herself well hidden.
Tyra was born as one of these ‘children’ and deployed to Japan. However unlike her ‘sisters’ Tyra was not a mindless puppet. Mother Gaia’s experiments had progressed into trying to make clones with a bit more independent thought, to increase their effectiveness as combatants by not requiring their creator to micromanage them across the world. Mother Gaia was no stranger to controlling her plants at long range, but even she had limits.
This experiment however was a failure. When Tyra went to Japan and reached the location she was meant to destroy, another villain was rampaging at the same time. Defying her ‘mother’ Tyra emerged from hiding and subdued the villain, saving many lives in the process using her mother’s skills.
Mother Gaia was enraged by this, the mental link she shared with her plants had worked against her, giving Tyra access to her full knowledge of her quirk and combat experience, and she had used it not to destroy humanity, but to save it! Furious, she severed Tyra from the mental link that connected her and all of her ‘sisters.’ To her knowledge, this should’ve killed Tyra… and it nearly did.
Tyra was a being that had been connected through a network of mental links to many others of her kind, almost like a hive mind. Being severed from it was devastating and rendered her unconscious for weeks. The Japanese government took her into custody, where she was observed and studied.
Japan’s government was left with an awkward situation when Tyra eventually awoke, and was by all accounts a normal child from that point forward. Without her link to Mother Gaia, she was not influenced by the terrorist’s will, nor did she have access to the skills and knowledge she’d displayed in her rescue of the civilians earlier. Across the world beings like Tyra had been wreaking havoc, but Tyra herself had done only good.
The situation only became more awkward when studies on Tyra’s body were used to develop countermeasures for the other ‘children’ and allowed for the suppression of this surge of terrorist activity. Tyra was free of any crimes to her name, and had substantially helped in hindering her ‘mother’s’ schemes.
With Mother Gaia receding back under the radar and giving the authorities the slip again, and her next resurgence being a matter of when, not if. Japan’s government decided it was best to keep Tyra around and have her raised to aspire towards heroism. She had lost the skills from her mother, but she could always regain them through training. If Mother Gaia were to strike at Japan, Tyra could very well be an invaluable asset in thwarting her again.
So the truth of Tyra’s nature was kept under wraps, and she was raised in a research facility where she was heavily encouraged towards heroism. She was kept isolated from most people, being treated like a weapon much like she had before. It was only as she reached puberty that her caretakers insisted, she be properly socialized and raised more like a human. If she were to truly become a hero, she needed to care about the people she’d be protecting. She couldn’t do that if she never met them or interacted with them.
Tyra was eased into social interactions at first, but it quickly became apparent that such caution was unwarranted. Tyra loved everyone she met, every living thing was precious to her, and she was fiercely protective of others. The more she was exposed to society, the more she grew into the role that she’d been groomed to fill.
It was shortly before she was old enough to attend UA when things took a bit of an unfortunate turn. For one reason or another, the case files about who Tyra was were leaked to the public. The media had a field day with it, adding fuel to the fires of controversy and debate over Tyra’s existence.
Most people were rational, Tyra was a child, her own person, and not just a copy of her mother. But media outlets were making bank stirring up doubts about her nonetheless. The conspiratorially minded and certain demographics prone to believing misinformation grew very belligerent towards Tyra. She was harassed at school to the point of having to finish her final year of middle school from home. Protests outside her home were commonplace, she received all manner of threats and verbal abuse. One particularly unhinged conspiracy theorist even attempted to follow through on his threats.
As with all media controversies, the nasty coverage of this one died down before long. The media outlets found a new scandal to drum up for views and ad revenue, and Tyra was left alone again. There were still hardliners who didn’t trust her out there, but the majority of people moved on entirely.
Tyra was deeply affected by all of this however, she’d seen an ugly side of humanity that had frightened her. She’d been socially awkward before, having been isolated for too many years, but now she became reclusive. The love for living things remained, but she was no longer the naïve trusting child she once had been.
When it came time to apply to high schools, Tyra selected UA without hesitation despite this, much to the surprise of some. Despite having been burned by the nastier side of humanity, her desire to protect and nurture them burned brighter than ever, and her passion for her studies showed it. She aced the entrance exams with flying colors, her powerful quirk making her a standout rising star from the outset. Her social awkwardness did prove a hindrance when it came to her public image, but her performance in her internship and the sports festival made her a fan favorite right off the bat.
During her second year, A sudden attack by Mother Gaia that cause a great deal of destruction caused a resurgence in controversy about Tyra. The hardliners who still hated and distrusted her became more vocal again. This put a damper on her rising popularity during that year, though her performance in the festival and later in work studies did a good job of combating the vocal minority and their vitriol. It never quite went away entirely, and Tyra’s continued social awkwardness made her unable to properly defend herself in interviews, which didn’t help her case.
Mother Gaia being sporadically active as she consistently evaded capture continued to hamper Tyra’s reputation until early in her third year of classes. There was a high-profile incident where a group of arsonists with fire quirks set several residential blocks on fire and were preventing heroes from rescuing civilians. Tyra singlehandedly engaged the arsonists, despite fire being a distinct weakness of hers. She received major injuries in the battle, but fought fiercely, keeping them from stopping other heroes from rescuing people in the buildings. Her desperate fight was widely televised. Outnumbered, badly injured, fighting those whose quirks directly countered her, she emerged triumphant, subduing the arsonists and saving the day before being rushed to the ICU for her injuries.
Such a dramatic and high-profile battle against such staggeringly bad odds utterly quashed the negativity hovering around her about her mother. The diehard conspiracy theorists held onto their vitriol, but they were universally dismissed as what they were… raving madmen who believed the moon landing was faked, birds were spy drones, and that every event that disproved their worldviews was fake news. Tyra’s reputation was above their influence now, and in her third year of class she even finally managed to start overcoming her social awkwardness
Now fully recovered, and more resolute than ever, Tyra works diligently in her final year of classes, preparing to get her professional license and start her career.
Quirk
Name: Living Garden
Quirk Type: Mutant
Power: Tyra's skin is permeable in a way that allows her to insert seeds of various plants into herself. Once this is done, she can make the seed mutate as she pleases, the longer she keeps a seed inside herself, the more she can do to it. She can then either eject the seed from herself for later use, or force it to rapidly grow into a mature state under her control. These plants are connected to her body, as well as her nervous system. This allows her complete control over them as if they were her own limbs, but does mean she feels pain when they are damaged. At any point Tyra can voluntarily detach her generated plants from herself, but loses control over them once she does so. Plants detached from her also tend to begin dying quickly unless she plants them elsewhere, and not all plants can be preserved even when she does replant them. Typically the more mutated and complex the plant, the less viable it is once removed from her body and quirk's support.
There is technically not a limit on how many plants Tyra can grow from herself at once, but she is functionally limited by the surface area of her body, since she loses control over plants she detaches from herself, this means each plant she is controlling needs to be attached to her in some way. The bigger the plant, the larger the connection point is likely to be, thus limiting how many things she can have active.
The exception to this rule, developed through training, are special seeds that take extra time to prepare. These do not die when detached from her, and can be planted in the ground by ejecting them from her body at high speeds to embed them. She can then either set them to grow into something after a certain amount of time, or simply have them respond to her reconnecting with them to trigger them. She uses this to make her largest creations, setting up multiple seeds in the ground with varying mutations, then spreading vines underground to reconnect and trigger them to grow together. This requires good planning and strategic moves in battle, but can create impressive things when executed.
Unlike her mother, Tyra's plants seem incapable of producing their own seeds and propagating, pollinating, or otherwise spreading their genetic material. This does allow Tyra to not worry about causing ecological disasters by mutating local flora... however it means that unlike her mother, she cannot create self-replicating plants, nor can she easily replenish her seed supplies in battle.
Year 3 of UA change - Tyra's ability to create plants that survive without connection to her has improved quite a bit, and she can program them to execute certain behaviors in reaction to certain stimuli. However she cannot directly control plants unless they are connected to her, and so the combat utility of this improvement is limited. She has begun experimenting with using it to set plant-based traps that can deploy clouds of tear gas, but has been using this development more for recreational and ecological recovery purposes. However she still has yet to discover a way to make plants that can reproduce and propagate beyond themselves, making her impact in these fields remain somewhat limited in scope.
Supermoves:
Yggdrasil - One of Tyra's biggest and grandest plant creations, it requires she specially prepare at least 5 seeds, planted in a ring around a target. Upon triggering, they grow together into a massive tree, trapping anyone in the ring inside the tree itself. The wider the area Tyra wants to affect, the more seeds she needs to prep and plant in order to ensure her targets don't simply escape before the growths can cut off openings and converge.
Mother's Embrace - Another larger creation, though less difficult than Yggdrasil. This is a defensive plant. Multiple layers of plant matter like flower petals emerger from the ground and spiral together to form a "bud" around the targets. These "petals" are extremely tough, like armor plating, and each layer binds together to make a powerful defense. This is possible both for a personal defense, and for larger groups of civilians, though the larger scale version requires proportionally more prep work.
Nature's Wrath - a combination of multiple plants woven together. Tyra weaves a body of roots, vines, and bark to create a "mech suit" around herself, making her larger, heavier, and able to hit much harder. She can accessorize this suit with various plant "weapons" as needed.
Drawbacks:
Fire vulnerability - Tyra's body is essentially sentient plant matter. This makes her extremely vulnerable to fire compared to normal people. When burned her body reacts adversely, bleeding sap, and what would be painful but non-threatening burns for normal people can potentially send her into shock.
Inhuman physiology - While her body's qualities are well documented, and proper medical treatment can be administered by most EMTs and hospitals with warning about who they'll be treating... most standard medinces and first aid supplies don't work for her like they do others. Sometimes medicine can even have the opposite effect on her as intended, making things worse. While she carries her own first aid supplies engineered for her body, if she is badly injured and unable to tend to herself, she can be in serious trouble.
Slow starter - Tyra is the type of fighter who requires setup for her bigger moves. This means she typically has to stall for time, or utilize weaker techniques in the beginning of a fight as she preps her seeds and moves into her bigger moves. The longer a fight continues the more steam she can pick up, but she's weakest at the start of a battle.
Seed supply - Tyra carries plenty of seeds with her at all times, but since her plants can't produce viable seeds of their own, she's fundamentally limited in how many plants she can create without resupplying. This makes wars of attrition effective at burning through her supplies.
Nutrient supply - Tyra typically mutates her seeds in such a way as to optimize their nutrient generation before they go into her carrying case, minimizing the strain it puts on her own body's supply. However many of her larger plants still require she put in her own input despite this, so overuse of her larger scale plants can exhaust her.
Fighting Style: Tyra tends to fight defensively, creating vines to ensnare and bind opponents, and wooden defenses for herself while she prepares bigger plants. She strongly dislikes harming others even in battle, so she usually focuses on immobilization and restraining foes. She will stall for time until able to create a big enough plant for the job, then try to end things in one fell swoop so as to not burn through her seed supply too much.
Name: Tyra Tsuta
Identity: Mother Earth
Gender: Female
Age: 19 (estimated)
Date of Birth: Unknown
Place of Origin: Unknown
Occupation: hero
Faction: Strive's Agency
Appearance
Visual Appearance:
Physical Appearance: Tyra is nothing if not visually distinct. While shaped like an average sized human female, she is more akin to a moving plant than a human. Her green skin is her most notable feature, as is her hair that seems to be made of a mixture of leaves, and vines rather than actual hair. her mouth slit goes across her face, though plant membranes stretch across it at points where tendons ought to be in a normal jaw. Even her ears bear uncanny resemblances to leaves, being long and pointed.
Civilian Clothes: Tyra often favors dresses grown from all natural materials, often with a nature aesthetic. She favors bark brown, or vibrant flowery colors. She also accessories her forearms with "thorns" that she inserts into her skin via her quirk.
Hero Outfit: (NOTE, will be changing this image soon, just need to find where I put the replacement image.)
Support equipment
Seed case - worn on her belt, the case allows quick and easy access to the seeds needed for her quirk without risk of losing them in battle, as it is firmly secured and very durable. She wears this even in civilian attire, since her quirk is reliant on it and she needs to be able to respond to an emergency.
Extinguisher cans - Typically she has three on hand unless preparing specifically to deal with fires. These are ultra compact fire extinguishers that spray a chemical foam that puts out fires, and also fireproofs anything they coat for a time.
Custom medical kit - Tyra's physiology dramatically differs from normal humans, so she carries a first aid kit with medicines tailored to her. The kit also contains an instruction booklet written in multiple languages that details the most notable differences in her physiology, how certain medicines affect her differently, and how to apply the medicines contained in the kit. While not a substitute for trained medical professionals with access to her detailed medical records, this is meant to allow any first responder to at least keep her stable if she is unconscious for some reason and in need of treatment.
Smart armband - The bark covering her forearm is actually a cleverly designed electronic device. It serves as a communicator, computer, PDA, etc... essentially a high-tech smart watch. It also comes with some emergency features like a tracking beacon, two detachable signal flares and a self destruct charge in case it is stolen (so as to prevent the database being hacked and sold to villains).
Flame retardant spray - similar to the extinguisher cans, but meant for preemptive application. Tyra's body is extremely susceptible to fire and heat, this spray mitigates that issue somewhat by making her harder to burn. However the effects only last an hour or two after application, and require several minutes to properly apply to herself, making it hard for her to simply remain coated all day long.
"Thorns" - the mostly decorative thorns Tyra often wears in her forearms using her quirk are actually an emergency support tool. Each one doubles as a container for a single seed. In the event she were to be captured and deprived of her seed container, or otherwise put in a situation where her usual supply was unavailable, this would allow her to secretly have around ten seeds hidden on her person.
Nutrient pills - While Tyra has methods to reduce the amount of nutrients drained from her body by the plants she produces, her larger scale creations do tax her stamina and nutrient levels. So she carries a bottle of pills to replenish her supply. This isn't a solution to the limitation it places on her abilities, since she can only metabolize the pills so fast, but its enough to keep her from passing out after a tough fight simply because she burned too many calories and the like.
Personality
Bad Habits: Socially awkward, avoids harming others even in battle (often to her own detriment),
Goal: Becoming a hero who can protect all living things
General Personality:
Tyra is an extremely kind girl, bearing a love for all living things of all kinds (except for certain bugs, because nobody likes mosquitoes). She takes joy in protecting and nurturing those around her to the best of her ability, and loathes violence. She is however, quite introverted, having been isolated from social activity for much of her life. And the times she has put herself out there before her time at UA have often turned out poorly due to media controversies. This lack of experience has left her a bit awkward around people, not always understanding even her own emotions at times. She doesn't let this get in the way of being kind and helpful however.
Personal Life
Mother: Persephone Tsuta, a.k.a. Mother Gaia, villain, leader of a gang of eco-terrorist villains. Quirk - Living garden - see Tyra's quirk. Primary difference being her creations can produce seeds and reproduce further, as well as remain alive once disconnected from her body, while Tyra's cannot (currently). She maintains control over her creations through a mental network, which she can cut her creations out of at will.
Father: N/A (see history)
Siblings: An unknown number of plant girls genetically similar to Tyra, but without free will
Extended family: TBD
History:
Tyra was not "born" in the same way most humans are. In fact she is not technically fully human. Her mother, the infamous eco-terrorist "Mother Gaia" created her through experimentation with her quirk. Mother Gaia has the ability to plant seeds within herself, then rapidly grow mutant plants with all sorts of insane properties, all of which remain under her control as extensions of her own will.
Mother Gaia was, and is, a prolific murderer and is wanted worldwide for crimes against humanity. There was no act of eco-terrorism too extreme for her, and she was very good at what she did. While her gang of terrorists wasn’t as large as some of the most recognizable villain organizations, their utter lack of morality or code in the pursuit of destruction of society made them a menace. Authorities everywhere cracked down hard on the group, eventually capturing and executing all but Mother Gaia herself.
Her organization crippled, and her bloodlust far from satisfied, Mother Gaia sought a solution. A way to replenish her numbers and resources without putting herself at risk. Naturally if she began recruiting again the authorities would capture her, and even if she weren’t executed she would never see the light of day again. Her experimentation expanded into bio-engineering animal cells as well. Her quirk couldn’t manipulate them directly, but she could produce plants that provided all the chemical components. Her experiments in this field would ultimately lead to her next strike… but it would take time.
After nearly a decade of flying under the radar, Mother Gaia was considered to have been neutralized by most. Until that is, small green children who looked eerily like her began popping up in Europe and wreaking havoc. Wielding a copy of the quirk that had made the terrorist so feared, these small children were in fact the result of the experiments. Plant-human hybrids that were near clones of the woman whose quirk grew them. Mindless killing machines that could be deployed around the globe to continue the reign of terror all while Mother Gaia kept herself well hidden.
Tyra was born as one of these ‘children’ and deployed to Japan. However unlike her ‘sisters’ Tyra was not a mindless puppet. Mother Gaia’s experiments had progressed into trying to make clones with a bit more independent thought, to increase their effectiveness as combatants by not requiring their creator to micromanage them across the world. Mother Gaia was no stranger to controlling her plants at long range, but even she had limits.
This experiment however was a failure. When Tyra went to Japan and reached the location she was meant to destroy, another villain was rampaging at the same time. Defying her ‘mother’ Tyra emerged from hiding and subdued the villain, saving many lives in the process using her mother’s skills.
Mother Gaia was enraged by this, the mental link she shared with her plants had worked against her, giving Tyra access to her full knowledge of her quirk and combat experience, and she had used it not to destroy humanity, but to save it! Furious, she severed Tyra from the mental link that connected her and all of her ‘sisters.’ To her knowledge, this should’ve killed Tyra… and it nearly did.
Tyra was a being that had been connected through a network of mental links to many others of her kind, almost like a hive mind. Being severed from it was devastating and rendered her unconscious for weeks. The Japanese government took her into custody, where she was observed and studied.
Japan’s government was left with an awkward situation when Tyra eventually awoke, and was by all accounts a normal child from that point forward. Without her link to Mother Gaia, she was not influenced by the terrorist’s will, nor did she have access to the skills and knowledge she’d displayed in her rescue of the civilians earlier. Across the world beings like Tyra had been wreaking havoc, but Tyra herself had done only good.
The situation only became more awkward when studies on Tyra’s body were used to develop countermeasures for the other ‘children’ and allowed for the suppression of this surge of terrorist activity. Tyra was free of any crimes to her name, and had substantially helped in hindering her ‘mother’s’ schemes.
With Mother Gaia receding back under the radar and giving the authorities the slip again, and her next resurgence being a matter of when, not if. Japan’s government decided it was best to keep Tyra around and have her raised to aspire towards heroism. She had lost the skills from her mother, but she could always regain them through training. If Mother Gaia were to strike at Japan, Tyra could very well be an invaluable asset in thwarting her again.
So the truth of Tyra’s nature was kept under wraps, and she was raised in a research facility where she was heavily encouraged towards heroism. She was kept isolated from most people, being treated like a weapon much like she had before. It was only as she reached puberty that her caretakers insisted, she be properly socialized and raised more like a human. If she were to truly become a hero, she needed to care about the people she’d be protecting. She couldn’t do that if she never met them or interacted with them.
Tyra was eased into social interactions at first, but it quickly became apparent that such caution was unwarranted. Tyra loved everyone she met, every living thing was precious to her, and she was fiercely protective of others. The more she was exposed to society, the more she grew into the role that she’d been groomed to fill.
It was shortly before she was old enough to attend UA when things took a bit of an unfortunate turn. For one reason or another, the case files about who Tyra was were leaked to the public. The media had a field day with it, adding fuel to the fires of controversy and debate over Tyra’s existence.
Most people were rational, Tyra was a child, her own person, and not just a copy of her mother. But media outlets were making bank stirring up doubts about her nonetheless. The conspiratorially minded and certain demographics prone to believing misinformation grew very belligerent towards Tyra. She was harassed at school to the point of having to finish her final year of middle school from home. Protests outside her home were commonplace, she received all manner of threats and verbal abuse. One particularly unhinged conspiracy theorist even attempted to follow through on his threats.
As with all media controversies, the nasty coverage of this one died down before long. The media outlets found a new scandal to drum up for views and ad revenue, and Tyra was left alone again. There were still hardliners who didn’t trust her out there, but the majority of people moved on entirely.
Tyra was deeply affected by all of this however, she’d seen an ugly side of humanity that had frightened her. She’d been socially awkward before, having been isolated for too many years, but now she became reclusive. The love for living things remained, but she was no longer the naïve trusting child she once had been.
When it came time to apply to high schools, Tyra selected UA without hesitation despite this, much to the surprise of some. Despite having been burned by the nastier side of humanity, her desire to protect and nurture them burned brighter than ever, and her passion for her studies showed it. She aced the entrance exams with flying colors, her powerful quirk making her a standout rising star from the outset. Her social awkwardness did prove a hindrance when it came to her public image, but her performance in her internship and the sports festival made her a fan favorite right off the bat.
During her second year, A sudden attack by Mother Gaia that cause a great deal of destruction caused a resurgence in controversy about Tyra. The hardliners who still hated and distrusted her became more vocal again. This put a damper on her rising popularity during that year, though her performance in the festival and later in work studies did a good job of combating the vocal minority and their vitriol. It never quite went away entirely, and Tyra’s continued social awkwardness made her unable to properly defend herself in interviews, which didn’t help her case.
Mother Gaia being sporadically active as she consistently evaded capture continued to hamper Tyra’s reputation until early in her third year of classes. There was a high-profile incident where a group of arsonists with fire quirks set several residential blocks on fire and were preventing heroes from rescuing civilians. Tyra singlehandedly engaged the arsonists, despite fire being a distinct weakness of hers. She received major injuries in the battle, but fought fiercely, keeping them from stopping other heroes from rescuing people in the buildings. Her desperate fight was widely televised. Outnumbered, badly injured, fighting those whose quirks directly countered her, she emerged triumphant, subduing the arsonists and saving the day before being rushed to the ICU for her injuries.
Such a dramatic and high-profile battle against such staggeringly bad odds utterly quashed the negativity hovering around her about her mother. The diehard conspiracy theorists held onto their vitriol, but they were universally dismissed as what they were… raving madmen who believed the moon landing was faked, birds were spy drones, and that every event that disproved their worldviews was fake news. Tyra’s reputation was above their influence now, and in her third year of class she even finally managed to start overcoming her social awkwardness
Now fully recovered, and more resolute than ever, Tyra works diligently in her final year of classes, preparing to get her professional license and start her career.
Quirk
Name: Living Garden
Quirk Type: Mutant
Power: Tyra's skin is permeable in a way that allows her to insert seeds of various plants into herself. Once this is done, she can make the seed mutate as she pleases, the longer she keeps a seed inside herself, the more she can do to it. She can then either eject the seed from herself for later use, or force it to rapidly grow into a mature state under her control. These plants are connected to her body, as well as her nervous system. This allows her complete control over them as if they were her own limbs, but does mean she feels pain when they are damaged. At any point Tyra can voluntarily detach her generated plants from herself, but loses control over them once she does so. Plants detached from her also tend to begin dying quickly unless she plants them elsewhere, and not all plants can be preserved even when she does replant them. Typically the more mutated and complex the plant, the less viable it is once removed from her body and quirk's support.
There is technically not a limit on how many plants Tyra can grow from herself at once, but she is functionally limited by the surface area of her body, since she loses control over plants she detaches from herself, this means each plant she is controlling needs to be attached to her in some way. The bigger the plant, the larger the connection point is likely to be, thus limiting how many things she can have active.
The exception to this rule, developed through training, are special seeds that take extra time to prepare. These do not die when detached from her, and can be planted in the ground by ejecting them from her body at high speeds to embed them. She can then either set them to grow into something after a certain amount of time, or simply have them respond to her reconnecting with them to trigger them. She uses this to make her largest creations, setting up multiple seeds in the ground with varying mutations, then spreading vines underground to reconnect and trigger them to grow together. This requires good planning and strategic moves in battle, but can create impressive things when executed.
Unlike her mother, Tyra's plants seem incapable of producing their own seeds and propagating, pollinating, or otherwise spreading their genetic material. This does allow Tyra to not worry about causing ecological disasters by mutating local flora... however it means that unlike her mother, she cannot create self-replicating plants, nor can she easily replenish her seed supplies in battle.
Year 3 of UA change - Tyra's ability to create plants that survive without connection to her has improved quite a bit, and she can program them to execute certain behaviors in reaction to certain stimuli. However she cannot directly control plants unless they are connected to her, and so the combat utility of this improvement is limited. She has begun experimenting with using it to set plant-based traps that can deploy clouds of tear gas, but has been using this development more for recreational and ecological recovery purposes. However she still has yet to discover a way to make plants that can reproduce and propagate beyond themselves, making her impact in these fields remain somewhat limited in scope.
Supermoves:
Yggdrasil - One of Tyra's biggest and grandest plant creations, it requires she specially prepare at least 5 seeds, planted in a ring around a target. Upon triggering, they grow together into a massive tree, trapping anyone in the ring inside the tree itself. The wider the area Tyra wants to affect, the more seeds she needs to prep and plant in order to ensure her targets don't simply escape before the growths can cut off openings and converge.
Mother's Embrace - Another larger creation, though less difficult than Yggdrasil. This is a defensive plant. Multiple layers of plant matter like flower petals emerger from the ground and spiral together to form a "bud" around the targets. These "petals" are extremely tough, like armor plating, and each layer binds together to make a powerful defense. This is possible both for a personal defense, and for larger groups of civilians, though the larger scale version requires proportionally more prep work.
Nature's Wrath - a combination of multiple plants woven together. Tyra weaves a body of roots, vines, and bark to create a "mech suit" around herself, making her larger, heavier, and able to hit much harder. She can accessorize this suit with various plant "weapons" as needed.
Drawbacks:
Fire vulnerability - Tyra's body is essentially sentient plant matter. This makes her extremely vulnerable to fire compared to normal people. When burned her body reacts adversely, bleeding sap, and what would be painful but non-threatening burns for normal people can potentially send her into shock.
Inhuman physiology - While her body's qualities are well documented, and proper medical treatment can be administered by most EMTs and hospitals with warning about who they'll be treating... most standard medinces and first aid supplies don't work for her like they do others. Sometimes medicine can even have the opposite effect on her as intended, making things worse. While she carries her own first aid supplies engineered for her body, if she is badly injured and unable to tend to herself, she can be in serious trouble.
Slow starter - Tyra is the type of fighter who requires setup for her bigger moves. This means she typically has to stall for time, or utilize weaker techniques in the beginning of a fight as she preps her seeds and moves into her bigger moves. The longer a fight continues the more steam she can pick up, but she's weakest at the start of a battle.
Seed supply - Tyra carries plenty of seeds with her at all times, but since her plants can't produce viable seeds of their own, she's fundamentally limited in how many plants she can create without resupplying. This makes wars of attrition effective at burning through her supplies.
Nutrient supply - Tyra typically mutates her seeds in such a way as to optimize their nutrient generation before they go into her carrying case, minimizing the strain it puts on her own body's supply. However many of her larger plants still require she put in her own input despite this, so overuse of her larger scale plants can exhaust her.
Fighting Style: Tyra tends to fight defensively, creating vines to ensnare and bind opponents, and wooden defenses for herself while she prepares bigger plants. She strongly dislikes harming others even in battle, so she usually focuses on immobilization and restraining foes. She will stall for time until able to create a big enough plant for the job, then try to end things in one fell swoop so as to not burn through her seed supply too much.