Post by Subtleknifewielder on Feb 17, 2023 9:37:13 GMT
Personal Information
Name: Samson Sinclair
Alias(es): Your Grace, Your Highness, Heir Apparent, Sammy (only to his siblings Roland and Alyssa--Warren used to call him that too, but is 'too old to use such silly nicknames now')
Age: 25 years
Gender: Male, thank you very much. Use your eyes, sirrah!
Race: Human Mage
Pitch: Under the pressure of being the heir to a long line of potent mage-emperors, Arcania's crown prince seeks any excuse to adventure, or just see the sights, seeking intellectuals, mages--anyone to engage his mind and intellect. Might have better luck if he wasn't so haughty.
Genre:
Affiliations: The kingdom, and empire, of Arcania
Background: From the cradle, Samson Sinclair was raised to be a prince in a world full of magic, and taught that those skilled and powerful are to rule, because they were given the gifts to do so and such gifts should not be wasted--and taught how to use said gifts, gifts of the mind, body, and the arcane alike.
And unlike the stereotypical spoiled prince, he learned his lessons well, and quickly. What some would call brattish behavior as he grew and skipped out on lessons, was him having already fully grasped concepts other students had taken twice as long to begin understanding, and half the time he was using those hours that would have been wasted in lessons to read up on other things that interested him. The other half was spent exploring, most often the palace in which he grew up, which was full of all sorts of hidden and interesting (to him) places. But soon, he had found most of the palace's hidden spots, and he wanted to see more.
He was barely past eleven when he first tried to sneak out and see the capital city of Whitewall, but a combination of diligence on the part of the royal guards, and wards put in place to ensure the royal family's safety, put that venture to a quick end. But he was also stubbornly persistent, each successive escape attempt being given more thought and careful planning, and by thirteen he had figured out all the subtly placed wards on both himself and the palace, and how to cloud the senses of all but the most diligent guards, usually making it past the gates for a few minutes, once up to half an hour, before they caught him and dragged him back.
It was at 15, though, when he caught his first real break, at least, as he would define a break. He made a deal with a young guard in training, a boy not too much younger than him named Alexander Greene. Alex helped him in his endeavors to escape--and at last he knew complete freedom from the confines of what had been his home for all his previous years, all previous outings having been carefully supervised. Of course he had to promise certain things in exchange for that freedom--the opportunity of being his personal guard, the promise he would remain out of any parts of the city considered truly dangerous, and the like, but, he could deal with that! Disguised as a pair of palace servants out on leave, they wandered between the homes of wealthy nobles, and rich merchants, even taking a small trip through the marketplace and seeing the guild halls of more than a dozen different kinds of artisans, crafters, and those who provided services for coin.
And of course he kept his promise, not only grateful to Alex, but knowing that if he reneged on his deal that the young man could make his escapes exceedingly more difficult. Thus, when it came time for him to choose from among a pool of candidates for his personal guard, his partner in crime was the one he chose.
By that point, too, he needed those occasional escapes more than ever, as he was being taught the finer points of statecraft and diplomacy--which included an obligation to socialize among large groups of the uneducated or inane, and to marry, to have heirs to continue the Sinclair dynasty...even if his father had more than one potential heir, it never hurt to ensure the line remained strong.
While he did not fight such obligations, even taking them to heart, he sometimes wished he was free to pursue other interests, like his siblings were. Perhaps that was why he often indulged their whims and fancies by playing along with them, wishing he had the same freedom to do as they did...he especially takes the opportunity to dote on the youngest of his three siblings, Roland, a boy of merely 5 years. But he still retains that desire to explore, to learn, to grow his mind and increase his understanding of the universe. And so, one day, he convinced his parents, Emperor Theodore and Consort Alianne, that it was a good idea for him to go off, not just for the sake of increasing diplomatic ties with potential allies, but to seek marriage from somewhere far outside the realm, to bring new blood into the family. His father agreed, and sent him off with a dozen guards, to Buster City. What better place to meet and greet so many new people from so many different, far-off lands in one place? Of course, he had no intention of looking for a wife there, it was merely the pretext for getting away for a while...
Appearance
Profile:
Description: Samson is a tall, wiry man of about six feet (perhaps an inch shorter, but no more), and in very good shape. It is clear even through the robes and cloaks he frequently wears that despite his frequent academic studies, he takes the time to stay in shape, as well, and not just because he desires to be healthy--he is proud of his appearance, and the way he presents himself to others--especially women. His skin his pale with just a hint of tan, and unblemished by scar, tattoo, or birthmark, while his hair is dirty blond, straight, and shoulder-length, at least when he doesn't have it combed back and bound, or under his crown. The crown is a thin circlet with a few gems of various colors to signify he is the heir (the emperor wears gold, the empress consort silver, and he as the heir wears bronze--and each has eight different gems to signify the eight elements of their world's magic, placed equidistant from one another). His green eyes are always filled with a burning intensity, scrutinizing the world and people around him as if he is peering past the surface, into their history, their souls. His clothing is always of the best available quality, generally consisting of a variety of colors, as is traditional for the nobles and royalty in Arcania, and is usually flowing robes. In the case of more practical occasions, such as out riding or hunting, he wears more sturdy cloaks, shirts, and leggings, though always with that mind to lots of bright colors. And, he has picked up another unusual fashion trend in his travels--a tie. He has found he is rather fond of such an exotic thing--it is not something worn back home, as formal wear there is much different than that of Earth.
Abilities
Gear
Royal Scepter: Each crown comes with a matching scepter, so like his crown, this one is bronze. All of them, this one included, are enchanted so that only the proper holder or their immediate family can hold it. Siblings, parents, children, aunts and uncles, but no further. The nature of the enchantment won't recognize a cousin. It can be improvised as a weapon, but that is not its purpose--it's primary purpose is a symbol of his status.
Crystal Decanter: Aside from being pretty, this decanter is enchanted to infuse its contents, whatever they are, with restorative properties. If a weary human drinks them, they will feel revitalized, if they are injured or sick, they will be healed. If they are near death's door, it will not fully restore them, but it will get them safely out of the woods to mend on their own. But, that is not the sole restorative property--sprinkling the contents over clothes or other objects that are dirty will be as good as washing and disinfecting them. If the contents are liquid, though, just please don't pour them over anything prone to taking significant, immediate damage from water.
Abilities:
Highly Intelligent: As a prince, he was expected to know a bit of everything. Fortunately, he's got the keen mind to do what is expected of him--and far more. Samson enjoys a vigorous debate more than most other things, no matter who wins and who loses, so long as it exercises his wit, as well as wordplay, riddles, and puzzles, all of which he is exceedingly good at. He's not just intelligent, he's clever. And worse, he knows how clever he is. He quickly grasps new concepts, and a mind like a steel trap ensures that once he has learned something, he will always retain it.
Statesmanship and Diplomacy: With his upbringing, the expectations placed on him, his training, and intelligence, Samson was quickly taught the ins and outs of diplomacy, of softening his words without changing their meaning, of managing the day to day affairs of running the Imperial court that in turn runs the country, and the Empire. He can soothe ruffled feathers in one sentence, then issue a stern command in the next and expect to be obeyed, and in general, know the right thing to do in a position of leadership.
Equestrianism: This prince is one that is very skilled in the art of caring for and riding horses. He has a way with them, it is said, and he's only ever been bucked off once, before he was trained.
Hunting: Part of his active lifestyle means that Samson has been acquainted with at least the basics of how to hunt so he can subsist off the land if he is traveling through sparsely populated lands. He's not a master at it, but he could get by if the need was there--this includes tracking, trapping, and the basics of bowmanship.
Ambidextrous: Samson is equally as adept at using his left and right hands to perform various tasks.
Magic* Theory and Practice: Last but definitely not least important, Samson is a potent spellcaster and highly knowledgeable arcane scholar, studied in the elemental ways of the magic of his world. He knows what it can't do (which is things like directly altering a target's state of mind or body, read minds, or teleportation), and what it can do, basically just about anything one can put their mind to should they have the mana reserves and the affinity with the right elements. Heal with light, destroy with dark, fly or walk through the air or over water, freeze or inflame one's surroundings, throw lightning, cast rocks, or create localized earthquakes. In short, the elements of his world are, Light, Dark, Fire, Ice, Water, Lightning, Air, and Earth. Most mages from there have an affinity with one or more of these elements, decreasing the effort it takes them to cast spells within those elements. The Sinclair dynasty is notable for an exceptional affinity with all eight elements, that generally passes on to the heir of each generation, as well as a potent reserve of mana that is believed to be unmatched by any other living persons in all the known lands.
*A minor note on this magic--all magic in that world ultimately comes from living things. Mana does not, with a very few unexplained phenomena, exist in lifeless places, except for what a human may bring when traveling into that place. A mage must occasionally burn off some of their mana, generally by using it, or less often by a controlled release of it into their surroundings, and if they do not, when they reach their maximum capacity and do not try to spend some willingly, it will explode into powerful, uncontrollable, and unpredictable effects all around them--a mage with a powerful affinity with ice, for example, could freeze his or her surroundings, while a fire affinity could mean they set their environment on fire or turn it to ash instead. Likewise, if they try to spend more than they have, there is a risk of burnout, permanently losing their ability to cast.
Name: Samson Sinclair
Alias(es): Your Grace, Your Highness, Heir Apparent, Sammy (only to his siblings Roland and Alyssa--Warren used to call him that too, but is 'too old to use such silly nicknames now')
Age: 25 years
Gender: Male, thank you very much. Use your eyes, sirrah!
Race: Human Mage
Pitch: Under the pressure of being the heir to a long line of potent mage-emperors, Arcania's crown prince seeks any excuse to adventure, or just see the sights, seeking intellectuals, mages--anyone to engage his mind and intellect. Might have better luck if he wasn't so haughty.
Genre:
Action and Adventure
Intrigue and Political Drama
Magic and Fantasy
Intrigue and Political Drama
Magic and Fantasy
Affiliations: The kingdom, and empire, of Arcania
Background: From the cradle, Samson Sinclair was raised to be a prince in a world full of magic, and taught that those skilled and powerful are to rule, because they were given the gifts to do so and such gifts should not be wasted--and taught how to use said gifts, gifts of the mind, body, and the arcane alike.
And unlike the stereotypical spoiled prince, he learned his lessons well, and quickly. What some would call brattish behavior as he grew and skipped out on lessons, was him having already fully grasped concepts other students had taken twice as long to begin understanding, and half the time he was using those hours that would have been wasted in lessons to read up on other things that interested him. The other half was spent exploring, most often the palace in which he grew up, which was full of all sorts of hidden and interesting (to him) places. But soon, he had found most of the palace's hidden spots, and he wanted to see more.
He was barely past eleven when he first tried to sneak out and see the capital city of Whitewall, but a combination of diligence on the part of the royal guards, and wards put in place to ensure the royal family's safety, put that venture to a quick end. But he was also stubbornly persistent, each successive escape attempt being given more thought and careful planning, and by thirteen he had figured out all the subtly placed wards on both himself and the palace, and how to cloud the senses of all but the most diligent guards, usually making it past the gates for a few minutes, once up to half an hour, before they caught him and dragged him back.
It was at 15, though, when he caught his first real break, at least, as he would define a break. He made a deal with a young guard in training, a boy not too much younger than him named Alexander Greene. Alex helped him in his endeavors to escape--and at last he knew complete freedom from the confines of what had been his home for all his previous years, all previous outings having been carefully supervised. Of course he had to promise certain things in exchange for that freedom--the opportunity of being his personal guard, the promise he would remain out of any parts of the city considered truly dangerous, and the like, but, he could deal with that! Disguised as a pair of palace servants out on leave, they wandered between the homes of wealthy nobles, and rich merchants, even taking a small trip through the marketplace and seeing the guild halls of more than a dozen different kinds of artisans, crafters, and those who provided services for coin.
And of course he kept his promise, not only grateful to Alex, but knowing that if he reneged on his deal that the young man could make his escapes exceedingly more difficult. Thus, when it came time for him to choose from among a pool of candidates for his personal guard, his partner in crime was the one he chose.
By that point, too, he needed those occasional escapes more than ever, as he was being taught the finer points of statecraft and diplomacy--which included an obligation to socialize among large groups of the uneducated or inane, and to marry, to have heirs to continue the Sinclair dynasty...even if his father had more than one potential heir, it never hurt to ensure the line remained strong.
While he did not fight such obligations, even taking them to heart, he sometimes wished he was free to pursue other interests, like his siblings were. Perhaps that was why he often indulged their whims and fancies by playing along with them, wishing he had the same freedom to do as they did...he especially takes the opportunity to dote on the youngest of his three siblings, Roland, a boy of merely 5 years. But he still retains that desire to explore, to learn, to grow his mind and increase his understanding of the universe. And so, one day, he convinced his parents, Emperor Theodore and Consort Alianne, that it was a good idea for him to go off, not just for the sake of increasing diplomatic ties with potential allies, but to seek marriage from somewhere far outside the realm, to bring new blood into the family. His father agreed, and sent him off with a dozen guards, to Buster City. What better place to meet and greet so many new people from so many different, far-off lands in one place? Of course, he had no intention of looking for a wife there, it was merely the pretext for getting away for a while...
Appearance
Profile:
Description: Samson is a tall, wiry man of about six feet (perhaps an inch shorter, but no more), and in very good shape. It is clear even through the robes and cloaks he frequently wears that despite his frequent academic studies, he takes the time to stay in shape, as well, and not just because he desires to be healthy--he is proud of his appearance, and the way he presents himself to others--especially women. His skin his pale with just a hint of tan, and unblemished by scar, tattoo, or birthmark, while his hair is dirty blond, straight, and shoulder-length, at least when he doesn't have it combed back and bound, or under his crown. The crown is a thin circlet with a few gems of various colors to signify he is the heir (the emperor wears gold, the empress consort silver, and he as the heir wears bronze--and each has eight different gems to signify the eight elements of their world's magic, placed equidistant from one another). His green eyes are always filled with a burning intensity, scrutinizing the world and people around him as if he is peering past the surface, into their history, their souls. His clothing is always of the best available quality, generally consisting of a variety of colors, as is traditional for the nobles and royalty in Arcania, and is usually flowing robes. In the case of more practical occasions, such as out riding or hunting, he wears more sturdy cloaks, shirts, and leggings, though always with that mind to lots of bright colors. And, he has picked up another unusual fashion trend in his travels--a tie. He has found he is rather fond of such an exotic thing--it is not something worn back home, as formal wear there is much different than that of Earth.
Abilities
Gear
Royal Scepter: Each crown comes with a matching scepter, so like his crown, this one is bronze. All of them, this one included, are enchanted so that only the proper holder or their immediate family can hold it. Siblings, parents, children, aunts and uncles, but no further. The nature of the enchantment won't recognize a cousin. It can be improvised as a weapon, but that is not its purpose--it's primary purpose is a symbol of his status.
Crystal Decanter: Aside from being pretty, this decanter is enchanted to infuse its contents, whatever they are, with restorative properties. If a weary human drinks them, they will feel revitalized, if they are injured or sick, they will be healed. If they are near death's door, it will not fully restore them, but it will get them safely out of the woods to mend on their own. But, that is not the sole restorative property--sprinkling the contents over clothes or other objects that are dirty will be as good as washing and disinfecting them. If the contents are liquid, though, just please don't pour them over anything prone to taking significant, immediate damage from water.
Abilities:
Highly Intelligent: As a prince, he was expected to know a bit of everything. Fortunately, he's got the keen mind to do what is expected of him--and far more. Samson enjoys a vigorous debate more than most other things, no matter who wins and who loses, so long as it exercises his wit, as well as wordplay, riddles, and puzzles, all of which he is exceedingly good at. He's not just intelligent, he's clever. And worse, he knows how clever he is. He quickly grasps new concepts, and a mind like a steel trap ensures that once he has learned something, he will always retain it.
Statesmanship and Diplomacy: With his upbringing, the expectations placed on him, his training, and intelligence, Samson was quickly taught the ins and outs of diplomacy, of softening his words without changing their meaning, of managing the day to day affairs of running the Imperial court that in turn runs the country, and the Empire. He can soothe ruffled feathers in one sentence, then issue a stern command in the next and expect to be obeyed, and in general, know the right thing to do in a position of leadership.
Equestrianism: This prince is one that is very skilled in the art of caring for and riding horses. He has a way with them, it is said, and he's only ever been bucked off once, before he was trained.
Hunting: Part of his active lifestyle means that Samson has been acquainted with at least the basics of how to hunt so he can subsist off the land if he is traveling through sparsely populated lands. He's not a master at it, but he could get by if the need was there--this includes tracking, trapping, and the basics of bowmanship.
Ambidextrous: Samson is equally as adept at using his left and right hands to perform various tasks.
Magic* Theory and Practice: Last but definitely not least important, Samson is a potent spellcaster and highly knowledgeable arcane scholar, studied in the elemental ways of the magic of his world. He knows what it can't do (which is things like directly altering a target's state of mind or body, read minds, or teleportation), and what it can do, basically just about anything one can put their mind to should they have the mana reserves and the affinity with the right elements. Heal with light, destroy with dark, fly or walk through the air or over water, freeze or inflame one's surroundings, throw lightning, cast rocks, or create localized earthquakes. In short, the elements of his world are, Light, Dark, Fire, Ice, Water, Lightning, Air, and Earth. Most mages from there have an affinity with one or more of these elements, decreasing the effort it takes them to cast spells within those elements. The Sinclair dynasty is notable for an exceptional affinity with all eight elements, that generally passes on to the heir of each generation, as well as a potent reserve of mana that is believed to be unmatched by any other living persons in all the known lands.
*A minor note on this magic--all magic in that world ultimately comes from living things. Mana does not, with a very few unexplained phenomena, exist in lifeless places, except for what a human may bring when traveling into that place. A mage must occasionally burn off some of their mana, generally by using it, or less often by a controlled release of it into their surroundings, and if they do not, when they reach their maximum capacity and do not try to spend some willingly, it will explode into powerful, uncontrollable, and unpredictable effects all around them--a mage with a powerful affinity with ice, for example, could freeze his or her surroundings, while a fire affinity could mean they set their environment on fire or turn it to ash instead. Likewise, if they try to spend more than they have, there is a risk of burnout, permanently losing their ability to cast.