Post by Beriadan on Oct 4, 2024 19:03:15 GMT
"War is many things. It is a crucible by which mortals may discover--and abandon--their humanity. It is a forge by which they build and destroy their civilizations. But like the fire Prometheus gave to the mortals, war is always hungry."
General Information
Full Name
Ares
Codename or Alias
War
Mars
Anonymity
Public
Gender
Male
Race
God
Age
Ageless
Place Of Birth
Mount Olympus
Occupation/Status
God of War
Alignment
Evil
Factions
Gods of Olympus
Canon Or Original
Canon
Powers/Abilities
Energy Construct Creation
Ares can conjur objects at will from pure energy, the most common being weapons and armour from all known eras and cultures. Usually it takes the form of Greek Spartan armour and a double-headed axe.
Flight
Ares is capable of effortless flight at hundreds of kilometres an hour.
Immortality
Ares is a god, and cannot naturally die. He is immune to disease and poison, radiation and has no need to eat, breath, drink or sleep. His life energy comes from war, and as long as humans are fighting, Ares will live on.
Superhuman Durability
Ares is resistant to all forms of damage, and is incredibly hard to harm or injure.
Superhuman Strength
Ares has incredible levels of physical strength.
Telepathy
Ares can absorb the memories of anyone he touches. This causes great mental strain on them, but allows him to see their previous thoughts and feelings.
Illusion Casting
Ares can give himself any apprarance that he pleases, changing everything from his face to his body type.
Weapon Master
Ares can wield any weapon with effortless grace, power and skill. His knowledge of combat is unparalleled.
Intimidation
Ares wields an aura of intimidation and can easily put the fear of God into people with a look and a few words.
Violent Influence
Ares has a latent aura of warmongering. In his presence, negative and violent emotions are amplified. By inserting himself into various locations at key points in time, Ares can influence the minds of generals and warlords towards the path of war. It works on most mortal minds, though it can be resisted by those of a purely peaceful disposition.
Physical Appearance
Ares has an appearance befitting a Greek God. Chiselled, handsome and muscular, he is an attractive man... until you look into those cold, steel eyes of his. Ares' body is in pique physical condition, his skin flawless, muscles like pythons writhing beneath the surface. His hair is a dark blond, usually cut short in an army trim but lately longer and more casual. He even sports a salt-and-pepper beard, which he grew out during his absence from the world. One might say Ares' current appearance is of a god who has changed his ways, going from a clean-cut soldier to grizzled traveller.
Clothing and Armor
When he isn't wearing armour, Ares usually wears clothing that is the standard of the time and culture to best blend in with those around him.
Personality
Sexual Orientation
None
General Personality
Ares is a shrewd man, a man who revels in violence and war. He loves his job, and isn't apologetic about the pain and destruction that he helps bring in across the world and upon mankind. He plays games of the mind with his enemies, employing trickery and deceit to sway people how he likes.
Ares knows the minds of man, and can read people like a book. He is a patient god who can wait and lie low for centuries if needs be, waiting for the right moment to strike. Ares is tactful, and if he feels like the people of the time aren't right for war, then he will wait until the right kind make themselves aware.
Ares is naturally competitive, and revels in a challenge. He wouldn't find the same amount of enjoyment in his war games if there wasn't a decent opponent, and he receives no pleasure if his opponent is weak-willed.
Face/Voice
Nikolaj Coster-Waldau
Character's History
Siblings
Through his father, Ares is related to most of the Olympians one way or another.
Mother
Hera
Father
Zeus
Other Family
Aphrodite (lover)
Harmonia (daughter)
Phobos(son)
Deimos (son)
Eros (son)
Anteros (son)
History
War had always been there. When the first ape threw the first stone at their kin, War had been a constant in the story of humankind. So there was always a role for it, alongside love, alongside the elements and truth, justice, madness. War needed a figurehead to drive it.
Ares was always a boy who saw taking action as a better course than simply sitting back and avoiding a fight. The other Olympians often disagreed, viewing his words as warmongering. Even when the mortal world was being torn apart by magical entities that would threaten the gods themselves, Ares was the only voice that said to take the fight to them.
Zeua, tired of the call to violence by the hot-headwd son of his, granted Ares the role of God of War. The young god didn't have a choice either way, but Ares took to his role with enthusiasm, and the young human race's love for war became extenuated ten-fold. His title meant that war became his lifeblood, his power. Ares became obsessed with it.
It started with tribal warfare. Ares only needed to give them a little push. A thousand years of bloodshed and violence spanning across the world, and Ares just had to nudge them here and there. The occasional whisper, guidance or nudge, and the war machine kept on rolling.
The other gods of Olympus grew more and more detached from Ares. Even his lover and mother to his children, Aphrodite, left him. His sister, Athena, shunned him, and his father hated him with a passion. Ares was dangerous, they said. He was one of the few gods that could, and would, threaten the stability of the world. But they couldn't stop what he had put in motion. He was too strong, his power over mankind too ingrained.
Ares saw no competition until 1200s, when he was following the Mongol invasion of Europe. Someone intervened, someone like him. It didn't anger him as much as he thought it would have; indeed, Ares became intrigued. Before him, no other gods actively meddled in the petty wars of mankind.
He didn't find out who it was for four hundred years, when he encountered the person who had been working peace and love against his warmongering. It was someone who would have a long-lasting affect on Ares, changing the way he dealt in war for the next few centuries.
Diana, Princess of Themyscira.
The two of them clashed via their opposing armies and factions, testing their powers and their influence. It ended with the Treaty of Westphalia, and the Princess thought she had bested him. He could only laugh. Who did she think he was? The war may have been lost, but there would be more. There always was.
The two of them encountered each other for the next few hundreds years. Ares saw it as a challenge, rising to greet her with grander and grander ideas for warfare that he gifted to man. He began to push Diana further and further, manipulating the humans to invent worse and worse weapons. Eventually, he gave his final push.
The World Wars were his magnum opus, the peak of his influence over man. Terrible and beautiful weapons were deployed, men dying in their millions across the world. The best thing for Ares was that most of what they created hadn't even been his idea. Toxic gas and tanks, tactics of wearing down the enemy by throwing their own troops at them, knowing they would die within their millions... Ares hadn't given them those thoughts. Mankind was churning their idea of war all by themselves.
Ares fought her in the first world war and lost, but pushed on. He spread his influence into the losing side, creating discontent before plunging the world into the second, even more brutal and devastating than before. It didn't even take that much. Ares found mankind easier and easier to send into grand conflicts. It was as if they loved it as much as he did.
Though she didn't mean to, Diana spurred Ares on. His family had disowned him, so the only one left on his level was her. In a twisted way, he wanted to impress her, to show her how much he could do. Every time she pushed back, he would push back harder. Even when the Axis powers were defeated, the war didn't cease. He and Diana fought on in the Pacific, as Japan and America continued the war beyond Berlin's fall.
The culmination of Ares' madness came with the dropping of the nuclear bombs on Japan, and the following Cold War. Diana found him at his worst. Ares had lost control of mankind, had given them too much power. The gods had been right. He has driven them to a point where they could readily destroy themselves and everything else. What good was a war fought only by the ashes?
Diana could have taken advantage of his madness and his desperation. She could have done as all the gods had, left him to implode and be crushed under the weight of the consequences that his influence has caused. Yet instead she held out her hand and offered to help him take back control. They were enemies, and yet she treated him as a friend.
So he accepted her help, took her hand and stepped back as Diana worked her unique magic of peace among the warring sides. Ares decided it was time for a break. He had been working for thousands of years and he deserved to step away. So he vanished from the eyes of the gods and Diana. Perhaps he left to travel the cosmos, or perhaps he lay low around the world to get back to his roots with small conflicts. Whatever Ares was up to, it seemed like the scale of war dropped off considerably, and an uncertain peace fell over the world.
Recently, there has been rumblings across the globe. A rise in war, violence and malcontent. Exactly the right sort of time for a certain god to come out of retirement...
Role Play Sample
The campfires burnt low, the early light of dawn casting golden fingers across the harsh deserts. The general sat at his tent, frowning at a map spread before him. The insurgents were on the backfoot, retreating in the mountain ranges at the far end of the desert, and it would cost him troops to follow. It could end the war, but at what cost?
"Does the cost outweigh the goal?"
He looked up, at a figure who leant against a tent pole, watching the general with a small smile. His fingers crept towards his gun... then stopped. The figure hadn't moved, and seemed unarmed. Plus...
"What do you mean?"
The figure smirked, pulling away from his position, standing before the table with his finger landing on a point on the map.
"You could send troops here, here and here. Cut the rebels off, take them by surprise. They're retreating now, sure, but what if they come back? You could lose many soldiers, but save more lives. Isn't that why you're fighting?"
The general's eyes widened. The figure... was right. End the war with casualties, but save the future. He looked at the map, then back up.
The figure had gone.
Ares watched as soldiers spilled out into the desert, backed by the rising sun, Ares sat, and watched. He took a deep breath, smelling the metal and smoke and blood on the wind.
"This is what it was meant to be all about. Not the global apocalypse or weapons of mass death. Good, clean battles. Ah... I love the smell of death in the morning."
General Information
Full Name
Ares
Codename or Alias
War
Mars
Anonymity
Public
Gender
Male
Race
God
Age
Ageless
Place Of Birth
Mount Olympus
Occupation/Status
God of War
Alignment
Evil
Factions
Gods of Olympus
Canon Or Original
Canon
Powers/Abilities
Energy Construct Creation
Ares can conjur objects at will from pure energy, the most common being weapons and armour from all known eras and cultures. Usually it takes the form of Greek Spartan armour and a double-headed axe.
Flight
Ares is capable of effortless flight at hundreds of kilometres an hour.
Immortality
Ares is a god, and cannot naturally die. He is immune to disease and poison, radiation and has no need to eat, breath, drink or sleep. His life energy comes from war, and as long as humans are fighting, Ares will live on.
Superhuman Durability
Ares is resistant to all forms of damage, and is incredibly hard to harm or injure.
Superhuman Strength
Ares has incredible levels of physical strength.
Telepathy
Ares can absorb the memories of anyone he touches. This causes great mental strain on them, but allows him to see their previous thoughts and feelings.
Illusion Casting
Ares can give himself any apprarance that he pleases, changing everything from his face to his body type.
Weapon Master
Ares can wield any weapon with effortless grace, power and skill. His knowledge of combat is unparalleled.
Intimidation
Ares wields an aura of intimidation and can easily put the fear of God into people with a look and a few words.
Violent Influence
Ares has a latent aura of warmongering. In his presence, negative and violent emotions are amplified. By inserting himself into various locations at key points in time, Ares can influence the minds of generals and warlords towards the path of war. It works on most mortal minds, though it can be resisted by those of a purely peaceful disposition.
Appearance
Physical Appearance
Ares has an appearance befitting a Greek God. Chiselled, handsome and muscular, he is an attractive man... until you look into those cold, steel eyes of his. Ares' body is in pique physical condition, his skin flawless, muscles like pythons writhing beneath the surface. His hair is a dark blond, usually cut short in an army trim but lately longer and more casual. He even sports a salt-and-pepper beard, which he grew out during his absence from the world. One might say Ares' current appearance is of a god who has changed his ways, going from a clean-cut soldier to grizzled traveller.
Clothing and Armor
When he isn't wearing armour, Ares usually wears clothing that is the standard of the time and culture to best blend in with those around him.
Personality
Sexual Orientation
None
General Personality
Ares is a shrewd man, a man who revels in violence and war. He loves his job, and isn't apologetic about the pain and destruction that he helps bring in across the world and upon mankind. He plays games of the mind with his enemies, employing trickery and deceit to sway people how he likes.
Ares knows the minds of man, and can read people like a book. He is a patient god who can wait and lie low for centuries if needs be, waiting for the right moment to strike. Ares is tactful, and if he feels like the people of the time aren't right for war, then he will wait until the right kind make themselves aware.
Ares is naturally competitive, and revels in a challenge. He wouldn't find the same amount of enjoyment in his war games if there wasn't a decent opponent, and he receives no pleasure if his opponent is weak-willed.
Face/Voice
Nikolaj Coster-Waldau
Character's History
Siblings
Through his father, Ares is related to most of the Olympians one way or another.
Mother
Hera
Father
Zeus
Other Family
Aphrodite (lover)
Harmonia (daughter)
Phobos(son)
Deimos (son)
Eros (son)
Anteros (son)
History
War had always been there. When the first ape threw the first stone at their kin, War had been a constant in the story of humankind. So there was always a role for it, alongside love, alongside the elements and truth, justice, madness. War needed a figurehead to drive it.
Ares was always a boy who saw taking action as a better course than simply sitting back and avoiding a fight. The other Olympians often disagreed, viewing his words as warmongering. Even when the mortal world was being torn apart by magical entities that would threaten the gods themselves, Ares was the only voice that said to take the fight to them.
Zeua, tired of the call to violence by the hot-headwd son of his, granted Ares the role of God of War. The young god didn't have a choice either way, but Ares took to his role with enthusiasm, and the young human race's love for war became extenuated ten-fold. His title meant that war became his lifeblood, his power. Ares became obsessed with it.
It started with tribal warfare. Ares only needed to give them a little push. A thousand years of bloodshed and violence spanning across the world, and Ares just had to nudge them here and there. The occasional whisper, guidance or nudge, and the war machine kept on rolling.
The other gods of Olympus grew more and more detached from Ares. Even his lover and mother to his children, Aphrodite, left him. His sister, Athena, shunned him, and his father hated him with a passion. Ares was dangerous, they said. He was one of the few gods that could, and would, threaten the stability of the world. But they couldn't stop what he had put in motion. He was too strong, his power over mankind too ingrained.
Ares saw no competition until 1200s, when he was following the Mongol invasion of Europe. Someone intervened, someone like him. It didn't anger him as much as he thought it would have; indeed, Ares became intrigued. Before him, no other gods actively meddled in the petty wars of mankind.
He didn't find out who it was for four hundred years, when he encountered the person who had been working peace and love against his warmongering. It was someone who would have a long-lasting affect on Ares, changing the way he dealt in war for the next few centuries.
Diana, Princess of Themyscira.
The two of them clashed via their opposing armies and factions, testing their powers and their influence. It ended with the Treaty of Westphalia, and the Princess thought she had bested him. He could only laugh. Who did she think he was? The war may have been lost, but there would be more. There always was.
The two of them encountered each other for the next few hundreds years. Ares saw it as a challenge, rising to greet her with grander and grander ideas for warfare that he gifted to man. He began to push Diana further and further, manipulating the humans to invent worse and worse weapons. Eventually, he gave his final push.
The World Wars were his magnum opus, the peak of his influence over man. Terrible and beautiful weapons were deployed, men dying in their millions across the world. The best thing for Ares was that most of what they created hadn't even been his idea. Toxic gas and tanks, tactics of wearing down the enemy by throwing their own troops at them, knowing they would die within their millions... Ares hadn't given them those thoughts. Mankind was churning their idea of war all by themselves.
Ares fought her in the first world war and lost, but pushed on. He spread his influence into the losing side, creating discontent before plunging the world into the second, even more brutal and devastating than before. It didn't even take that much. Ares found mankind easier and easier to send into grand conflicts. It was as if they loved it as much as he did.
Though she didn't mean to, Diana spurred Ares on. His family had disowned him, so the only one left on his level was her. In a twisted way, he wanted to impress her, to show her how much he could do. Every time she pushed back, he would push back harder. Even when the Axis powers were defeated, the war didn't cease. He and Diana fought on in the Pacific, as Japan and America continued the war beyond Berlin's fall.
The culmination of Ares' madness came with the dropping of the nuclear bombs on Japan, and the following Cold War. Diana found him at his worst. Ares had lost control of mankind, had given them too much power. The gods had been right. He has driven them to a point where they could readily destroy themselves and everything else. What good was a war fought only by the ashes?
Diana could have taken advantage of his madness and his desperation. She could have done as all the gods had, left him to implode and be crushed under the weight of the consequences that his influence has caused. Yet instead she held out her hand and offered to help him take back control. They were enemies, and yet she treated him as a friend.
So he accepted her help, took her hand and stepped back as Diana worked her unique magic of peace among the warring sides. Ares decided it was time for a break. He had been working for thousands of years and he deserved to step away. So he vanished from the eyes of the gods and Diana. Perhaps he left to travel the cosmos, or perhaps he lay low around the world to get back to his roots with small conflicts. Whatever Ares was up to, it seemed like the scale of war dropped off considerably, and an uncertain peace fell over the world.
Recently, there has been rumblings across the globe. A rise in war, violence and malcontent. Exactly the right sort of time for a certain god to come out of retirement...
Role Play Sample
The campfires burnt low, the early light of dawn casting golden fingers across the harsh deserts. The general sat at his tent, frowning at a map spread before him. The insurgents were on the backfoot, retreating in the mountain ranges at the far end of the desert, and it would cost him troops to follow. It could end the war, but at what cost?
"Does the cost outweigh the goal?"
He looked up, at a figure who leant against a tent pole, watching the general with a small smile. His fingers crept towards his gun... then stopped. The figure hadn't moved, and seemed unarmed. Plus...
"What do you mean?"
The figure smirked, pulling away from his position, standing before the table with his finger landing on a point on the map.
"You could send troops here, here and here. Cut the rebels off, take them by surprise. They're retreating now, sure, but what if they come back? You could lose many soldiers, but save more lives. Isn't that why you're fighting?"
The general's eyes widened. The figure... was right. End the war with casualties, but save the future. He looked at the map, then back up.
The figure had gone.
Ares watched as soldiers spilled out into the desert, backed by the rising sun, Ares sat, and watched. He took a deep breath, smelling the metal and smoke and blood on the wind.
"This is what it was meant to be all about. Not the global apocalypse or weapons of mass death. Good, clean battles. Ah... I love the smell of death in the morning."