Post by cmd1095 on Feb 8, 2023 10:41:41 GMT
Bold are main forums, bullet points are subforums.
Ixia
Located in the center of the world, this island shaped continent is the beating heart of humanity's economic affairs. Home to the kingdom of Mara, it is one of the best defended and most diverse places in the world. It's shallow coastal waters protect it from large sea monsters, and the terrain becomes more mountainous the closer to the center of the continent you go, eventually leading to a region of heavy volcanic activity. These natural barriers make Ixia the safest continent to live on, and it is home to many diverse cultures and people.
• Coastline
The coastal waters of Ixia and the coast of the continent itself are home to several major points of interest. Most of the continent's farmable lands lie on the coast, and there are four cities built on artificial islands around the continent, one in each cardinal direction. These cities are the places to go if you want to get on a ship, buy foreign goods, or find many of the unsavory types from Mara's underworld.
• Mainland
The mountainous terrain of the mainland of Ixia is home to a great number of cities and towns carved into the sides of cliffs or built on top of plateaus. While the economic activity in these cities is not as energetic as it is in the coastal cities, there are still plenty of merchants, both legitimate and on the black market.
• Core
The volcanic activity of the core of the island makes it so that there is only one city in this region of the continent. The capital of the kingdom of Mara is built on and around the central volcano of the island. The eruptions and heat of the volcano and surrounding volcanoes are harnessed by advanced geothermal plants that provide the electricity that fuels the entire nation. Unlike the other cities in the nation, this city is built exclusively for combat and housing. Major defensive structures surround the city, and the city itself is built like a fortress, with economic buildings along the outer ring, residential districts in a ring behind those, and key industrial structures essential to the defense of the city behind the residential districts. It is the safest place on Seilara, and has endured both of the great wars without being breached. As such the cost of living here can be rather high, as safety is a commodity that is always in demand.
Certa
The world's second largest continent, and the only continent that is home to multiple kingdoms. Located in the Northeast with a crescent shape and a diverse landscape containing every type of climate and terrain imaginable, Certa has something to offer for everyone. The long history of wars between human nations has led to Certa also being the homeland of most of the world's most capable fighters, something the varied regions of the continent help to develop by providing plenty of tough environments to train in. Even those who do not originate from Certa often come to this continent to hone their skills.
• Fortis
The kingdom occupying the western half of the continent, Fortis is a warrior society ruled by a monarch. The next monarch is always chosen in a tournament to determine the strongest, most honorable fighter in the land. Honor, duty, discipline, and strength are the standard for all citizens to follow. Those who truly wish to master the art of close combat flock here to participate in gladiator matches, find teachers, and test their might against the warriors who defend the kingdom.
• Pulic
The Kingdom occupying the eastern half of the continent, Pulic is a republic formed from many different kingdoms. While often bogged down in red tape, the government of Pulic does a good job of providing fair and just leadership to all of its member nations. Cooperation, kindness, and patience are most prominent in the values of its people. Those who wish to master all forms of ranged combat and stealth flock here to train.
Silva
The most fertile continent in the world, Silva is less a continent in the traditional sense, and more like a massive forest whose roots and decaying plant-life built a continent on their own. The entirety of the continent, save for occasional clearings and some areas along the coast, is covered in a think jungle, with some trees older than humanity or even the oldest of monsters. Silva is located in the southwestern portion of the world, and is the only human controlled continent where monsters are still prominent. The deeper into the jungle you delve, the less civilization and the more danger you will find. The kingdom of Arbor resides on this continent, home to the world's most proficient practitioners of hunting, medicine, stealth, and survival skills. Many warriors, after mastering their chosen craft, come to this continent to test themselves against monsters within a safe distance of civilization before they challenge monsters on their home turf.
Radix
The largest continent in the world, and by far the most dangerous. Located in the northwest, it is shaped like an eyeball, with an outer ring of land, an inner ring of ocean, and a pupil of land shrouded in darkness at all times. Radix is the only continent in the world humanity has not explored to some degree. While humans have established surveillance and research bases on the southeastern coastline, the power and ferocity of the monsters here have thwarted any attempts at colonization or proper exploration. It is here that the most skilled warriors in the world come. Only the best of the best can hope to go on a mission here and have any hope of coming back alive, and even they perish more often than not.
• The Precipice of Hell
The outer ring of Radix, home to the most horrifying land monsters humanity has ever encountered. Humanity has only scouted out and drawn rough maps of a tiny portion of this ring, it is here that the few warriors brave enough to test their might against the worst the world has to offer go on their missions
• The Sea of Horror
The inner ring of ocean inside Radix, cut off completely from the rest of the world's oceans, massive sea monsters infest these waters, making every attempt to cross the sea to the center of the continent immediately end in abysmal failure. Nobody knows anything about the extent of the dangers that lie within this ocean, but every sailor in the world is grateful that nothing in this ocean has a way to access the rest of the world.
• The Devil’s Eye
The core of the continent, only a very select few have ever even seen it throughout history. All those people could see was observed from a distance, and all they saw was a landmass entirely shrouded in darkness. Nobody knows anything about the terrain, climate, or where the shroud of darkness comes from. All that is known is that the monsters there, when they do cross the ocean and encounter humanity, have all been the most terrifying and deadly creatures in recorded history. Each one has taken a full scale military operation to repel, and none have ever been successfully slain. None have set foot on this land, at least... none who ever lived to tell the tale.
Cauli
The 3rd largest continent in the world, located in the west. The continent is shaped like a claw, with four talons and a palm. Each talon is home to a drastically different climate and terrain, and home to a wide variety of monsters. It is this continent that is the source of most of humanity's battles with monsters, and while it has been explored to some extent, the extreme climates have prevented any sort of colonization save for a few military bases on the first talon.
• First talon
The most forgiving of the talons in terms of environment, located furthest to the north. The talon is covered in marshes and grasslands and a mild climate, and is relatively safe in terms of the quality of monsters residing there. Humanity has forward military bases on the tip of the talon, which they use to survey the area in anticipation of potential monster raids.
• Second talon
A volcanic wasteland, home to many of the world's fire and magma type monsters. It is one of the most unpredictable parts of Cauli, as random storms that rain fire down upon the land, and a plethora of explosive gas deposits that frequently erupt and detonate.
• Third talon
This talon is covered in a dense jungle much like the continent of Silva, but far denser and far more dangerous. Some theorize that the trees that eventually brought about the formation of Silva may have originated from this talon.
• Fourth talon
A frozen tundra that none but monsters could hope to inhabit, literal mountains of ice and constant blizzards coat the land in ice and snow, making it the perfect home for ice type monsters.
• Palm
The strangest climate in the world resides here in the palm of the continent. The climate randomly and unpredictably shifts between the climates of the four talons, leading to an environment so harsh and unforgiving even the vast majority of monsters can't survive there. There are monsters that do live here however, and they are among the most dangerous beings humanity faces on a consistent basis.
Character Database
Ixia
Located in the center of the world, this island shaped continent is the beating heart of humanity's economic affairs. Home to the kingdom of Mara, it is one of the best defended and most diverse places in the world. It's shallow coastal waters protect it from large sea monsters, and the terrain becomes more mountainous the closer to the center of the continent you go, eventually leading to a region of heavy volcanic activity. These natural barriers make Ixia the safest continent to live on, and it is home to many diverse cultures and people.
• Coastline
The coastal waters of Ixia and the coast of the continent itself are home to several major points of interest. Most of the continent's farmable lands lie on the coast, and there are four cities built on artificial islands around the continent, one in each cardinal direction. These cities are the places to go if you want to get on a ship, buy foreign goods, or find many of the unsavory types from Mara's underworld.
• Mainland
The mountainous terrain of the mainland of Ixia is home to a great number of cities and towns carved into the sides of cliffs or built on top of plateaus. While the economic activity in these cities is not as energetic as it is in the coastal cities, there are still plenty of merchants, both legitimate and on the black market.
• Core
The volcanic activity of the core of the island makes it so that there is only one city in this region of the continent. The capital of the kingdom of Mara is built on and around the central volcano of the island. The eruptions and heat of the volcano and surrounding volcanoes are harnessed by advanced geothermal plants that provide the electricity that fuels the entire nation. Unlike the other cities in the nation, this city is built exclusively for combat and housing. Major defensive structures surround the city, and the city itself is built like a fortress, with economic buildings along the outer ring, residential districts in a ring behind those, and key industrial structures essential to the defense of the city behind the residential districts. It is the safest place on Seilara, and has endured both of the great wars without being breached. As such the cost of living here can be rather high, as safety is a commodity that is always in demand.
Certa
The world's second largest continent, and the only continent that is home to multiple kingdoms. Located in the Northeast with a crescent shape and a diverse landscape containing every type of climate and terrain imaginable, Certa has something to offer for everyone. The long history of wars between human nations has led to Certa also being the homeland of most of the world's most capable fighters, something the varied regions of the continent help to develop by providing plenty of tough environments to train in. Even those who do not originate from Certa often come to this continent to hone their skills.
• Fortis
The kingdom occupying the western half of the continent, Fortis is a warrior society ruled by a monarch. The next monarch is always chosen in a tournament to determine the strongest, most honorable fighter in the land. Honor, duty, discipline, and strength are the standard for all citizens to follow. Those who truly wish to master the art of close combat flock here to participate in gladiator matches, find teachers, and test their might against the warriors who defend the kingdom.
• Pulic
The Kingdom occupying the eastern half of the continent, Pulic is a republic formed from many different kingdoms. While often bogged down in red tape, the government of Pulic does a good job of providing fair and just leadership to all of its member nations. Cooperation, kindness, and patience are most prominent in the values of its people. Those who wish to master all forms of ranged combat and stealth flock here to train.
Silva
The most fertile continent in the world, Silva is less a continent in the traditional sense, and more like a massive forest whose roots and decaying plant-life built a continent on their own. The entirety of the continent, save for occasional clearings and some areas along the coast, is covered in a think jungle, with some trees older than humanity or even the oldest of monsters. Silva is located in the southwestern portion of the world, and is the only human controlled continent where monsters are still prominent. The deeper into the jungle you delve, the less civilization and the more danger you will find. The kingdom of Arbor resides on this continent, home to the world's most proficient practitioners of hunting, medicine, stealth, and survival skills. Many warriors, after mastering their chosen craft, come to this continent to test themselves against monsters within a safe distance of civilization before they challenge monsters on their home turf.
Radix
The largest continent in the world, and by far the most dangerous. Located in the northwest, it is shaped like an eyeball, with an outer ring of land, an inner ring of ocean, and a pupil of land shrouded in darkness at all times. Radix is the only continent in the world humanity has not explored to some degree. While humans have established surveillance and research bases on the southeastern coastline, the power and ferocity of the monsters here have thwarted any attempts at colonization or proper exploration. It is here that the most skilled warriors in the world come. Only the best of the best can hope to go on a mission here and have any hope of coming back alive, and even they perish more often than not.
• The Precipice of Hell
The outer ring of Radix, home to the most horrifying land monsters humanity has ever encountered. Humanity has only scouted out and drawn rough maps of a tiny portion of this ring, it is here that the few warriors brave enough to test their might against the worst the world has to offer go on their missions
• The Sea of Horror
The inner ring of ocean inside Radix, cut off completely from the rest of the world's oceans, massive sea monsters infest these waters, making every attempt to cross the sea to the center of the continent immediately end in abysmal failure. Nobody knows anything about the extent of the dangers that lie within this ocean, but every sailor in the world is grateful that nothing in this ocean has a way to access the rest of the world.
• The Devil’s Eye
The core of the continent, only a very select few have ever even seen it throughout history. All those people could see was observed from a distance, and all they saw was a landmass entirely shrouded in darkness. Nobody knows anything about the terrain, climate, or where the shroud of darkness comes from. All that is known is that the monsters there, when they do cross the ocean and encounter humanity, have all been the most terrifying and deadly creatures in recorded history. Each one has taken a full scale military operation to repel, and none have ever been successfully slain. None have set foot on this land, at least... none who ever lived to tell the tale.
Cauli
The 3rd largest continent in the world, located in the west. The continent is shaped like a claw, with four talons and a palm. Each talon is home to a drastically different climate and terrain, and home to a wide variety of monsters. It is this continent that is the source of most of humanity's battles with monsters, and while it has been explored to some extent, the extreme climates have prevented any sort of colonization save for a few military bases on the first talon.
• First talon
The most forgiving of the talons in terms of environment, located furthest to the north. The talon is covered in marshes and grasslands and a mild climate, and is relatively safe in terms of the quality of monsters residing there. Humanity has forward military bases on the tip of the talon, which they use to survey the area in anticipation of potential monster raids.
• Second talon
A volcanic wasteland, home to many of the world's fire and magma type monsters. It is one of the most unpredictable parts of Cauli, as random storms that rain fire down upon the land, and a plethora of explosive gas deposits that frequently erupt and detonate.
• Third talon
This talon is covered in a dense jungle much like the continent of Silva, but far denser and far more dangerous. Some theorize that the trees that eventually brought about the formation of Silva may have originated from this talon.
• Fourth talon
A frozen tundra that none but monsters could hope to inhabit, literal mountains of ice and constant blizzards coat the land in ice and snow, making it the perfect home for ice type monsters.
• Palm
The strangest climate in the world resides here in the palm of the continent. The climate randomly and unpredictably shifts between the climates of the four talons, leading to an environment so harsh and unforgiving even the vast majority of monsters can't survive there. There are monsters that do live here however, and they are among the most dangerous beings humanity faces on a consistent basis.
Character Database