Post by swapgo on Feb 18, 2023 20:24:09 GMT
--General--
Full Name: "Grigg"
Alias: Unclassified
Age: 42
Residence: Certa
Gender: Male(?)
Species: Ambre Antroponura
Alignment: Neutral/Evil
Faction: No
--Appearance--
Picture:
Physical Description: Grigg is a lanky, semi-amphibian creature, standing at an intimidating 2,14 meters of height, although very rarely would one find it at its full girth. Its warty, green body is outfitted with viscous, golden markings strewn across its back, arms, palms, and lower lip, with a brighter, softer shade from its mouth all the way to its gut. Its hands and feet have enormous proportions, having unhinged flexibility and a humid grip to them. Its concave mouth bears no teeth, yet its enormous amber-colored eyes make its visage imposing just the same.
Since its evolution, Grigg's traits have changed slightly to reflect their current regal identity. Their skin grew scales, and their pores and now marked by golden colorations arrayed in an intricate pattern of blades. In addition, a 5-petal flower is inscribed onto their iris, the symbol of a Fortisian noble house.
Clothing: Grigg enjoys toying with human belongings, so they generally carry a stitched backpack to carry interesting knickknacks that they manage to pilfer. It usually has a snack or two, as well as a single, real Fortisian coin
Abilities
Physical Powers
Gold Flush (Skin, Throat): Grigg's scaly skin contains bright yellow spots that can excrete a dazzling substance that the creature refers to as Gambar. This slimy gunk is dense, sticky, and revolting to the touch, but the monster can manipulate and mold it like taffy, and condense it into a bland, yet solid shape. Gambar can be excreted from these various amber-colored pores, running through its arms, back, and palms. A prominent stripe lies under Grigg's chin and runs inside its mouth, allowing it to belch a large amount of Gambar at once. Its eyes seem to be composed of this substance, but it is not an outlet of it
Leapfrog (Limbs): Grigg's long arms and feet afford them advantages in maneuverability, allowing them to both make enormous horizontal and vertical leaps as well as sticky grasp to hop onto trees and walls. Their elasticity also gives them a surprising reach and draw strength
Concealment (Skin, Eyes): Gambar can not only change in shape but in color and texture as well. Grigg can change the external qualities of this Gamber as long as they're touching it, and by coating themselves with a thin layer of it, they can afford themselves a natural form of camouflage. Most practically, this allows them to mask their sweat sculptures as something more desirable. With enough time, they can also coat objects and creatures for a similar effect, though the latter would require a level of patience and cooperation unknown to man and monster alike. Grigg's eyes can tell what is Gambar, no matter what its texture might be
Sapheart (Skin): Grigg's heart once belonged to the trees, and now they share it with them. Grigg's veins and muscles are charged with a dense, amber-like substance that quickly creeps out when it is punctured or ruptured, quickly sealing wounds. While it affords the frog little resilience towards telling strikes, it causes minor injuries to be inconsequential, quickly ejects foreign objects from their body, making poisoning the frog with weapons difficult, and ensures that there is no trace to be followed from their wounds.
Spiritual Powers
Liquidate: With a combination of its sweat and its ability to give it shape, form, and texture, Grigg can fabricate bait, and with a bit of focus, it can give them bite. Grigg can manipulate Gamber from afar as well as change its shape and composition, allowing them to engulf, bludgeon, and ensnare opponents that carelessly get to close to them. They can also discreetly dissolve it needs be. Gamber quickly loses its texture while it is being manipulated this way, returning to its slimy, golden hues; in short, manipulating an object might not change its shape, but it will break its disguise. This ability requires an initial line of sight, and it becomes harder to maintain in a melee
Pond Chorus: A trick that Grigg has developed to attract insects have proven quite distracting for virtually any other living being which is a benefit. With a strange throat chant, Grigg evokes the sound of multitudes, be it the buzz of insects, the chirps of birds, the hollering of monkeys, and the snarls of wolves. They can even evoke human guttural noises, such as the bustle of a market, the beatings of drums, or the panic of a rout. Drone music that drowns out focus and senses, as well as mask its mystic presence with disturbing static. The sound quickly subsides if Grigg is forced to open its mouth, and those that suspect a trick will realize that the sound conspicuously gets louder the closer the creature gets to them
Kickback: Grigg wears no warning colors, at least, not when they don't feel like it, but it doesn't mean that the monster doesn't pack unpleasant surprises. Exerting mystical force over its pores to render them to their limit, Grigg exudes a high-pressure vent of golden smog through a chosen direction, causing temporary blindness, clogged sinuses, and general nausea as well as likely throwing their opponent off balance. Putting its body into overdrive like this causes Grigg's pores to painfully close up, hindering its ability to produce Gambar. Grigg's throat could produce a blast of air capable of knocking a man off their feet with ease, but would likely suffocate themselves into unconsciousness trying to do so
Plagiarize: Grigg's Gambar exceeds at making the most lifelike of effigies, but with applied practice, they can now develop the most wondrous of trinkets. By subsumming an object in Gambar and slipping it through its every crevice, Grigg gains insight on the functionality on the device, and can replicate their mechanisms. Grigg's Gambar can now more broadly manipulate other traits of Gambar such as tensile strength or flammability. Required reagents to make the device work such as batteries or fuel are instead charged with mystic energy to produce the desired effect. Smaller items can instead be swallowed. While Grigg can modify the appearance of any resulting simulacrums, attempting to improve on their functionality requires actual know-how
--Important Information--
Personality: Grigg is a curious critter, in both senses of the word. They take interest in human's manifold creations, and will often spend entire days in stakeouts on trade roads and expedition trails just watching people go by, to see what they bring, take and do. While they hold no actual malice towards humans, they also hold no endearment to them, valuing their possessions more than their lives, a sort of ironic, reverse greed. Its throat is not capable of producing words, and yet, it is possible to discern laughter and bemusement in its weird chirps and screeches, reserved for themselves, and the dying.
Likes:
-Noisy toys
-Fruits and insects
Dislikes:
-Heat
-Firearms
Strengths: Grigg is driven by a compulsion to see and experience, which was then twisted into a compulsion to take, then to trick, then to trap. If humans didn't want to be bothered, then why are they so damn interesting when in distress?
Weaknesses: The creature is immensely bothered when its expectations fail, when, by all intents and purposes, nothing is happening where it should. The best way to get the fiend to act recklessly is to not flinch, and watch it act more and more recklessly for the purpose of its own thrill.
Skills:
-Goop sculpting
-Crypsis
-Trapping
-Throwing items with accuracy
-Deceit
Talents:
-Parkour
Motto: Shock is the spice of life
Goal: Live forever? They don't much mind
History:
The story of man's greed is rarely intertwined with their story with monsters, however, it doesn't mean they wouldn't take any inch they could get while fighting for their lives.
Monsters do not solely subsist on flesh, some simply terrorize the flora, fauna, and terra around them. Heavier monsters subsisted on a diet of stone and minerals, and some even synthesized them into weapons or armor. Old Maran myths tell tales of hardy creatures covered toe to back in gold, coveted by all hunters, and if these golden behemoths no longer exist, it is because they were likely hunted with even more fervent zeal than the rest. Man's avarice did not, however, go unnoticed by the more cunning beasts, and while the lavish "creature in the shape of treasure chest" is largely a tale of fiction, opportunistic predators have claimed a handful of lives, cloaked under the glint of precious minerals.
Take, for instance, the curious monster that seemingly mentalizes itself as "Grigg". This lanky scavenger excretes an amber-like substance from its arms, which it can solidify and liquefy for a variety of purposes, mostly used to stay hidden, catch bugs, and fulfill its curious artisanal and utilitarian drives. For years, it used its unusual set of skills to watch humans from afar and opportunistically steal morsels and trinkets, a nuisance for the quartermasters, at best. In these observations, it has picked up on several aspects of human nature, such as their distrust and hatred of their kin, their milder distrust and hatred for themselves, their half-hearted connection to the mystic energies, and most curiously, their strange affection for bright metal objects, particularly in a round, flat shape.
Barter was not the most curious aspect of humanity to this creature, it was the use of strange tools to produce noise, however, the idea of trade was still up there. Coins moved from hand to hand and things happened, food and goods were given in exchange, and if nothing was given, then the person was punished. It made the creature wonder what kind of power these coins had that, despite not being food or tools, enticed them to no end. Without caring for the integrity of the gold standard, the creature acquired one of these coins and used its bodily secretions to create their own mint, and after much perfecting the texture of these and other sundry counterfeits, Grigg realized that men could very much be coaxed to come to them by using the promise of easily acquired wealth
With the ability to produce gilded mint and an understanding of trade just bad enough to be horrifying, the greatest forger in Selaria set out to put their skills to use; exploiting man's greed, despite not knowing what it is. In time, the inhabitants of Certia will be wary of fortuitous finds unusual places, but until then, they'll walk into the hardest bargain of their life.
Stats
Full Name: "Grigg"
Alias: Unclassified
Age: 42
Residence: Certa
Gender: Male(?)
Species: Ambre Antroponura
Alignment: Neutral/Evil
Faction: No
--Appearance--
Picture:
Physical Description: Grigg is a lanky, semi-amphibian creature, standing at an intimidating 2,14 meters of height, although very rarely would one find it at its full girth. Its warty, green body is outfitted with viscous, golden markings strewn across its back, arms, palms, and lower lip, with a brighter, softer shade from its mouth all the way to its gut. Its hands and feet have enormous proportions, having unhinged flexibility and a humid grip to them. Its concave mouth bears no teeth, yet its enormous amber-colored eyes make its visage imposing just the same.
Since its evolution, Grigg's traits have changed slightly to reflect their current regal identity. Their skin grew scales, and their pores and now marked by golden colorations arrayed in an intricate pattern of blades. In addition, a 5-petal flower is inscribed onto their iris, the symbol of a Fortisian noble house.
Clothing: Grigg enjoys toying with human belongings, so they generally carry a stitched backpack to carry interesting knickknacks that they manage to pilfer. It usually has a snack or two, as well as a single, real Fortisian coin
Abilities
Physical Powers
Gold Flush (Skin, Throat): Grigg's scaly skin contains bright yellow spots that can excrete a dazzling substance that the creature refers to as Gambar. This slimy gunk is dense, sticky, and revolting to the touch, but the monster can manipulate and mold it like taffy, and condense it into a bland, yet solid shape. Gambar can be excreted from these various amber-colored pores, running through its arms, back, and palms. A prominent stripe lies under Grigg's chin and runs inside its mouth, allowing it to belch a large amount of Gambar at once. Its eyes seem to be composed of this substance, but it is not an outlet of it
Leapfrog (Limbs): Grigg's long arms and feet afford them advantages in maneuverability, allowing them to both make enormous horizontal and vertical leaps as well as sticky grasp to hop onto trees and walls. Their elasticity also gives them a surprising reach and draw strength
Concealment (Skin, Eyes): Gambar can not only change in shape but in color and texture as well. Grigg can change the external qualities of this Gamber as long as they're touching it, and by coating themselves with a thin layer of it, they can afford themselves a natural form of camouflage. Most practically, this allows them to mask their sweat sculptures as something more desirable. With enough time, they can also coat objects and creatures for a similar effect, though the latter would require a level of patience and cooperation unknown to man and monster alike. Grigg's eyes can tell what is Gambar, no matter what its texture might be
Sapheart (Skin): Grigg's heart once belonged to the trees, and now they share it with them. Grigg's veins and muscles are charged with a dense, amber-like substance that quickly creeps out when it is punctured or ruptured, quickly sealing wounds. While it affords the frog little resilience towards telling strikes, it causes minor injuries to be inconsequential, quickly ejects foreign objects from their body, making poisoning the frog with weapons difficult, and ensures that there is no trace to be followed from their wounds.
Spiritual Powers
Liquidate: With a combination of its sweat and its ability to give it shape, form, and texture, Grigg can fabricate bait, and with a bit of focus, it can give them bite. Grigg can manipulate Gamber from afar as well as change its shape and composition, allowing them to engulf, bludgeon, and ensnare opponents that carelessly get to close to them. They can also discreetly dissolve it needs be. Gamber quickly loses its texture while it is being manipulated this way, returning to its slimy, golden hues; in short, manipulating an object might not change its shape, but it will break its disguise. This ability requires an initial line of sight, and it becomes harder to maintain in a melee
Pond Chorus: A trick that Grigg has developed to attract insects have proven quite distracting for virtually any other living being which is a benefit. With a strange throat chant, Grigg evokes the sound of multitudes, be it the buzz of insects, the chirps of birds, the hollering of monkeys, and the snarls of wolves. They can even evoke human guttural noises, such as the bustle of a market, the beatings of drums, or the panic of a rout. Drone music that drowns out focus and senses, as well as mask its mystic presence with disturbing static. The sound quickly subsides if Grigg is forced to open its mouth, and those that suspect a trick will realize that the sound conspicuously gets louder the closer the creature gets to them
Kickback: Grigg wears no warning colors, at least, not when they don't feel like it, but it doesn't mean that the monster doesn't pack unpleasant surprises. Exerting mystical force over its pores to render them to their limit, Grigg exudes a high-pressure vent of golden smog through a chosen direction, causing temporary blindness, clogged sinuses, and general nausea as well as likely throwing their opponent off balance. Putting its body into overdrive like this causes Grigg's pores to painfully close up, hindering its ability to produce Gambar. Grigg's throat could produce a blast of air capable of knocking a man off their feet with ease, but would likely suffocate themselves into unconsciousness trying to do so
Plagiarize: Grigg's Gambar exceeds at making the most lifelike of effigies, but with applied practice, they can now develop the most wondrous of trinkets. By subsumming an object in Gambar and slipping it through its every crevice, Grigg gains insight on the functionality on the device, and can replicate their mechanisms. Grigg's Gambar can now more broadly manipulate other traits of Gambar such as tensile strength or flammability. Required reagents to make the device work such as batteries or fuel are instead charged with mystic energy to produce the desired effect. Smaller items can instead be swallowed. While Grigg can modify the appearance of any resulting simulacrums, attempting to improve on their functionality requires actual know-how
--Important Information--
Personality: Grigg is a curious critter, in both senses of the word. They take interest in human's manifold creations, and will often spend entire days in stakeouts on trade roads and expedition trails just watching people go by, to see what they bring, take and do. While they hold no actual malice towards humans, they also hold no endearment to them, valuing their possessions more than their lives, a sort of ironic, reverse greed. Its throat is not capable of producing words, and yet, it is possible to discern laughter and bemusement in its weird chirps and screeches, reserved for themselves, and the dying.
Likes:
-Noisy toys
-Fruits and insects
Dislikes:
-Heat
-Firearms
Strengths: Grigg is driven by a compulsion to see and experience, which was then twisted into a compulsion to take, then to trick, then to trap. If humans didn't want to be bothered, then why are they so damn interesting when in distress?
Weaknesses: The creature is immensely bothered when its expectations fail, when, by all intents and purposes, nothing is happening where it should. The best way to get the fiend to act recklessly is to not flinch, and watch it act more and more recklessly for the purpose of its own thrill.
Skills:
-Goop sculpting
-Crypsis
-Trapping
-Throwing items with accuracy
-Deceit
Talents:
-Parkour
Motto: Shock is the spice of life
Goal: Live forever? They don't much mind
History:
The story of man's greed is rarely intertwined with their story with monsters, however, it doesn't mean they wouldn't take any inch they could get while fighting for their lives.
Monsters do not solely subsist on flesh, some simply terrorize the flora, fauna, and terra around them. Heavier monsters subsisted on a diet of stone and minerals, and some even synthesized them into weapons or armor. Old Maran myths tell tales of hardy creatures covered toe to back in gold, coveted by all hunters, and if these golden behemoths no longer exist, it is because they were likely hunted with even more fervent zeal than the rest. Man's avarice did not, however, go unnoticed by the more cunning beasts, and while the lavish "creature in the shape of treasure chest" is largely a tale of fiction, opportunistic predators have claimed a handful of lives, cloaked under the glint of precious minerals.
Take, for instance, the curious monster that seemingly mentalizes itself as "Grigg". This lanky scavenger excretes an amber-like substance from its arms, which it can solidify and liquefy for a variety of purposes, mostly used to stay hidden, catch bugs, and fulfill its curious artisanal and utilitarian drives. For years, it used its unusual set of skills to watch humans from afar and opportunistically steal morsels and trinkets, a nuisance for the quartermasters, at best. In these observations, it has picked up on several aspects of human nature, such as their distrust and hatred of their kin, their milder distrust and hatred for themselves, their half-hearted connection to the mystic energies, and most curiously, their strange affection for bright metal objects, particularly in a round, flat shape.
Barter was not the most curious aspect of humanity to this creature, it was the use of strange tools to produce noise, however, the idea of trade was still up there. Coins moved from hand to hand and things happened, food and goods were given in exchange, and if nothing was given, then the person was punished. It made the creature wonder what kind of power these coins had that, despite not being food or tools, enticed them to no end. Without caring for the integrity of the gold standard, the creature acquired one of these coins and used its bodily secretions to create their own mint, and after much perfecting the texture of these and other sundry counterfeits, Grigg realized that men could very much be coaxed to come to them by using the promise of easily acquired wealth
With the ability to produce gilded mint and an understanding of trade just bad enough to be horrifying, the greatest forger in Selaria set out to put their skills to use; exploiting man's greed, despite not knowing what it is. In time, the inhabitants of Certia will be wary of fortuitous finds unusual places, but until then, they'll walk into the hardest bargain of their life.
Stats
Level 4