Post by Mystletaynn on Feb 20, 2023 1:54:04 GMT
"What would you do at the end of the world?"
Name: Airi Arcadia
Gender: Female
Race: Hollow
Canon/OC: Original
Visual Appearance:
Physical Description: Airi is a very pretty girl with entrancing ruby red eyes and two-toned, very long hair — pure white on the outside, a deep crimson underneath. Measuring in at 5'5" and 109 lbs, she has a slender build, but she still maintains a full figure. She usually keeps her hair straight considering its waist-long length, but sometimes braids it when bored or wanting a change of pace. She also has a mysterious four-pronged halo, though while it can shape itself according to Airi's whim, it appears more like a a solid. Her hollow hole resides where her bellybutton would otherwise be, but it's generally covered up by her clothing. The remnants of her hollow mask are more or less intact as a full front plated black skull, but it has been removed completely, and Airi can reattach it whenever she feels its necessary, usually when fighting. She appears very well-kept, but with a natural look to it, and is always calm and composed, with the kind of smile that makes one curious about just what she's thinking at the moment. About what? Well, that's her secret~
Clothing/Misc. Items: Airi wears a form-fitting white suit, cut open to flare out below the elbows and knees for comfort, with a soft black material on the inside and wrapped by a black belt with a golden buckle. She also wears black gloves with red palms, and has a brace on each of her ankles. She also wears a necklace with her personal insignia, the cross of the Scales of Justice, a design that also adorns her gloves and pant legs. She's never seen without sweets, usually toffee or lollipops, and often makes disguised trips to the human world solely to maintain her hoard of them.
Sexuality: Bisexual
Goals: Airi Arcadia's goal has always been a mystery, a topic that always seems just out of reach. She seems to know something that nobody else does, and is content keeping it that way until the fated day arrives. For the time being, she is always content to keep learning more about anything that piques her interest, and for better or worse, sharing this knowledge with the other Arrancars. She feels that it's a good thing for them to expand their wealth of knowledge. Other than that, she is more or less just along for the ride, and happy to help out her comrades in their endeavors should they or their objectives meet her standards.
General Personality: Airi is a mature and relatively laid-back young woman. She's calm and mostly professional, but with a good sense of humor, and is generally a friendly person to be around should there be no other complications, although her mysterious nature and relaxed confidence may be offputting to some who don't get along with that type. She is naturally curious and will never turn down a chance to learn something new, expanding her vast library of knowledge. Though, despite her contentment to observe, she certainly isn't passive, and is almost always working on some kind of subtle machination for whatever purpose her whim desires at the time. She enjoys both working alone and with others, and can be a steady and reliable presence in a group. She has a dry wit and can often help lighten the mood if needed, and also get serious in the same manner. Her self-confident and occasionally secretive manner she carries herself with can tend to make it hard for others to trust her, but none deny how reassuring it can be to have her on their side.
History:
For as long as the stream of time could remember, the being known as Airi Arcadia had been there to study it. The white Hollow with a skull darker than black had always been content to watch, learn, and understand. Why? For no other reason than simply, why not? What else was there to do but wander the vast and empty expanse, and if nothing was ever learned or recorded, then she would never become anything more than an empty wanderer. But, if she were to know, and remember... then perhaps that catalog of knowledge might amount to something, someday. Maybe one day she would find meaning in the nothingness.
Her mind's eye of the knowledge, the experiences... it formulated like a concept of a treasure map, completely blank. Little by little, she was able to draw in the details, and if she was able to connect even one puzzle piece out of thousands, millions, to one more, it was a success, and a permanent one, no matter how minuscule the progress might seem. But she had time. There was nothing but time. In fact, she had quite certainly lost track of the time. It was the one thing that held no meaning to her, on its own. Patterns that repeated, sure, that she could track. But it existed as a tool to her — the concept itself was something that she could not grasp as she currently understood it.
She had already built up a vast knowledge of the world, at least, the world as it existed within Hueco Mundo, by the time it happened. Where that one spark of a revelation, the one missing puzzle piece, began to light the path ahead, the path to a greater understanding. The concept of purpose. In the very beginning, Airi Arcadia had been collecting information because there was nothing else. The only reason why, was for her life to mean something, but she had never known what that something was, just that it was better than meaning nothing. The puzzle pieces of discovering the existence of worlds other than Hueco Mundo. That other beings were working together in order to do something, to make something out of their lives. But the concept still remained — if that world were to end. Considering her vast experience was all within the scope of her world, it was hard to even think about. What would you do at the end of the world? Would you be satisfied with your life? And the answer was not to make sure that you were content with it. The answer was simply, "My world is not going to end. I won't let it."
As a force living in the world one inhabits, you can mold it, manipulate it. But if you become powerful enough, you're not simply constrained to being within it. You can become enough to work with it, and aid it. You no longer simply accept what's happening as a fact, it becomes a force you can support or oppose. Airi had spent a timeless amount of time watching, observing, and learning. She had the dots connected. She could see many roads... and roads that led to the end. For the overwhelming majority of souls, above all else, they want to continue existing, to do whatever else they still wanted or needed to. In order to protect that, Airi knew what she had to do. The how was another question. But questions could always be answered. They just needed to find the right answer, and if one didn't exist... to create it. That would come later. But for now, there was only one place in Hueco Mundo to go to. It had been obvious that it would end up as her destination since a long time ago. Las Noches... what an interesting choice of name.
Faction: Officially none, but often works with Aizen's Armada at her whims considering they're the only organized group within Hueco Mundo.
Rank: N/A
Physical Abilities: At first impression, Airi prefers to be more of an observer than a fighter, but as a Vasto Lorde, she is more than capable of doing so in order to get her way if she feels it's necessary. She employs a steady and methodical battle plan focused on endurance and adaptation, aiming to outlast her opponent and learn their capabilities and habits in order to exploit them and force a checkmate situation. She doesn't take unnecessary risks without having a plan for it, and will often test her own and her opponent's limits before settling on a plan and committing. New information is always welcomed and her sharp mental acuity allows her to adapt her plans on the fly. Physically, Airi is quite strong, but can be outmatched by those specializing in such combat, but the difference is often made up for and then some as long as she can work out the appropriate counterplay. She employs the use of defensive martial arts in hand-to-hand combat when necessary and her strikes are mostly opportunistic, sudden, and deadly. Her body is incredibly flexible and can bend in unexpected ways. Of all her physical attacks, her kicks have the most force, able to blow through constructs and send people flying backwards a considerable distance given enough torsion. She heavily employs the use of her Hierro in physical combat as it serves as her main form of defense. Additionally, Airi can also manipulate her halo as a weapon, able to alter its shape and size as long as its not too distorted. The pointed edges when combined with the smooth sharpness of the ring's side serves as an effective serrated cutting edge when spun at high speed, though it can't move that far from above her head. All that aside, Airi most certainly prefers the use of her Hollow powers to fight whenever possible, and close range combat is generally only used when no other situations are possible.
Hollow Powers:
- Sonído — A high-speed movement technique, Airi is quite adept with this and can keep up with fast-paced combat. She won't win a speed race with it, but is a master at control and can perform it effortlessly as many times as she wants.
- Hierro — An Arrancar's outer skin that essentially serves as armor through its vastly enhanced hardness, Airi's Hierro is very smooth and causes most attacks to slide right off without harm as if she were parrying it. It's vulnerable to crushing attacks, but still provides an excellent cushion.
- Pesquisa — An Arrancar's ability to sense spiritual pressure, Airi can sense the presence of reiatsu signatures in the surrounding area. Her good memory and high analytical ability allow her to identify these signatures if given more time to study, and can begin to recognize them immediately if encountered multiple times.
- Enhanced Regeneration — An ability that allows Arrancar to regenerate most injuries very quickly, aside from ones to the head or vital organs. Many top level Arrancar have given this up for even greater power, but as an endurance fighter, Airi highly values this ability and has worked to strengthen it greatly. It also lets her be more reckless at times, allowing for strategies that can involve mutual injury without any lasting effects for her, causing damage trades to fall in her favor.
- Bala — A basic Hollow technique that fires compacted spiritual pressure like a bullet. Airi's Bala isn't very fast compared to her fellow top-ranked Arrancar, but what it lacks in speed it makes up with its searing ability to burn through defensive barriers, making it an effective tool for suppression fire when used in high quantities.
- Cero — A staple ability for high level Hollows everywhere, Airi is no exception. She can fire her Cero from either the center of her halo or from any of her fingertips, and it is a bright lime green in color.
- Cero Calvados — A customized twist on the Cero technique that Airi has developed, Cero Calvados looks quite similar to a large Bala at first glance. Its spherical shape also allows her to give it an extreme spin, letting her bend its trajectory at unexpected angles. Upon impact, it causes a massive explosion of reiatsu that disintegrates anything else caught in it besides herself.
- Personal Descorrer — An Espada-level ability to open a Garganta portal between the human world, Hueco Mundo, or other locations, Airi herself is not an actual Espada but has more or less copied this technique at a microcosm of its original intended level, managing to use it successfully and safely but only at a capacity of, at most, herself and anyone she's touching.
Ressureccion Abilities:
- Dies Irae — By playing on Juno, she can expertly manipulate her reiatsu in any manner she likes through the freeform medium of music. This ability is entirely customizable and allows her to perform any action using it as long as her reiatsu can serve as a conduit. Examples include forming giant barriers, embedding it in Juno's soundwaves to cause painful mental interference similar to a splitting migraine with dizziness and loss of balance, spreading a thin layer of it through the ground of the surrounding area to locate all presences it finds, distorting the air to create illusions, or even just molding it and attacking with it directly using customizable Cero variants of all shapes and sizes.
- Aegis Field — Barriers created by Juno have an extra effect against reiatsu-based attacks, absorbing approximately half of the incoming attack's energy into Airi’s halo, purifying it of all toxic substances and rendering the reiatsu for her own use.
- Enhanced Hierro — Airi's Hierro is significantly strengthened, retaining her smooth skin but gaining a much greater resistance to heavy force, allowing her to defend better against any attacks that don't get deflected.
- Advanced Regeneration — Airi’s regenerative capabilities are accelerated even further, allowing for the quick recovery of harsh injuries. Even some of the more grotesque wounds and severances can eventually be restored over a longer period of time.
- Calvados Gravitas — Airi’s Calvados now have a strong gravitational pull, sucking in everything else in the immediate vicinity before and during its detonation. It can typically drag targets up to 10 feet in the brief moments before detonation, expanding its effective range.
- Elysion Driver — Airi gathers and condenses a massive amount of reiatsu into one singularity, generating one focal point of extremely dense, oversaturated energy. The massive collective of reiatsu causes her to gain a glowing aura once its reached a high enough density, blazing with intense power. Naturally, she uses her fist as the singularity and punches someone with it, resulting in a volatile, explosive haymaker with a massive shockwave that can blast someone a long distance.