Post by purplepinay on Feb 24, 2023 5:01:29 GMT
--General--
Full Name: Rayan-Kachina of Nidawi
Alias: Racach
Age: 18
Age Appearance: 18
Residence: Sylvia
Job: huntress
Gender: Female
Species: human
Alignment: Neutral good
Faction: N/A
--Appearance--
Picture:
Physical Description: Rachach is of average build and size, if not a bit on the slim side. Her skin is clear,
and unblemished aside from the occasional face paint that she indulges in. Her musculature is well defined and considerably lean. She stands at 5’3 just around average in height, if not a touch shorter than most girls her age. Like her partner, her eyes are a stark silver color with a hint of blue and she lacks fat around her body, giving her face a slim look which is aided by her pointed chin and rounded cheeks. Her nose is narrow, however the ridge is high and her pink lips are notably thin. She sports a nice sized bust, rounding out at a 40 DD it signifying her near approach to womanhood. Her hands are surprisingly soft, her fingers long and dainty. Framing all of this is her long, golden blonde hair that falls just past her shoulders. This hair is rather thick and seemingly wild and unruly when kept down. She doesn’t tend to do much with this hair, leaving it as it is at
most putting it up in a ponytail.
Clothing: Racach prefers light, natural clothing and has a preference for clothing that has some kind of
animal texture to it such as fur, wool, leather ect. This is the attire that is common within her tribe, and the clothing generally is crafted from deceased animals and it is a way to keep the spirit of the past animals apart
of the village. To most people, the clothes she wears would be rather revealing and minimal.
Armor: N/A
Weapons:
Weapon Name: Claws
[spoil]
Appearance: the pair of claws that Racach wields is made of
steel alloyed with titanium making her weapons light, easy to use them just being under a pound each. Because of the nature of the weapon, it’s highly durable and can survive in most weathers. Rarely does the
weapons rust, and the claws are kept sharp. The claws are attached to knuckles that fit perfectly over Racach‘s own hands
Weapon History: The claws were given to her by her mother when Marin had reached hunting age and the pair of them started to learn how to hunt in tandem.[/spoil]
Weapon Name: Boomerang
[spoil]
Appearance:
Racach’s boomerang is of average size and weight for such a weapon, it being about 30 inches in length and weighing only about 10 ounces. The handle is carved with a triangular head for easy identification and the design is rather simple. The boomerang is made from ash, giving it a good balance between flexibility, strength, and durability.
Weapon History: Racach made this weapon herself, and like her flute she uses it with pride it being one of the first two items she made herself[/spoil]
Miscellaneous Equipment/Items: Carving chisel set.
Miscellaneous Equipment/Items: first aid/survival kit
Bonded Object
Object - Wooden flute
Appearance - the flute is about 25 inches in length and the inside diameter is about 3/4” wide. The flute is made from Mahogany wood mostly because she liked the coloration of the wood but it also allows the wood itself to have high moisture resistance. The outside of the
flute is polished, and is striated in appearance.
Source of Bond - Hand-made by self, cherished instrument
Powers Spiritual Musician
Ability Name: Beastial melodies
Ability Description: Beastial melodies are melodies that mimic the natural sounds of wild animals and as such, affects the beastial world around her in various different ways. There is a wide array of effects these melodies could have but at the moment she is able to subdue wild creatures, and invigorate allied animals
Ability Drawbacks Racach must have a basic knowledge of the animal and how it sounds to be able to mimic its call and, as such she would have difficulty subduing monsters and creatures she’s not yet met. Some creatures also have higher will powers, or ability to sense what’s real and what isn’t. Some creatures are also deaf and unable to hear her melodies. These creatures she would be unable to affect . Like her war melodies, effects are tied to songs she knows and unable to do effects of she has yet to master a song. Effects of a song
only last for a few minutes after song has ended
Ability Name: War Melodies
Ability Description: Rachach can learn various enemies that can affect the spirit of the humans around her in various different ways. She can invigorate them, encourage them to do better or affect enemies in differing ways as well.
Ability Drawbacks the effects that Rachach can accomplish is dependent on the tunes that she has learned, and mastered. She also is unable to affect those that are deaf and she is unable to affect enemies that have a high spiritual ability. Effects of a song lasts just a few minutes after a song ends
Tunes
beastial melodies
Animal sounds- basic animal call sounds, used to subdue and calm wild animals, preventing them from
attacking her and her allies.
Energized beasts- specialized animal tunes that is familiar to allied beasts and enhances their spirits boosting
their physical abilities
war songs
Invigorate- a tune meant to invigorate and amplify allied peoples spirits giving them a boost to their physical
abilities
--Important Information--
Personality: Racach is a kind individual, considered patient and understanding as well as strong willed.
She has a strong need to learn and grow, always curious about the world around her even to this day. Noted to be a very creative individual, she seems to be able to come up with ideas as well as work on ideas just as easily and readily with very little difficulty. Racach enjoys the company of others as much as she enjoys spending time alone and is always seemingly able to know how a person is feeling, always willing to help a person out as needed. Highly reliable, Racach always follows through on her word, even if it means neglecting herself for a time. To that extent, it’s easy for her to forget about herself and her own well-being in favor of the well-being of others. She can be stern at times,and knows when to put her foot down, especially when it comes to her wolf and knows how to best get her to focus on the task at hand. She can come up with solutions to any problem she comes across, and at times the solutions she comes up with can seem unconventional.
Likes: music, wood-carving, exploring, nature
Dislikes: cities, visitors, damage to nature, wastefullness
Strengths: Patience, adaptability, ability to learn and take criticism,
Weaknesses: over analytical, pushover, slower reaction time, easily overwhelmedSkills: wood crafting, acrobatics, martial arts
Talents: music, singing, empathy, land-orientated navigation
Motto: Nature always provides, if you know how to work with it and treasure it
Goal: Racach doesn’t have much goals in life, she lives mostly in the moment, and day by day. She lives to learn, and cherish nature at each moment she possibly can
Music Video: If you have a song, you may place it here.
History: Racach was born to two prominent villagers in the Nidawi tribe of Silvia, the tribe known for living
with the beasts of nature. Racach father was bonded with a Jaguar, her mother a Lynx so there was an expectation for Racach herself to bond with a feline animals. As a child, Racach was always lively but always
seemed to be observant of her surroundings, always in awe of everything around her, absorbing information and learning new things just as a dried plant absorbs water.
As curious as she was, she was always well behaved. She understood rules and regulations faster and more readily than most children her age. She was a girl who loved all animals, and took to her parents cats as well as she took to her neighbors rabbits but, it soon became apparent which animal she would bond with the most
and it would put her on the radar as one of the most unique villagers in the clan.
Racach had bonded with a wolf, and not only had she bonded with a wolf, the one she had bonded with was a true feral. A wolf that was unassociated with anyone in the village. It’s something that’s happened just once
before, after the original founders of the village. Legend has it that a female had bonded with a true feral bear and took her on as her partner, and became one of the clans most well known protectors of all times, and the clans most successful ambassador of neighboring nations. At only 13 years of age, she had all eyes on her as
her bond with true feral seemed to grow stronger. She learned how to hunt along side her, and many believed that she would be one of the unlikely few who didn’t raise her own partner but, two years later the feral had
given birth to a small litter of pups, only one of which would become indoctrinated into the clan. The runt of the litter, the one that grew at a slower pace than her litter mates was the one that caught Racach
attention. It was tradition to raise the new partner along side their mother and, in Racach case it was no different except for the fact that the new partner, who she named Killamarin, had returned back to the wild
forcing young Racach to spend more time in the forests, than she did in her village only getting advice on how to raise her partner much of the time as she learned to live to hunt to provide for her pup.
It was a difficult year for Racach but after that year, she returned to the village properly having grown a deeper
appreciation for nature as she lived among it. Occasionally, Killamarins mother and siblings visit but they were
unseen for the most part after that initial first year.
It took Killamarin some time to integrate into society, and learn how to work with the other wolves of the village.
It didn’t seem to take long for her to bond with them much at all and Racach worked on her mannerisms nearly daily as they worked to combine their individual hunting styles and have them blend with the other seamlessly. Just three years later, the pair seems to still have such a long road to go but soon, they became regular hunters with the rest of the clan and are both now recognized as adult clan members.
Stats
Level 33
Physical
Strength - 9
Speed - 2
Durability - 7
Skill - 6
Intelligence - 5
Mystic Reserve - 4
Channeling - 7
Killamarin
[spoil]
--General--
Full Name: Killamarin
Alias: Marin
Age: 3
Residence: Silvia
Gender: Female
Species: Wolf
Alignment: Neutral
Faction: N/A
--Appearance--
Picture:
Physical Description:
at just over 4 feet in length, and just over a foot and a half in height, and weighing in at 54 pounds, Marin is remarkably small for a wolf of her age. She was noted as the runt of the litter and as a pup, was rather frail and weak but now is as able a fighter as the bigger wolves, and considerably well toned. Aside from her smaller stature, the rest of her body is considerably well proportioned for a wolf. Her eyes are a stark silver color and her fur is nice and short. The overall color of her fur is a light gray, with a notable large dark grey, almost black
taking up most of her back. The tip of her ears are also blackened, and much of the top of her tail has that same black fur tone. She’s an overall healthy looking wolf who seems to have a jovial expression to her most of the time.
Abilities
Physical Powers
Ability name - Incognito Coat
Body part - Fur
Ability description - Killmarin's coat of fur has mystical properties. It magically disperses her body heat in
a way that thermal vision cannot see her, and naturally blends with shadows to camoflauge itself.
Ability name - Eye of the hunt
Body part - sensory organs
Ability description - Killmarin's tracking abilities are drastically enhanced compared to a normal. She can
see heat signatures, and track scents at twice the distance a normal wolf could Ability name - Rapid regeneration
Body part - general
Ability description - Killmarin recovers from injuries in a tenth of the time a normal animal would require. If
a limb is severed, holding the severed limb to the stump will allow it to reattach itself in a few minutes,
otherwise she can regrow lost limbs over the course of a few weeks.
Spiritual Powers
Ability name - Sonic howl
Ability description - killmarin howls, releasing a shockwave forward capable of shattering stone
Ability drawbacks - the sonic howl is loud, and attention grabbing and also using the ability uses up some
of her stamina
Ability name - Mystic Fang
Ability description - Channeling mystic enegies into her jaws. Killmarin enhances her biting strength and
the sharpness of her fangs.
Ability drawbacks - using the ability drains her stamina
Ability name - Shadow Pack
Ability description - Killmarin's most draining ability, she creates up to 3 clones of herself made of
magically infused shadow. They are controlled mentally and look completely realistic.
Ability drawbacks - they currently lack the tangibility to harm others. They have been growing in power
and physical mass, but currently can only serve as decoys and distractions. It is also currently Killamarins most
draining ability
--Important Information--
Personality:
Killamarin has a seemingly jolly, yet Ornery nature most of the time. It seems that she enjoys testing people,
and causing mischief. A mischief that her human is not exempt from experiencing. Though she listens when need be, and understands when she needs to be more serious in nature, she always seems to be wanting to test her limits with humans and wolves alike. Killamarin also seems to be a rather empathetic wolf, who knows
how to get on the sweet side of people when need be and knows when to stick around to cheer others up. Overall, she’s a goofball who loves to have fun and has a craving for adventure and excitement. She doesn’t
always listen when needed, and much of the time thinks she knows better than her elders but is exceedingly loyal, caring, and sensitive to the feelings of others.
Likes: Running, hunting, play, jokes
Dislikes: Discipline, being still, boredom
Strengths: The pack, speed, agility, empathy
Weaknesses: discipline, over-active, stealth
Skills: acrobatic fighting, tracking
Talents: hunting, empathy, toxin sniffer
Motto: Awooo! Bark, bark! (The pack, lets love and play!)
Goal: become the best huntress one can be. Maybe obtain alpha status
Music Video: If you have a song, you may place it here.
History: Unlike most animals of the tribe, Killamarins was born from a true feral, that is a wolf that had
zero ties to the clan prior to forming a bond with her partner, Racach. As a result, Killamarin spent little to no time in the village, being cared for as if she were a true feral herself, and learned to hunt like one at the typical age of 6 months of age. The forests of Sylvia was full of dangers, and even under the protection of her mother and Racach, the young wolf had experienced much dangers. Killamarin was considered the runt of the litter, a pup who most likely would not have survived if not specifically
looked after by Racach herself but it seemed that she possessed something special, something that most wolves don’t develop- a sense for toxins and poisons. This had became apparent to Racach when they went
out one day and Killamarin was found barking at a known poisonous substance as if she were warning her of its dangers when she was just 8 months of age. This barking attracted one of the many monsters of Sylvia, luckily it was a lower leveled monster. Killamarin
had no idea how to fend off such a creature, and Racach herself was still inexperienced with fighting monsters herself. She had managed to fend off the monster long enough for Killamarins mother to come to the rescue, along with the other two siblings and all of them working together, they had all managed to take down the small
monster. Killamarin would only live in the wild with Racach for just a few months more, until she hit a year until
she had to become introduced to her home. The village of Nidawi. It was overwhelming for the young wolf, she hadn’t been around any humans other than her partner before and
even the animals all acted different here but with the encouragement and persistence of her partner, Killamarin slowly had gotten acclimated to tribal life. Young children were fun to be around, and the male wolves around here had a peculiarity to them, something that was unlike the true feral male wolves that she had been around
in her adolescent life. It was typical that wolves had mates and, for tribal wolves-to find another mate within the village itself.
Killamarin is a fickle wolf, however and even during her three years here, had yet to find someone she would be willing to mate with. In those three years, there were hierarchical structures that she had to quickly learn and become accustomed. There was a difference in the social manners from true ferals and how things worked and, for the most part Killamarin still holds some of those true feral attitudes, most notably with her seemingly independence and rebellious ways. She still has a long way to go, and a long way to grow but she to could
sense that much was expected of her and her partner. Killamarin is eager, excited and ready to meet the standards set for her, even if at current she is still far from being the model animal citizen
Stats
Level 3
Physical
Strength - 2
Speed - 8
Durability - 4
Skill - 9
Intelligence - 5
Mystic reserve - 6
Channeling 6
[/spoil]
Full Name: Rayan-Kachina of Nidawi
Alias: Racach
Age: 18
Age Appearance: 18
Residence: Sylvia
Job: huntress
Gender: Female
Species: human
Alignment: Neutral good
Faction: N/A
--Appearance--
Picture:
Physical Description: Rachach is of average build and size, if not a bit on the slim side. Her skin is clear,
and unblemished aside from the occasional face paint that she indulges in. Her musculature is well defined and considerably lean. She stands at 5’3 just around average in height, if not a touch shorter than most girls her age. Like her partner, her eyes are a stark silver color with a hint of blue and she lacks fat around her body, giving her face a slim look which is aided by her pointed chin and rounded cheeks. Her nose is narrow, however the ridge is high and her pink lips are notably thin. She sports a nice sized bust, rounding out at a 40 DD it signifying her near approach to womanhood. Her hands are surprisingly soft, her fingers long and dainty. Framing all of this is her long, golden blonde hair that falls just past her shoulders. This hair is rather thick and seemingly wild and unruly when kept down. She doesn’t tend to do much with this hair, leaving it as it is at
most putting it up in a ponytail.
Clothing: Racach prefers light, natural clothing and has a preference for clothing that has some kind of
animal texture to it such as fur, wool, leather ect. This is the attire that is common within her tribe, and the clothing generally is crafted from deceased animals and it is a way to keep the spirit of the past animals apart
of the village. To most people, the clothes she wears would be rather revealing and minimal.
Armor: N/A
Weapons:
Weapon Name: Claws
[spoil]
Appearance: the pair of claws that Racach wields is made of
steel alloyed with titanium making her weapons light, easy to use them just being under a pound each. Because of the nature of the weapon, it’s highly durable and can survive in most weathers. Rarely does the
weapons rust, and the claws are kept sharp. The claws are attached to knuckles that fit perfectly over Racach‘s own hands
Weapon History: The claws were given to her by her mother when Marin had reached hunting age and the pair of them started to learn how to hunt in tandem.[/spoil]
Weapon Name: Boomerang
[spoil]
Appearance:
Racach’s boomerang is of average size and weight for such a weapon, it being about 30 inches in length and weighing only about 10 ounces. The handle is carved with a triangular head for easy identification and the design is rather simple. The boomerang is made from ash, giving it a good balance between flexibility, strength, and durability.
Weapon History: Racach made this weapon herself, and like her flute she uses it with pride it being one of the first two items she made herself[/spoil]
Miscellaneous Equipment/Items: Carving chisel set.
Item/Function: the chisel set comes with 12 basic chisels that allow her to carve wood and made
wooden items of quality
Appearance: The chisel kit is kept in a dark Mahogany box and the handle of the chisels are made of
Mahogany themselves. She has 12 of the basic types of chisels within the box the blades of each chisel made
of steel so that the wear and tear on the chisel after use is minimal.
Item History: The chisel set was given to her by another wood-master when she was about 11 years of
age after she had proven that she was invested in the hobby and had gotten properly trained by said
wood-master herself
wooden items of quality
Appearance: The chisel kit is kept in a dark Mahogany box and the handle of the chisels are made of
Mahogany themselves. She has 12 of the basic types of chisels within the box the blades of each chisel made
of steel so that the wear and tear on the chisel after use is minimal.
Item History: The chisel set was given to her by another wood-master when she was about 11 years of
age after she had proven that she was invested in the hobby and had gotten properly trained by said
wood-master herself
Miscellaneous Equipment/Items: first aid/survival kit
Item/Function: the kit is something she carries around with her in the off chance that she is separated from the group and must fend for herself for a time. The kit also has everything she needs to
administer first aid to both herself and Killamarin. The kit also contains a compass to help her navigate her way home.
Appearance: the kit itself is a water-proof, secured fur skin satchel
Item History: when she first came back with Killamarin, and was learning how to properly care for her and what was needed to ensure their survival should they ever become separated or lost
administer first aid to both herself and Killamarin. The kit also contains a compass to help her navigate her way home.
Appearance: the kit itself is a water-proof, secured fur skin satchel
Item History: when she first came back with Killamarin, and was learning how to properly care for her and what was needed to ensure their survival should they ever become separated or lost
Bonded Object
Object - Wooden flute
Appearance - the flute is about 25 inches in length and the inside diameter is about 3/4” wide. The flute is made from Mahogany wood mostly because she liked the coloration of the wood but it also allows the wood itself to have high moisture resistance. The outside of the
flute is polished, and is striated in appearance.
Source of Bond - Hand-made by self, cherished instrument
Powers Spiritual Musician
Ability Name: Beastial melodies
Ability Description: Beastial melodies are melodies that mimic the natural sounds of wild animals and as such, affects the beastial world around her in various different ways. There is a wide array of effects these melodies could have but at the moment she is able to subdue wild creatures, and invigorate allied animals
Ability Drawbacks Racach must have a basic knowledge of the animal and how it sounds to be able to mimic its call and, as such she would have difficulty subduing monsters and creatures she’s not yet met. Some creatures also have higher will powers, or ability to sense what’s real and what isn’t. Some creatures are also deaf and unable to hear her melodies. These creatures she would be unable to affect . Like her war melodies, effects are tied to songs she knows and unable to do effects of she has yet to master a song. Effects of a song
only last for a few minutes after song has ended
Ability Name: War Melodies
Ability Description: Rachach can learn various enemies that can affect the spirit of the humans around her in various different ways. She can invigorate them, encourage them to do better or affect enemies in differing ways as well.
Ability Drawbacks the effects that Rachach can accomplish is dependent on the tunes that she has learned, and mastered. She also is unable to affect those that are deaf and she is unable to affect enemies that have a high spiritual ability. Effects of a song lasts just a few minutes after a song ends
Tunes
beastial melodies
Animal sounds- basic animal call sounds, used to subdue and calm wild animals, preventing them from
attacking her and her allies.
Energized beasts- specialized animal tunes that is familiar to allied beasts and enhances their spirits boosting
their physical abilities
war songs
Invigorate- a tune meant to invigorate and amplify allied peoples spirits giving them a boost to their physical
abilities
--Important Information--
Personality: Racach is a kind individual, considered patient and understanding as well as strong willed.
She has a strong need to learn and grow, always curious about the world around her even to this day. Noted to be a very creative individual, she seems to be able to come up with ideas as well as work on ideas just as easily and readily with very little difficulty. Racach enjoys the company of others as much as she enjoys spending time alone and is always seemingly able to know how a person is feeling, always willing to help a person out as needed. Highly reliable, Racach always follows through on her word, even if it means neglecting herself for a time. To that extent, it’s easy for her to forget about herself and her own well-being in favor of the well-being of others. She can be stern at times,and knows when to put her foot down, especially when it comes to her wolf and knows how to best get her to focus on the task at hand. She can come up with solutions to any problem she comes across, and at times the solutions she comes up with can seem unconventional.
Likes: music, wood-carving, exploring, nature
Dislikes: cities, visitors, damage to nature, wastefullness
Strengths: Patience, adaptability, ability to learn and take criticism,
Weaknesses: over analytical, pushover, slower reaction time, easily overwhelmedSkills: wood crafting, acrobatics, martial arts
Talents: music, singing, empathy, land-orientated navigation
Motto: Nature always provides, if you know how to work with it and treasure it
Goal: Racach doesn’t have much goals in life, she lives mostly in the moment, and day by day. She lives to learn, and cherish nature at each moment she possibly can
Music Video: If you have a song, you may place it here.
History: Racach was born to two prominent villagers in the Nidawi tribe of Silvia, the tribe known for living
with the beasts of nature. Racach father was bonded with a Jaguar, her mother a Lynx so there was an expectation for Racach herself to bond with a feline animals. As a child, Racach was always lively but always
seemed to be observant of her surroundings, always in awe of everything around her, absorbing information and learning new things just as a dried plant absorbs water.
As curious as she was, she was always well behaved. She understood rules and regulations faster and more readily than most children her age. She was a girl who loved all animals, and took to her parents cats as well as she took to her neighbors rabbits but, it soon became apparent which animal she would bond with the most
and it would put her on the radar as one of the most unique villagers in the clan.
Racach had bonded with a wolf, and not only had she bonded with a wolf, the one she had bonded with was a true feral. A wolf that was unassociated with anyone in the village. It’s something that’s happened just once
before, after the original founders of the village. Legend has it that a female had bonded with a true feral bear and took her on as her partner, and became one of the clans most well known protectors of all times, and the clans most successful ambassador of neighboring nations. At only 13 years of age, she had all eyes on her as
her bond with true feral seemed to grow stronger. She learned how to hunt along side her, and many believed that she would be one of the unlikely few who didn’t raise her own partner but, two years later the feral had
given birth to a small litter of pups, only one of which would become indoctrinated into the clan. The runt of the litter, the one that grew at a slower pace than her litter mates was the one that caught Racach
attention. It was tradition to raise the new partner along side their mother and, in Racach case it was no different except for the fact that the new partner, who she named Killamarin, had returned back to the wild
forcing young Racach to spend more time in the forests, than she did in her village only getting advice on how to raise her partner much of the time as she learned to live to hunt to provide for her pup.
It was a difficult year for Racach but after that year, she returned to the village properly having grown a deeper
appreciation for nature as she lived among it. Occasionally, Killamarins mother and siblings visit but they were
unseen for the most part after that initial first year.
It took Killamarin some time to integrate into society, and learn how to work with the other wolves of the village.
It didn’t seem to take long for her to bond with them much at all and Racach worked on her mannerisms nearly daily as they worked to combine their individual hunting styles and have them blend with the other seamlessly. Just three years later, the pair seems to still have such a long road to go but soon, they became regular hunters with the rest of the clan and are both now recognized as adult clan members.
Stats
Level 33
Physical
Strength - 9
Speed - 2
Durability - 7
Skill - 6
Intelligence - 5
Mystic Reserve - 4
Channeling - 7
Killamarin
[spoil]
--General--
Full Name: Killamarin
Alias: Marin
Age: 3
Residence: Silvia
Gender: Female
Species: Wolf
Alignment: Neutral
Faction: N/A
--Appearance--
Picture:
Physical Description:
at just over 4 feet in length, and just over a foot and a half in height, and weighing in at 54 pounds, Marin is remarkably small for a wolf of her age. She was noted as the runt of the litter and as a pup, was rather frail and weak but now is as able a fighter as the bigger wolves, and considerably well toned. Aside from her smaller stature, the rest of her body is considerably well proportioned for a wolf. Her eyes are a stark silver color and her fur is nice and short. The overall color of her fur is a light gray, with a notable large dark grey, almost black
taking up most of her back. The tip of her ears are also blackened, and much of the top of her tail has that same black fur tone. She’s an overall healthy looking wolf who seems to have a jovial expression to her most of the time.
Abilities
Physical Powers
Ability name - Incognito Coat
Body part - Fur
Ability description - Killmarin's coat of fur has mystical properties. It magically disperses her body heat in
a way that thermal vision cannot see her, and naturally blends with shadows to camoflauge itself.
Ability name - Eye of the hunt
Body part - sensory organs
Ability description - Killmarin's tracking abilities are drastically enhanced compared to a normal. She can
see heat signatures, and track scents at twice the distance a normal wolf could Ability name - Rapid regeneration
Body part - general
Ability description - Killmarin recovers from injuries in a tenth of the time a normal animal would require. If
a limb is severed, holding the severed limb to the stump will allow it to reattach itself in a few minutes,
otherwise she can regrow lost limbs over the course of a few weeks.
Spiritual Powers
Ability name - Sonic howl
Ability description - killmarin howls, releasing a shockwave forward capable of shattering stone
Ability drawbacks - the sonic howl is loud, and attention grabbing and also using the ability uses up some
of her stamina
Ability name - Mystic Fang
Ability description - Channeling mystic enegies into her jaws. Killmarin enhances her biting strength and
the sharpness of her fangs.
Ability drawbacks - using the ability drains her stamina
Ability name - Shadow Pack
Ability description - Killmarin's most draining ability, she creates up to 3 clones of herself made of
magically infused shadow. They are controlled mentally and look completely realistic.
Ability drawbacks - they currently lack the tangibility to harm others. They have been growing in power
and physical mass, but currently can only serve as decoys and distractions. It is also currently Killamarins most
draining ability
--Important Information--
Personality:
Killamarin has a seemingly jolly, yet Ornery nature most of the time. It seems that she enjoys testing people,
and causing mischief. A mischief that her human is not exempt from experiencing. Though she listens when need be, and understands when she needs to be more serious in nature, she always seems to be wanting to test her limits with humans and wolves alike. Killamarin also seems to be a rather empathetic wolf, who knows
how to get on the sweet side of people when need be and knows when to stick around to cheer others up. Overall, she’s a goofball who loves to have fun and has a craving for adventure and excitement. She doesn’t
always listen when needed, and much of the time thinks she knows better than her elders but is exceedingly loyal, caring, and sensitive to the feelings of others.
Likes: Running, hunting, play, jokes
Dislikes: Discipline, being still, boredom
Strengths: The pack, speed, agility, empathy
Weaknesses: discipline, over-active, stealth
Skills: acrobatic fighting, tracking
Talents: hunting, empathy, toxin sniffer
Motto: Awooo! Bark, bark! (The pack, lets love and play!)
Goal: become the best huntress one can be. Maybe obtain alpha status
Music Video: If you have a song, you may place it here.
History: Unlike most animals of the tribe, Killamarins was born from a true feral, that is a wolf that had
zero ties to the clan prior to forming a bond with her partner, Racach. As a result, Killamarin spent little to no time in the village, being cared for as if she were a true feral herself, and learned to hunt like one at the typical age of 6 months of age. The forests of Sylvia was full of dangers, and even under the protection of her mother and Racach, the young wolf had experienced much dangers. Killamarin was considered the runt of the litter, a pup who most likely would not have survived if not specifically
looked after by Racach herself but it seemed that she possessed something special, something that most wolves don’t develop- a sense for toxins and poisons. This had became apparent to Racach when they went
out one day and Killamarin was found barking at a known poisonous substance as if she were warning her of its dangers when she was just 8 months of age. This barking attracted one of the many monsters of Sylvia, luckily it was a lower leveled monster. Killamarin
had no idea how to fend off such a creature, and Racach herself was still inexperienced with fighting monsters herself. She had managed to fend off the monster long enough for Killamarins mother to come to the rescue, along with the other two siblings and all of them working together, they had all managed to take down the small
monster. Killamarin would only live in the wild with Racach for just a few months more, until she hit a year until
she had to become introduced to her home. The village of Nidawi. It was overwhelming for the young wolf, she hadn’t been around any humans other than her partner before and
even the animals all acted different here but with the encouragement and persistence of her partner, Killamarin slowly had gotten acclimated to tribal life. Young children were fun to be around, and the male wolves around here had a peculiarity to them, something that was unlike the true feral male wolves that she had been around
in her adolescent life. It was typical that wolves had mates and, for tribal wolves-to find another mate within the village itself.
Killamarin is a fickle wolf, however and even during her three years here, had yet to find someone she would be willing to mate with. In those three years, there were hierarchical structures that she had to quickly learn and become accustomed. There was a difference in the social manners from true ferals and how things worked and, for the most part Killamarin still holds some of those true feral attitudes, most notably with her seemingly independence and rebellious ways. She still has a long way to go, and a long way to grow but she to could
sense that much was expected of her and her partner. Killamarin is eager, excited and ready to meet the standards set for her, even if at current she is still far from being the model animal citizen
Stats
Level 3
Physical
Strength - 2
Speed - 8
Durability - 4
Skill - 9
Intelligence - 5
Mystic reserve - 6
Channeling 6
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