Time
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THE ONE PIECE! THE ONE PIECE IS REAL!!
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Post by Time on Mar 8, 2023 14:21:11 GMT
With how wide and grand the world of One Piece is, and the focus on a crew that started in the East Blue, It's not too surprising that some of the other parts of the world are fairly vacant in comparison. As a result there will be plenty of undiscovered places, and much of the world is left to speculation. Other times however, there is a need for new islands, and while a large majority of islands will be made by me, I am open to new ideas and themes for islands.
This will become even more important as we start expanding into the Grand Line, as there are roughly 7 routes that any log pose can set your course upon, with the only known one that was honestly altered as log poses were replaced or eternal poses discovered. With that said, any island that your character comes from can be added to this list if you want. Simply follow the template below and once approved I'll add it to the appropriate locations thread.
That said, Islands also act as a unique way to Roleplay or present challenges to other Crews. When you create an island and it get's approved, you can create a plot or rumor in the "Rumor and Plans" Thread. There, Crews or characters can sign up to attempt to resolve whatever side plot or scenario you create. These can also be points where two crews can meet up and fight or cooperate for that thread. If you have an plot that might impact the entire world of the RP, or if you have a cool idea for moderators to use in their threads on your island; then contact us.
All islands are to be submitted here using the template below.
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Island name: What's the name of your island.
Setting: What is the setting of the island? (Wild, scifi, cottage core, etc.)
Size: How large is this island? No bigger than a few hundred yards across? Large enough for a massive kingdom? Somewhere in between?
World Location: Which Forum Location is this island found? If it's in the Blues, then specify North, South, East, or West.
Description: Describe the island, it's features, and the people that
Culture: How do things work around there? Is it an anarchy? Militant? Democracy? Elder Council? Business Driven? Etc.
Unique Features: Place any towns, ruins, ports, or unique opportunities or events here. This'll be referenced if anyone visits the island.
[b][u]Island name:[/u][/b] What's the name of your island.
[b]Setting[/b]: What is the setting of the island? (Wild, scifi, cottage core, etc.)
[b]Size[/b]: How large is this island? No bigger than a few hundred yards across? Large enough for a massive kingdom? Somewhere in between?
[b]World Location[/b]: Which Forum Location is this island found? If it's in the Blues, then specify North, South, East, or West.
[b]Description[/b]: Describe the island, it's features, and the people that
[b]Culture[/b]: How do things work around there? Is it an anarchy? Militant? Democracy? Elder Council? Business Driven? Etc.
[b]Unique Features[/b]: Place any towns, ruins, ports, or unique opportunities or events here. This'll be referenced if anyone visits the island.
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Post by notdomino on Mar 19, 2023 20:05:21 GMT
Island name: Hook Island
Setting: Tropical Trade Port
Size: Small Island. One can sail Hook's entire curve in roughly 15 hours. It's width can be traveled in 5 hours.
World Location: East Blue
Description:
Features- Hook gets its name from its distinct Hook shape. It's inner-edge bay features a beautiful beach that welcomes fishing, and swimming. Palm trees and brush are much denser toward the beach, and it's where wildlife thrives. There are mainly small game animals, birds and a few snakes. You can spot only a few villas littered across the beach, but they are rather run down. More people and clusters of houses can be found as one travels closer and closer to the outer edge. In fact, it's most impressive feature is the ever-stretching port city that exists from point to point. The City is split in 3 sections. First showing a run-down residential boardwalk area on the eastern side, "Line City". Then there's the western half showing a more modern port and is generally referred to as "Downtown Hook." The middle or "Sinker City" is the main attraction and why people get sucked up into the Island's culture.
Culture: The Culture- This island was a military port once upon a time. It's not quite understood when or why, but the military removed its presence vanished taking resources and most importantly SAFETY with it. The desperate do what the desperate do, and pirates would be the ones to bring some sense of structure to the island. This was an island that pirates would shy away from, but with the marines gone, they flooded the island. The island is quite small and easy to miss, but it is in close proximity to the Red Line.. As such exhausted sailors would come to hook to buy, sell and trade their wear. Many of them would actually settle down here and become permanent residents. This would heavily shift the island into what's known as now. With time a strange new culture emerged. Hook slowly was becoming a nesting bed for thieves, scammers, trafficker, smugglers, bandits, and mercenaries.
In recent times, the only true holders of power were Book Keepers. They hold no actual power over the island, but they DO dictate the many shifts in value with their recording process. They simply assess value and relay the information across the island, so merchants, traders, and sellers can change their habits accordingly to remain profitable. Hook's Roulette Trade system can make someone extremely rich or poor in a matter of a few hours of trade. It's unnaturally addicting to procure a "winning trade" and many visitors end up never leaving, while some can't wait to leave after sour trade/purchasing experiences.
The People- There are very few people with origins that actually come from Hook. It's very likely that the island was uninhabited entirely until the marines built the port up. Once they left, and the pirates moved in, the demographic only exploded with more variety. They generally are warm and welcoming to pirates, but that's because they see them as easy targets to take advantage of. Due to the lack of laws, the people do as they please in order to get ahead! That means theft, murder, scamming, and extortion are extremely common practices. A common and unspoken rule of the island is, "If you were taken advantage of, it was your fault." The people here are extremely harsh, slick, and fast-talking. There are some genuine people here and there, you just have to win their trust first. When Marines do finally come to take a pit stop before heading elsewhere, they usually try to find the biggest bounties to arrest and leave as quickly as they came. They are very unwelcome, but won't get attacked unless a pirate is feeling bold that day. Witnessing so much crime, the marines push out bounties on Hook residents like ID cards. To them, the island is a lost cause, and they were right to leave long ago. Those bounties are a smart play and a stop-gap measure to discourage residents from leaving. If they enter a marine territory they can be arrested on the spot, or even better turned in by bounty hunters on a silver platter. It's a mutual understanding between the island and the world government that they can do as they please, so long they keep it on that tiny island full of derelict nobodies.
Reputation - While it's easy to miss and sail right by, the people who do know about Hook, know aaaaall about it. They either love it or hate it with absolutely no in-between. Other islanders enjoy the many different goods and valuables they bring from home to sell and trade. Due to their almost lawless upbringing, they struggle with islands that boast strict laws. As such pirates originating from here often tend distinctly hate marines.
Unique Features:
Roulette Trade System: Goods NEVER retain the same value for a specific period of time. Based on the transponder speakers across Hook, bookkeepers project new trading values every few hours. they intake what products and goods are being received the most and why. They assess how weather, dry seasons, and poor fishing days can affect trade. This causes almost a casino or lottery-like trading structure where something may get you rich within a few hours or a few days. That same product may not sell at all, because a ship may come in with a surplus of that particular good. Ex: If fishing has been going well the past few days, and all you had to trade/sell was fish, you may find yourself stranded when your goods have no value. Randomly, if a fashion trend started and everyone is wearing colorful scales on their clothes, your fish may actually skyrocket in value among merchants who specialize in fabrics. You truly cannot tell when you will be up or down. All you can rely on is your instinct to act when the time is right.
Money- A strange topic. Because things are so trade-heavy, money may not actually be worth bringing, but it is ALWAYS worth having. Many people in hook would rather on a storage house full of goods rather than having tons of beli and gold, but that's because they don't plan on leaving. Those who do intend on leaving would rather have a huge stash of money because they know they can't accrue wealth in the same way as Hook. There are even times when a favor may hold more value than both goods and money, depending on who it's from.
Party Trap- They party on every full moon and new moon. The partying leads to plenty of opportunities for theft since everyone is drunk and distracted. Surprisingly this is the only time they don't target each other. Generally, they only target visitors who are overly distracted by the culture and festivities.
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Post by notdomino on Mar 19, 2023 20:33:27 GMT
Island name: Yellow Key
Setting: Urban with warm Mediterranean feel
Size: A medium-sized island, that is blocky in appearance when looking at it on a map. There is a large lake that roughly resembles a keyhole in the center.
World Location: West Blue
Description:
A marine territory in close proximity to the 80th branch. It has a variety of towns across its map, and equally a variety of terrains. There are many rivers, lakes, tall grass plains, forests, and even a mountain on the eastern side. This bountiful island hosts some of the most exotic wildlife, and plant life found in the West Blue. The celestials reside in their own isolated kingdom on the far edge of the island. That kingdom has its own rules, and it's own soldiers. It's best to stay away from there. The rest of the island is led by the wealthiest business owners and names.
Culture:
An Aristocracy- A country led by the prominent. Those born into wealth generally stay there and are happy in the safe hands of the marines. With a high ceiling of finance comes the trench of poverty. Crimes are given larger than normal bounties, even for small things, and people are arrested with speed and precision. When spat back out into society, the poor almost never have any option but to return back to crime. The immediate marine presence allows for pirates to steer clear, but they are in the west... and the five families often try to sneak their way into society. The current market for their underground operations is animal pelts of exotic animals, endangered meats, fruits, and fine medicines from rare plants/herbs.
Impact on the environment- There is a deep care for the environment, more so than most other places. The more they populate the island, the more in danger it is of losing it's unique animals and plants. They try their best to maintain specific guidelines for what to pick, what to hunt, what to fish, and where to establish a settlement.
Unique Features:
Yellow Clay- The dirt has an almost golden hue to it. It's impressive to those who've never seen it, but to locals it's just dirt. The buildings are formed from yellow clay bricks, and many of the fabrics boast a gold trim.
Cuisine- The plentiful landscapes mean there is a plentiful array of things to eat. There are some restaurants that sell exotic and taboo products, but you have to be very hush-hush. The right price can allow you to taste things you can't even dream of.
Military Presence-Pirates aren't really welcome, but if you know your place, the marines won't bother you.
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Time
Moderator
THE ONE PIECE! THE ONE PIECE IS REAL!!
Posts: 449
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Post by Time on Mar 23, 2023 21:18:32 GMT
Hook Island Approved.
Yellow Key Island approved.
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Post by notdomino on Jul 22, 2023 5:23:06 GMT
Island name: Pesky Shoals
Setting: Arctic Forest sitting atop a steep bluff on the mainland //Man-made mecca of repurposed ships used for homes and villas on the island's long signature shoal.
Size: On a map, this place is a spec, which is misleading. It's longer than it is wide. It takes 9 hours to trek the entire shoal and reach the mainland. The mainland itself is small and is the only thing depicted when shown on a map.
World Location: North Blue, tucked in the northern most corner toward Pole Norte.
Description:
Pesky Shoals is a frigid place where the environment creates natural deterrents from approaching. As one gets closer, the water begins to slush well before even touching the sand. There is a mile stretch of extremely shallow waters that surrounds the entire island. The safest route is to: A)drop anchor and walk through this slush to get to the mainland... B) Park one's boat in the marine's bay on the far side of the island... or C) park one's ship at one of the many Shoal Towns which is a 50/50 gamble since a sea king may find you tasty looking. Speaking of the Shoal. It's the island's MOST unique feature. It's a natural bridge of minerals, sand, and stone. To be exact, it is a 9-hour-long shoal connected to the mainland. It is made of black sand, limestone boulders, and stoney ridges. Built on top of this epic shoal are towns and villages where people live and thrive. On the island's edge and at the very beginning of this epic shoal, there are homes, stores, and even a few world government buildings. On the rest of the mainland is a steep bluff, a bay for the marine ships, and a busy forest full of wildlife.
Culture:
Military Presence- The Government office on the mainland. It really just exists to report any big-name pirates who arrive and to seize them if they cause any trouble. The town is led by G-Below 30 and their Commander.
"Celebrate the Journey" culture- It may be because of the climate and extreme conditions, but the people here are warm and inviting. It's not a strange occurrence for someone to invite you in for hot cocoa or tea. Even poorer families will break bread with you, even if it's their last. The average person is rather strong-willed and good at their craft to brave the conditions they live in on a consistent basis. Locals will often point you to the Graveyard shoal for a fun night on the town so they can celebrate your arrival or departure. Honestly, a new face is well received, and they just would like to celebrate your journey with you, wherever you may be headed. You can get a rundown of the island from just about anybody. They'll most likely just tell you, "If you're a pirate stay away from Deadland's Shoal and G30. Other than that, this place will treat you like family."
Difficult access- Whether it be the icy waters, the sea kings, or pirate hunters. This island is no cake walk in entering or leaving.
Unique Features: Towns/Check Points from beginning to end. There are small poorer villages in between these major 4 mini-cities.
Start=City Hall and G30( G- Below 30)- The only city on the mainland, and is the host for a small government office. It's where the wealthiest folks stay, away from the common folks, and pirate visitors. There is a small bay holding marine class icebreaker ships and a few buildings for recruits to train. It's tiny but it IS an official base. It's G30, or more jokingly referred to a G Below 30. The forest on the rest of the island is considered a red zone. Animals are abnormally large and feral. They prove to be a great resource to train marines. The mainland is actually hollow and serves as a storage facility for sea prism and other metallic resources.
Quarter= Loveland's Shoal - Arguably the most hospitable of the island. This is a red light district of sorts. Plenty warm bars save you from the cold winds. Hotels made from beached, and repurposed ships gift visitors with a place to stay. Night walkers give visitors a little "extra hospitality" for a pretty penny. There is a game corner, which is bigger than the name presents. It gives people a fun place to make bets on games or watch the Ice breaker races(similar to a go kart race, but a small motorized boat instead) from its balcony. There's more, but you'd have to be a horny bastard or gambling addict to find out.
Middle=Midtown Shoal- Quite literally the midpoint on this long shoal. There is a large man-made town, with a large gap splitting the shoal for a dock and shipwright station, there are businesses that coat ship bottoms with sea prism stone for a hearty cost. With the hazard of sea kings, it's a smart investment. Getting to this island was hard enough, leaving will be just as hard. Midtown hosts many merchants. It's here that attracts many people to come here and get supplies before running for their grand line dreams. Most things are modestly priced, to stay under the military's radar. They try to police and tax large payments as much as they can.
Second Quarter=Deadland's Shoal- A beached and shattered galleon ship, repurposed into a guild hall for pirate hunters and treasure hunters. It's at the shoal's quarter point between Graveyard Shoal, and Midtown Shoal. Due to G30's focus on ship manufacturing, Pirate hunting is actually permitted. It always existed, and is hypothesized to be the reason why many of Pesky Shoal's building structures are repurposed ships. As such, Pirates may find themselves ambushed by raiders well-versed in these icy waters. With Deadland's Shoal, G30 is blessed with an unallied force that can pretty much defend itself from invaders, and rake in bounties. The marine only need to step in when the hunters can't get the job done. There are plenty of repurposed ships and pods that float on top of glaciers further out from the shoal. They exist as lookout posts and housing huts. An unknowing ship may pass by one of these occupied glaciers and boom, AMBUSH. This shoal is most notably named after one of the most successful hunting alliances, Famille Deadland. The leaders have been taken to impel down, but the barrier of Deadland Shoal still exists before reaching the partying city of Graveyard Shoal.
End City/ Main tourist Attraction= Graveyard Shoal- At the very end of the shoal is a large wooden mass of "land" made up of pieces of ships, exposed shoal, and is extended by docks and more ship pieces. By smushing all of that together, you get one incredibly unique and ever-changing city known for its great nightlife despite the cold air, fresh seafood, and fantastical ghost stories. This is where the island's hospitality shines most. A person could come here with no money and have a great time, as people will party with you and load you up with booze just because you're a new face.
Features:
Exports-The economy is nice, steady and circular, as the islands easily spit out plenty of seafood, dried fruits/rations, and furs to other countries. Shipwrights are a strong resource as well, as they line the bottom of ships with sea prism stone here. Outside of icebreaker ships, they push out a number of military-grade ships each year. Having to steer through ice is a hell only the strongest helmsman can power through. Many skilled helmsmen are from this island as well.
Reputation- Due to the man-made masses of "land", Pesky Shoals is far bigger than one would expect. It's a great place to load up on supplies should someone make the trip out there. The main issue, and why it's received the name "Pesky" is all of the hurdles that come with trying to access, or leave. The icy conditions are more aggressive than what most sailors are accustomed to, and on top of that, there is a large population of sea kings. They are bigger and stronger to compensate for the cold temperature and glaciers in their way. They are known to look and pass by ships, BUT if one is interested in your ship... ummmm... Well, this leads to plenty of ship parts washing up to the shoal for citizens to use for housing or repurpose for other construction projects. The populous amount of pirate hunters only add to the treacherous waters. To those who have been warded off by the hurdles of entry, they call Pesky Shoals a mini Grand Line. To those who actually get to experience the island's hospitality, they thinks it's a misunderstood place.
Northern Lights- The island is normally covered by a winter's mist, but every few months a clear and starry sky is revealed along with the glorious light show known as the northern lights. Interestingly enough the sea kings are most tame, and the pirate hunters will be more focused on partying than making money. It's a celebratory time. While Pesky Shoals is normally considered very hard to get to, if a ship arrives during this time it's considered blessed by Pole Norte and considered VERY lucky. The crew of these ships are to be treated like kings.
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Time
Moderator
THE ONE PIECE! THE ONE PIECE IS REAL!!
Posts: 449
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Post by Time on Aug 2, 2023 3:02:29 GMT
Island Approved.
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Post by Kogashi on Sept 11, 2023 21:23:09 GMT
Island name: All on Black
Setting: Western Early America Casino / Pleasure City
Size: Roughly 5 miles across at it's widest points, with about a square half-mile of it inhabitable.
World Location: West Blue, far from the Calm Belt
Description: A round plot of land out in the West Sea, the only really inhabitable part of it having been it's port on the north end. The rest of the island is covered in sharp mountains, rough valleys, and thick wild forests over both. From these mountains and valleys came the rich variety of metals that were used by the previous inhabitants of the island, the Smiths of Grey Land Black Sky, as the island and it's one port were once known. There is another beach on the southern end of the island, however it's barely wide enough for any boat bigger than a lifeboat, and it leads directly to a deep valley forest. There are, as well, several dangerous creatures within these forests, though they tend to keep away from the beach and the port, knowing there is little food or territories to fight over there. The Casino as it stands now is mostly a growing attraction for those with enough money to throw away 10,000 berries in a night. Those who actively call the island 'home' are 90% just staff, and none of them fool themselves on the work they do, but they accept that they still need a roof over their heads and food in their stomachs. No one currently on the island lived there before 20 years ago when, according to World Government official reports, the previous inhabitants and city was wiped out in a horrible accident, killing everyone in one night. After confirming the destruction, ownership of the island was put up for auction, leading it's currently ownership and use as a casino / pleasure town, again according to official World Government reports.
Culture: While it is officially has a governor and governing body which votes on and passes laws, the hierarchy clearly goes pass them to the criminal overlords who run the casinos, pleasure houses, and smaller gambling dens, both through force of money and threats. The style of the casino is mostly 1930s early American spread, though with smaller off shoot gambling dens or pleasure centers taking on commercialized versions of other kingdoms around the world, though only through stereotypes. There is a small population of Mink slaves, mostly kept either as eye candy, stage performers and dancers, or a handful, in total, of bodyguards for some club owners. There are warnings in front of clubs and stages where Mink slaves are, less the customers feel uncomfortable around the subject and don't want to think about it, and generally they Minks have backdoor exists from the facilities, so even when off the job one is not likely to see them out on the streets. There is a general 'no Fishmen or Mermaid' policy over the whole island, but state that it is due to the high heats and low humidity are a danger for aquatic life on the island and do not want an 'incident' if a fishman were to fall over dead from dehydration.
Unique Features: There is a rather small, 80 foot radius mini-island, attached about a mile south from the southern end of the island, attached well under the water. There is very little resources on this plot of land, nor life, but does have a small human made hut upon it. It is currently completely abandoned, though show signs of having been lived in decades before.
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Time
Moderator
THE ONE PIECE! THE ONE PIECE IS REAL!!
Posts: 449
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Post by Time on Jan 13, 2024 22:42:54 GMT
All on Black Island approved. Geologically, it'll be on the opposite side from Yellow Key.
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