Post by grimtimes on Apr 13, 2023 22:35:15 GMT
General Information
Name: Andresta Zophia Penance
Identity: Orator
Gender: female
Age: 29
Date of Birth: 11th of December
Place of Origin: Japan
Occupation: Criminal Entrepreneur, business woman, heiress
Faction:
Appearance
Visual Appearance:
Physical Appearance: Andresta would stand 5'7" tall, a slender woman who despite her genetics and aspirations has found herself far less shapely than she would have liked. Andresta is known for pale violet, eyes and waist length hair. Andresta's pale skin is mostly due to a lack of exposure to sunlight and because of her British hereditary. Her most distinguishing feature other than the beauty mark under her left eye, are her long point ears.
Civilian Clothes: Andresta is known for wearing long white zig tag block pattern dress, with a grey hem and short sleeves. Over this we wears a short light cream jacket, closed with a single large button. Over her shoulders she normally has a cream woollen shawl. Under this ensemble she wears a two price black thermal layer. The top half of which has gloved sleeves with integrated circuits for remote and gesture based controls of her various electronic devices. On her feet she will wear simple black leather slip on shoes to ancle high black boots with a zip side.
In her air she has a clip of a white five petal flower with a silver and white gold chased centre, with two black leaves. There is also a black head band with a white cross pattern worn to keep her hair under control. Finally she has two circlets on two bunches of her hair.
While not part of her outfit, she is never seen without it. Andresta is wheel chair bound, though high tech wheelchair at that. This wheel chair is a sophisticated device, even with with its sweeping curves and clearly designer construction. It has fully integrated computer which when combined with an augmented reality goggle set, she can have full virtual virtual interface projected in front of her. Additionally thanks to its clever design, the wheel chair isn't as limiting in terms of Andresta's mobility as it might seem as the wheels have several hidden functions which allows her to ignore things that normally be an obstacle such as stairs. Finally there is also drone nestled on the wheel chairs back which Andresta can utilise in many ways such simply a mobile camera, to a tool for reaching and grabbing objects that due to her disability, she simply cant reach. There is also a projector that allows the drone to display, with sounds of coarse, an image or even Andresta herself.
Villain Outfit: Andresta doesn't normally appear as herself when conducting her villainous and criminal acts. This is normally left up to a drone or remote communication via some other source. A projection of a stylised silhouette behind a podium. Her voice distorted so that it cant be identified.
If however she must appear in person, she will dawn helmet mask that collects her hair. Upon its face surface is screen projection of generic humanoid face which mimics her expressions and acts like its speaking as she does. As for clothing, she wears a black jacket with a loose faired cuffs and long back. a black leather belt is around her waist holds in close. Under this she a black dress skirt and similarly dark grey leggings. All with a purple lining The leggings are they to partly hide the exoskeleton leg supports that allows Andresta to walk. On her feet as part of the exoskeleton it appears that she is wearing black glossy leather boots with a rear zip. at no point due to the body glove she will wear under all off this, can her skin be seen.
Accompanying her is a drone of alternative design from her daily life. This acts as intermediary and immediate protection, since its black and purple shell hides. A suite of hidden tools and weapons. Typically its set to non lethal as Andresta doesn't like the messy options.
Personality
Bad Habits: Andresta likes to think that she is better than most people. She appreciate and envies those who are more physically able but tends to look down on those who are able but cant even keep themselves relatively fit. When it comes to intellectuals Andresta finds the average person are just idiot drones going about a meaningless life.
Goal: Andresta doesn't like the modern society. Hero culture is amusing she likes that part of it but the villains are mostly just people trying to make a living. Andresta wants to develop the villain culture in contrast to the hero culture. The reasons to be villainous for the simple reason of being a villain.
General Personality: to the outside world, Andresta is a polite and compassionate person. She is rarely seen without the hint a simple on her face and a kind and gentle look in her eyes. She speaks softly and even on the rare occasion she mocks or makes fun of a person you get the feeling she is just being playful. She also isn't the type of person who actively attracts attention to herself during an event, unless of coarse she is trying to get someone's attention.
She is known to be a philanthropist, often showing up late to charity and fun raiser events just to match the final collection. It has been noted she never shows up to political events or events related to parties who's recent activities have been questionable. Andresta at least publicly avoids interactions with groups and businesses whos activities are exploitative and damaging.
While the general world might think of Andresta as almost a saintly person, she has her own ruthless side. She wouldn't have successfully taken over her parent's businesses at a young age if she wasn't. Thanks to her quirk she favours taking the long way round, choosing to wait and prepare or even develop the boon herself rather than just chase after the latest fad.
However, the truth is, Andresta finds all this rather boring. Fancy parties, opulent life styles. She detests things like economy, just a stupid way for fortunate people to feel better about themselves. Its pointless. An irony that she is more than aware of.
Personal Life[/b]
Mother: Inami Penance, alive, Calculator (can perform advanced maths in ones head)
Father: Glen Penance, alive, Elf (looks perpetually young, with fair features and pointed ears).
Siblings: none
Extended family: she has 1 uncle and 2 aunts, and a few cousins.
History: Andresta was born in Japan, however most of her early life was actually spent in America or Europe. Mostly following ether her mother or father around as they went about managing their businesses and catching up with their contacts. Boring stuff for child, specially one who born unable to walk. A concern for her parents but not one that would truly hamper her opportunities in life. Andresta would never walk, not truly. Even with assistance, it was a struggle for her to stand even with the help of crutches. Life for Andresta would involve a wheel chair.
Naturally once she was old enough to attend school. Her parent's sent her off to attend a prestigious boarding school in Britain. It was there that Andresta's quirk awoke. She discovered it by accident during class when she found herself being able to focus on the whispers around her, the teacher's lesson and reading a book she was hiding inside her text book. It was as she realised what was going on, and the flash of confusion crossed her face, the teacher had chosen that moment to look away from the white board to see if anyone had been struggling. He asked her directly if she was having trouble understanding. Yet when Andresta went to answer, she found she could answer him with reasonable question. Even though, moments before she hadn't actually been paying attention. Satisfied that she had been paying attention enough, and after he provided her an explanation to her query, when back to the lesson at hand.
From then on, after realising she could hear her own thoughts, to hear what she would later dub her sub-minds. With several weeks of experimentation and she figured out how to utilise her quirk. First by producing one sub-mind and then using the very same sub-mind to figure out how to make more. The process took weeks to figure out. It took her a while of playing around with her sub-minds, during classes and in her free time. Never once did she ever think to ask someone else about, or even just to mention it.
It was not till she was in her teens did she realise that she could, no should stay quiet about the quirk. People has assumed that she had just inherited her fathers quirk, with a hint of her mothers. People thought she was just a smart girl her mind compensating for her lack of motor function in her legs. Upon this realisation she took the time and begin studying in earnest to fully realise the potential of what her Sub-minds could do, what they could do for her. As she progressed and refined her quirk. Andresta became more blatant about her disinterest in school, it annoyed her teachers but no matter how they tried to catch her off guard, accuse her of not paying attention in class. She could recite the entire lesson word for work. Solve the problems that set before her and answer the questions to subjects they had covered, and slowly over time, subjects they hadn't covered in class.
It was around that time the school came to the conclusion that Andresta was a prodigy. Her scores had always been good but they had suddenly spiked over the last year. A perfect score would become common place on her report cards. Cause of this conclusion, she started getting special treatment and special attention. The kind of attention that also made her parents actually get more involved with her. For a teen girl who had in recently spent more of her in boarding school or alone with the 'staff' at their estate. It was a big thing for her. To have her parents take actual interest in her and give her attention rather than focus their time with other matters. She actually got to learn about them. Those were happy time for Andresta.
Cause of this new connection with her parents. She started to learn what they actually did. Both were inheritors of their family legacies. Her mother was a diligent worker and had earned her inheritance though hard work. Little wonder why even after her marriage, and the birth of her only child she had been so work focused. Andresta's father on the other hand had gotten the inheritance by default. A failing global enterprise, crippled by his uncle's miss management. Her father spend decades of his life undoing the damage and clawing the business into stability before he had met her mother. It had turned out that they were workaholics. Her mother was inherently like that and her father had developed it by necessity. Of coarse Andresta resented this development but at the same time could understand it. At least now, now they had diverted some of their attention to her.
Not that they wouldn't get distracted by their work from time to time. At least they tried to get her involved. Nether would predict the outcome, it took her less than a month to learn how her father ran his side and another month to learn her mothers side. Within a year Andresta was capable of stepping in for ither of her parents. They amazed and shocked at how quickly it happened. How quickly and effortlessly she had just been able to slide into doing what had taken them years to learn. To say they were proud would have been an understatement.
By the time Andresta left high school, having chosen to carry on through to her final years instead of leaving early. Andresta was integrated into the operations of her parents business. Taking it upon herself she slowly merged the two enterprises together into a single unified brand. When it was realised what she was doing. There were many who thought she was stealing it all for herself. Specially after she personally bought up enough shares to have the majority. Only then did she inform her fearful parents that she had done this for them so they could spend more time together with her.
And they all lived happily ever after. What horse shit, no, that had just been a distraction. Something to distract everyone from what Andresta had actually been preparing something else. Taking advantage of the connections to the hero industry that her parents had. She had in the shadows setting up something far more villainous.
Quirk
Name: Parallel thinking
Quirk Type: Emitter
Power: Andresta's quirk is rather subtle and so hard to detect that as far as the greater world is concerned, it only results in pointed ears. The truth is it has or rather allows her to modify her brain function. Andresta can in a sense, manipulate her own thought processes and dedicate them to the processing of information or operation of a task. As such she is thought to be a once rare paragon or epitome in terms of intellectual and cognitive function. In truth she is simply making a subdivision of her own mind to handle the load thus allowing her understand, process and store information.
Thus she can appear look at a page of music once for an instrument she has never played and can play it to near perfection for an untrained novice. She can produce as many sub minds as she desires but doing so still have a price. Also everything that a sub-mind processes, produces or carries out, is always available to her over-mind, even when she removes the relevant sub-mind. Parallel thinking grants perfect recall to Andresta though some things will require a new sub-mind to be made to handle the recovery.
Supermoves: none
Drawbacks: Parallel mind's effects on Andresta can be exhausting while she can operate two or three sub minds at any time with little effect on her daily life. each sub-mind consumes more of her energy and applies another layer of stress on her brain.
Also none of her sub-minds remain when she sleeps or is unconscious. Thus she is required to restart them upon waking if she wants their work to resume.
It is possible for Andresta to overload her mind by producing too many sub-minds. The side effect of this typically affects her overall physical health. The worse case scenario is her brain will shut her down to protect itself and herself by forcing her to pass out.
Fighting Style: Andresta doesn't fight. Fighting is a task better suited to someone else. She has in the past thought about making some sort of suit or robot but decided that it is simply better to leave this problem to another person.
Associated NPC:
Legal Name: Kuki Imoto
Alias: (What do they go by in public)
Quirk Name: Dog, not gona beat about the bush on this one, she has god like hearing and sense of smell
Picture:
Notable Achievements: Former police
Name: Andresta Zophia Penance
Identity: Orator
Gender: female
Age: 29
Date of Birth: 11th of December
Place of Origin: Japan
Occupation: Criminal Entrepreneur, business woman, heiress
Faction:
Appearance
Visual Appearance:
Physical Appearance: Andresta would stand 5'7" tall, a slender woman who despite her genetics and aspirations has found herself far less shapely than she would have liked. Andresta is known for pale violet, eyes and waist length hair. Andresta's pale skin is mostly due to a lack of exposure to sunlight and because of her British hereditary. Her most distinguishing feature other than the beauty mark under her left eye, are her long point ears.
Civilian Clothes: Andresta is known for wearing long white zig tag block pattern dress, with a grey hem and short sleeves. Over this we wears a short light cream jacket, closed with a single large button. Over her shoulders she normally has a cream woollen shawl. Under this ensemble she wears a two price black thermal layer. The top half of which has gloved sleeves with integrated circuits for remote and gesture based controls of her various electronic devices. On her feet she will wear simple black leather slip on shoes to ancle high black boots with a zip side.
In her air she has a clip of a white five petal flower with a silver and white gold chased centre, with two black leaves. There is also a black head band with a white cross pattern worn to keep her hair under control. Finally she has two circlets on two bunches of her hair.
While not part of her outfit, she is never seen without it. Andresta is wheel chair bound, though high tech wheelchair at that. This wheel chair is a sophisticated device, even with with its sweeping curves and clearly designer construction. It has fully integrated computer which when combined with an augmented reality goggle set, she can have full virtual virtual interface projected in front of her. Additionally thanks to its clever design, the wheel chair isn't as limiting in terms of Andresta's mobility as it might seem as the wheels have several hidden functions which allows her to ignore things that normally be an obstacle such as stairs. Finally there is also drone nestled on the wheel chairs back which Andresta can utilise in many ways such simply a mobile camera, to a tool for reaching and grabbing objects that due to her disability, she simply cant reach. There is also a projector that allows the drone to display, with sounds of coarse, an image or even Andresta herself.
Villain Outfit: Andresta doesn't normally appear as herself when conducting her villainous and criminal acts. This is normally left up to a drone or remote communication via some other source. A projection of a stylised silhouette behind a podium. Her voice distorted so that it cant be identified.
If however she must appear in person, she will dawn helmet mask that collects her hair. Upon its face surface is screen projection of generic humanoid face which mimics her expressions and acts like its speaking as she does. As for clothing, she wears a black jacket with a loose faired cuffs and long back. a black leather belt is around her waist holds in close. Under this she a black dress skirt and similarly dark grey leggings. All with a purple lining The leggings are they to partly hide the exoskeleton leg supports that allows Andresta to walk. On her feet as part of the exoskeleton it appears that she is wearing black glossy leather boots with a rear zip. at no point due to the body glove she will wear under all off this, can her skin be seen.
Accompanying her is a drone of alternative design from her daily life. This acts as intermediary and immediate protection, since its black and purple shell hides. A suite of hidden tools and weapons. Typically its set to non lethal as Andresta doesn't like the messy options.
Personality
Bad Habits: Andresta likes to think that she is better than most people. She appreciate and envies those who are more physically able but tends to look down on those who are able but cant even keep themselves relatively fit. When it comes to intellectuals Andresta finds the average person are just idiot drones going about a meaningless life.
Goal: Andresta doesn't like the modern society. Hero culture is amusing she likes that part of it but the villains are mostly just people trying to make a living. Andresta wants to develop the villain culture in contrast to the hero culture. The reasons to be villainous for the simple reason of being a villain.
General Personality: to the outside world, Andresta is a polite and compassionate person. She is rarely seen without the hint a simple on her face and a kind and gentle look in her eyes. She speaks softly and even on the rare occasion she mocks or makes fun of a person you get the feeling she is just being playful. She also isn't the type of person who actively attracts attention to herself during an event, unless of coarse she is trying to get someone's attention.
She is known to be a philanthropist, often showing up late to charity and fun raiser events just to match the final collection. It has been noted she never shows up to political events or events related to parties who's recent activities have been questionable. Andresta at least publicly avoids interactions with groups and businesses whos activities are exploitative and damaging.
While the general world might think of Andresta as almost a saintly person, she has her own ruthless side. She wouldn't have successfully taken over her parent's businesses at a young age if she wasn't. Thanks to her quirk she favours taking the long way round, choosing to wait and prepare or even develop the boon herself rather than just chase after the latest fad.
However, the truth is, Andresta finds all this rather boring. Fancy parties, opulent life styles. She detests things like economy, just a stupid way for fortunate people to feel better about themselves. Its pointless. An irony that she is more than aware of.
Personal Life[/b]
Mother: Inami Penance, alive, Calculator (can perform advanced maths in ones head)
Father: Glen Penance, alive, Elf (looks perpetually young, with fair features and pointed ears).
Siblings: none
Extended family: she has 1 uncle and 2 aunts, and a few cousins.
History: Andresta was born in Japan, however most of her early life was actually spent in America or Europe. Mostly following ether her mother or father around as they went about managing their businesses and catching up with their contacts. Boring stuff for child, specially one who born unable to walk. A concern for her parents but not one that would truly hamper her opportunities in life. Andresta would never walk, not truly. Even with assistance, it was a struggle for her to stand even with the help of crutches. Life for Andresta would involve a wheel chair.
Naturally once she was old enough to attend school. Her parent's sent her off to attend a prestigious boarding school in Britain. It was there that Andresta's quirk awoke. She discovered it by accident during class when she found herself being able to focus on the whispers around her, the teacher's lesson and reading a book she was hiding inside her text book. It was as she realised what was going on, and the flash of confusion crossed her face, the teacher had chosen that moment to look away from the white board to see if anyone had been struggling. He asked her directly if she was having trouble understanding. Yet when Andresta went to answer, she found she could answer him with reasonable question. Even though, moments before she hadn't actually been paying attention. Satisfied that she had been paying attention enough, and after he provided her an explanation to her query, when back to the lesson at hand.
From then on, after realising she could hear her own thoughts, to hear what she would later dub her sub-minds. With several weeks of experimentation and she figured out how to utilise her quirk. First by producing one sub-mind and then using the very same sub-mind to figure out how to make more. The process took weeks to figure out. It took her a while of playing around with her sub-minds, during classes and in her free time. Never once did she ever think to ask someone else about, or even just to mention it.
It was not till she was in her teens did she realise that she could, no should stay quiet about the quirk. People has assumed that she had just inherited her fathers quirk, with a hint of her mothers. People thought she was just a smart girl her mind compensating for her lack of motor function in her legs. Upon this realisation she took the time and begin studying in earnest to fully realise the potential of what her Sub-minds could do, what they could do for her. As she progressed and refined her quirk. Andresta became more blatant about her disinterest in school, it annoyed her teachers but no matter how they tried to catch her off guard, accuse her of not paying attention in class. She could recite the entire lesson word for work. Solve the problems that set before her and answer the questions to subjects they had covered, and slowly over time, subjects they hadn't covered in class.
It was around that time the school came to the conclusion that Andresta was a prodigy. Her scores had always been good but they had suddenly spiked over the last year. A perfect score would become common place on her report cards. Cause of this conclusion, she started getting special treatment and special attention. The kind of attention that also made her parents actually get more involved with her. For a teen girl who had in recently spent more of her in boarding school or alone with the 'staff' at their estate. It was a big thing for her. To have her parents take actual interest in her and give her attention rather than focus their time with other matters. She actually got to learn about them. Those were happy time for Andresta.
Cause of this new connection with her parents. She started to learn what they actually did. Both were inheritors of their family legacies. Her mother was a diligent worker and had earned her inheritance though hard work. Little wonder why even after her marriage, and the birth of her only child she had been so work focused. Andresta's father on the other hand had gotten the inheritance by default. A failing global enterprise, crippled by his uncle's miss management. Her father spend decades of his life undoing the damage and clawing the business into stability before he had met her mother. It had turned out that they were workaholics. Her mother was inherently like that and her father had developed it by necessity. Of coarse Andresta resented this development but at the same time could understand it. At least now, now they had diverted some of their attention to her.
Not that they wouldn't get distracted by their work from time to time. At least they tried to get her involved. Nether would predict the outcome, it took her less than a month to learn how her father ran his side and another month to learn her mothers side. Within a year Andresta was capable of stepping in for ither of her parents. They amazed and shocked at how quickly it happened. How quickly and effortlessly she had just been able to slide into doing what had taken them years to learn. To say they were proud would have been an understatement.
By the time Andresta left high school, having chosen to carry on through to her final years instead of leaving early. Andresta was integrated into the operations of her parents business. Taking it upon herself she slowly merged the two enterprises together into a single unified brand. When it was realised what she was doing. There were many who thought she was stealing it all for herself. Specially after she personally bought up enough shares to have the majority. Only then did she inform her fearful parents that she had done this for them so they could spend more time together with her.
And they all lived happily ever after. What horse shit, no, that had just been a distraction. Something to distract everyone from what Andresta had actually been preparing something else. Taking advantage of the connections to the hero industry that her parents had. She had in the shadows setting up something far more villainous.
Quirk
Name: Parallel thinking
Quirk Type: Emitter
Power: Andresta's quirk is rather subtle and so hard to detect that as far as the greater world is concerned, it only results in pointed ears. The truth is it has or rather allows her to modify her brain function. Andresta can in a sense, manipulate her own thought processes and dedicate them to the processing of information or operation of a task. As such she is thought to be a once rare paragon or epitome in terms of intellectual and cognitive function. In truth she is simply making a subdivision of her own mind to handle the load thus allowing her understand, process and store information.
Thus she can appear look at a page of music once for an instrument she has never played and can play it to near perfection for an untrained novice. She can produce as many sub minds as she desires but doing so still have a price. Also everything that a sub-mind processes, produces or carries out, is always available to her over-mind, even when she removes the relevant sub-mind. Parallel thinking grants perfect recall to Andresta though some things will require a new sub-mind to be made to handle the recovery.
Supermoves: none
Drawbacks: Parallel mind's effects on Andresta can be exhausting while she can operate two or three sub minds at any time with little effect on her daily life. each sub-mind consumes more of her energy and applies another layer of stress on her brain.
Also none of her sub-minds remain when she sleeps or is unconscious. Thus she is required to restart them upon waking if she wants their work to resume.
It is possible for Andresta to overload her mind by producing too many sub-minds. The side effect of this typically affects her overall physical health. The worse case scenario is her brain will shut her down to protect itself and herself by forcing her to pass out.
Fighting Style: Andresta doesn't fight. Fighting is a task better suited to someone else. She has in the past thought about making some sort of suit or robot but decided that it is simply better to leave this problem to another person.
Associated NPC:
Legal Name: Kuki Imoto
Alias: (What do they go by in public)
Quirk Name: Dog, not gona beat about the bush on this one, she has god like hearing and sense of smell
Picture:
Notable Achievements: Former police