Post by endingwonderland on Apr 23, 2023 0:08:35 GMT
Roleplay Name:
Tera Miraballis
Roleplay Type:
Traditional
Roleplay Genres:
Fantasy
Roleplay Banner:
Roleplay Moderators:
EndingWonderland
Roleplay Plot:
The World of Tera Miraballis is in peril. Endless storms of choking ice threaten the north, Giant monsters of stone and magic the south, The east is home to tempestuous whirlwinds of water and wind and the west is combating a plague that saps the very energy of all who tread upon the ground, but the worst perhaps is the central continent. A never ending conflict between petty kingdoms has generated a war without victory. Every day is another struggle just to survive when your neighbors and friends one day could be your enemies the next. People find solace in the Central Church but it is very little in an otherwise barbaric time, the only ones who stand to profit from the Ageless War are the mercenaries who offer their services in exchange for the only thing that they can wield, power. With a world on the brink of collapse, who can save it from total destruction, can it even be saved or is this simply how things will always be on Tera Miraballis?
Roleplay Forums:
-Northern Continent: A snowy inhospitable land with permanent bone chilling cold and savage ice storms that buffet the land preventing anything but the hardiest of plants and animals from surviving
-Central Continent: The most hospital of the five continents embroiled in a ceaseless conflict for dominance between the infinite city states and minor kingdoms, dubbed the Ageless War this constant conflict keeps the Mercenaries in business and the Church busy on all fronts
-Southern Continent: An arid wasteland of sand and stone plagued by the rampant magic energies from beneath the dunes, lifeless stone monsters stalk the deserts crushing anything that ventures too close and the people live in constant fear that their encampment would be next
-Eastern Continent: Stormy and Swamp ridden the Eastern continent is home to a maelstrom that churns without end, tornadoes and water spouts erupt from the ground like trees and carve out anything they touch, the only solace is high on the cliff faces where lightning constantly strikes down in brilliant and terrifying flashes of raw natural power
-Western Continent: The cursed lands where the dead rule and a grudge born from their resentment is so strong that it slowly siphons the life out of anyone who touches the soil with their bare flesh. Necrotic plagues and pestilence dominate this continent turning the living into the waiting to die and the dead into the restless unliving.
-Open Seas and Islands: The areas outside of the main five continents, unfathomable numbers of small islands and vast oceans comprise the rest of Tera Miraballis and surprisingly the seas are not inhospitable to life as much as the land is, however the ease of living has attracted those hungry for power and the struggle of the Pirate Nations can sweep up any unaware vessel, best to ally yourself with a strong crew and pray for fair weather.
-The World Beyond: When life ends, your soul travels from its physical vessel to a plane beyond conscious existence, whether you were born on this world or not, all souls tend to travel through this point and sometimes, souls get lost in the shuffle.
Profiles: All characters playable and not are stored here
Questions, comments, concerns, thinly veiled threats?
Tera Miraballis
Roleplay Type:
Traditional
Roleplay Genres:
Fantasy
Roleplay Banner:
Roleplay Moderators:
EndingWonderland
Roleplay Plot:
The World of Tera Miraballis is in peril. Endless storms of choking ice threaten the north, Giant monsters of stone and magic the south, The east is home to tempestuous whirlwinds of water and wind and the west is combating a plague that saps the very energy of all who tread upon the ground, but the worst perhaps is the central continent. A never ending conflict between petty kingdoms has generated a war without victory. Every day is another struggle just to survive when your neighbors and friends one day could be your enemies the next. People find solace in the Central Church but it is very little in an otherwise barbaric time, the only ones who stand to profit from the Ageless War are the mercenaries who offer their services in exchange for the only thing that they can wield, power. With a world on the brink of collapse, who can save it from total destruction, can it even be saved or is this simply how things will always be on Tera Miraballis?
Roleplay Forums:
-Northern Continent: A snowy inhospitable land with permanent bone chilling cold and savage ice storms that buffet the land preventing anything but the hardiest of plants and animals from surviving
-Central Continent: The most hospital of the five continents embroiled in a ceaseless conflict for dominance between the infinite city states and minor kingdoms, dubbed the Ageless War this constant conflict keeps the Mercenaries in business and the Church busy on all fronts
-Southern Continent: An arid wasteland of sand and stone plagued by the rampant magic energies from beneath the dunes, lifeless stone monsters stalk the deserts crushing anything that ventures too close and the people live in constant fear that their encampment would be next
-Eastern Continent: Stormy and Swamp ridden the Eastern continent is home to a maelstrom that churns without end, tornadoes and water spouts erupt from the ground like trees and carve out anything they touch, the only solace is high on the cliff faces where lightning constantly strikes down in brilliant and terrifying flashes of raw natural power
-Western Continent: The cursed lands where the dead rule and a grudge born from their resentment is so strong that it slowly siphons the life out of anyone who touches the soil with their bare flesh. Necrotic plagues and pestilence dominate this continent turning the living into the waiting to die and the dead into the restless unliving.
-Open Seas and Islands: The areas outside of the main five continents, unfathomable numbers of small islands and vast oceans comprise the rest of Tera Miraballis and surprisingly the seas are not inhospitable to life as much as the land is, however the ease of living has attracted those hungry for power and the struggle of the Pirate Nations can sweep up any unaware vessel, best to ally yourself with a strong crew and pray for fair weather.
-The World Beyond: When life ends, your soul travels from its physical vessel to a plane beyond conscious existence, whether you were born on this world or not, all souls tend to travel through this point and sometimes, souls get lost in the shuffle.
Profiles: All characters playable and not are stored here
Questions, comments, concerns, thinly veiled threats?