Post by hollowmaster740 on Jun 1, 2023 2:59:02 GMT
A little bit late, but I guess this will have to do...
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Servant (HollowMaster740)
Class: Caster
Alias: Madison Vendre
True Name: Moll Dyer
History:
Moll Dyer was a highly skilled witch who, to most people, has a mysterious past. To this day, nobody ever fully knew where she had come from or why she had moved across the seas to settle down in Leonardtown, her story with the people who lived there starting in 17th Century St. Mary's County, Maryland. However, despite her reputation, she had very humble beginnings in a simple cottage near Knockainey Hill in Ireland, the centerfold where one of the hidden magical reserves of the fae resides, protected by fairy queen Aine and her followers. She grew up with her mother in the cottage as a well-studied tutor in the ways of spellcasting, favoring the art of witchcraft as she's grown especially connected to the natural world that surrounded her.
She gained immense knowledge in the source of magic, the many different styles, and the several ways that it could be utilized, particularly paying attention to how she can tap into nature to gain advantage over her enemies. Plus, there's a lot of benefits to having this magic, which include having an edge in gardening with their produce and medicinal herbs being some of the best in their town. Moll was living a good life, even finding a man to take in to give her children, eventually bearing two boys named William and Joseph. But even with her children being taken care of she was wanting to have a life to give her satisfaction as she got older. She wanted to find a new roll for herself as a healer and a merchant, though she was heavily warned that using her magic outside of the covenant would prove harsh for her and others around her. Regardless, she packed her things, told her family farewell and left for the open seas, looking forward to the future.
She had sailed her way through the waters and onto the edge of the new world, making her way through the path towards Leonardtown while keeping her use of magic as much of a secret as she could. Using her practical skills in medicine, she made herself known in the town as a well-mannered citizen and solitary helper towards others around her. She's done whatever she could to not cause trouble, only using her magic in private so she could be well stocked in her materials. However, over the years, the town had faced many different hardships including a harsh scarcity of food and supplies, many people not surviving in the long run. They had gotten word about the existence of witches in their midst, trying to find someone to blame for their hardships.
Unsurprisingly, Moll Dyer ended up slowly becoming the suspicious mind for the people, everyone starting to get rumors that she was the one who was the cause for all of their problems. This came to a powerful head when, in the harshest winter of the year, an influenza epidemic had run amok through the townsfolk, killing several people in the process. Furious because of their suffering, the citizens of Leonardtown had enough and became desperate for an answer to their pain. So, they took action and headed to Moll's home, the woman still inside and just finishing her next supply of herbs. The townsfolk set her house ablaze from most angles, her fearing for her life and escaping out into the cold, running as far away from the people as possible.
Exhausted and freezing, she fell to her knees and began to cry, heartbroken that the people of her home did this to her despite the help she provided upon their request. Upset and emotionally torn, she chose to do one last trick before it was over. Getting close to a large rock, she rested herself on it and took a deep breath, raising her hand up into the air and chanting a powerful spell that took everything out of her. A strong wave of energy flowed through the woods and through the town itself, a volatile curse spreading across the land they lived in. She shivered in turmoil as she finished the spell, feeling her body lose itself and perish as she freezes in place, tears of pain rolling down her cheeks before slowly stopping.
She had died, yes, but her magical curse lived in her stead, preserving her spirit as she roamed the aging town as a vengeful force. Throughout the centuries, she lingered on using her magic to influence the area within Leonardtown as her curse remained intact. As a spiritual force with incredible magical power, she gained a better connection to the animal spirits that roamed this realm, forming a sort of bond with them over time. She eventually even gained a companion in the form of a white dog, following her loyally throughout her time as a ghost. To this day, Leonardtown, now called Seymour Town, has been haunted by the curse that loomed over it despite how well it's developed as a city, the mystical force of Moll Dyer living on despite her body long lost...
However, the Throne of Heroes has other plans for the innocent monster.
She gained immense knowledge in the source of magic, the many different styles, and the several ways that it could be utilized, particularly paying attention to how she can tap into nature to gain advantage over her enemies. Plus, there's a lot of benefits to having this magic, which include having an edge in gardening with their produce and medicinal herbs being some of the best in their town. Moll was living a good life, even finding a man to take in to give her children, eventually bearing two boys named William and Joseph. But even with her children being taken care of she was wanting to have a life to give her satisfaction as she got older. She wanted to find a new roll for herself as a healer and a merchant, though she was heavily warned that using her magic outside of the covenant would prove harsh for her and others around her. Regardless, she packed her things, told her family farewell and left for the open seas, looking forward to the future.
She had sailed her way through the waters and onto the edge of the new world, making her way through the path towards Leonardtown while keeping her use of magic as much of a secret as she could. Using her practical skills in medicine, she made herself known in the town as a well-mannered citizen and solitary helper towards others around her. She's done whatever she could to not cause trouble, only using her magic in private so she could be well stocked in her materials. However, over the years, the town had faced many different hardships including a harsh scarcity of food and supplies, many people not surviving in the long run. They had gotten word about the existence of witches in their midst, trying to find someone to blame for their hardships.
Unsurprisingly, Moll Dyer ended up slowly becoming the suspicious mind for the people, everyone starting to get rumors that she was the one who was the cause for all of their problems. This came to a powerful head when, in the harshest winter of the year, an influenza epidemic had run amok through the townsfolk, killing several people in the process. Furious because of their suffering, the citizens of Leonardtown had enough and became desperate for an answer to their pain. So, they took action and headed to Moll's home, the woman still inside and just finishing her next supply of herbs. The townsfolk set her house ablaze from most angles, her fearing for her life and escaping out into the cold, running as far away from the people as possible.
Exhausted and freezing, she fell to her knees and began to cry, heartbroken that the people of her home did this to her despite the help she provided upon their request. Upset and emotionally torn, she chose to do one last trick before it was over. Getting close to a large rock, she rested herself on it and took a deep breath, raising her hand up into the air and chanting a powerful spell that took everything out of her. A strong wave of energy flowed through the woods and through the town itself, a volatile curse spreading across the land they lived in. She shivered in turmoil as she finished the spell, feeling her body lose itself and perish as she freezes in place, tears of pain rolling down her cheeks before slowly stopping.
She had died, yes, but her magical curse lived in her stead, preserving her spirit as she roamed the aging town as a vengeful force. Throughout the centuries, she lingered on using her magic to influence the area within Leonardtown as her curse remained intact. As a spiritual force with incredible magical power, she gained a better connection to the animal spirits that roamed this realm, forming a sort of bond with them over time. She eventually even gained a companion in the form of a white dog, following her loyally throughout her time as a ghost. To this day, Leonardtown, now called Seymour Town, has been haunted by the curse that loomed over it despite how well it's developed as a city, the mystical force of Moll Dyer living on despite her body long lost...
However, the Throne of Heroes has other plans for the innocent monster.
Personality:
Moll is known by the legend as being a girl who has a grudge against humanity for shunning her from society, but she's not as cynical as most people think. She's actually a kind and meaningful woman who has a heart for humanity, as well as being very intelligent and well mannered. She was more of an introvert, but she didn't mind talking to other people and getting to know them. She was also sensitive and can get emotional when it comes to terrible things happening to her or her friends and loved ones, which is what eventually caused her to curse Leonardtown. She is not proud of what she had done years ago, and longs to do better with the help of her loving master.
Weapon of choice:
[spoil]Book of Shadows: A book of spells that she had been working on for years, constantly finding new spells to make her magic grow stronger. It carries a variety of magic techniques, from harmless and helpful to severely dangerous, and has an incredibly strong essence around it that Moll uses with her Noble Phantasms alongside her secondary tools.
Witch's Gloves: These are special gloves that she always wears, being an alternative to using her Book of Shadows. Embedded with eye-like gems that were manifested thanks to her book's magic, she can harness their powers to perform magic similar to the way she uses it with the book, although the spells will be slightly weaker when compared to using the book instead.
Noble Phantasm:
1) [Personal] Mors maledicite terrae (Voodoo Curse): This is a spiritual aura that covers her entire body and acts as reflection armor, but works in a more physical way. Any person who inflicts damage to her will be inflicted that same amount of damage, on the specific area where they injured her. However, this is temporary as this effect only lasts for a maximum of 4 posts, and needs to recharge before being used again. The recharge time is dependent on the number of posts that it was active. 3 posts of activity causes the phantasm to recharge for the next 3 posts, for example.
2) [Anti-Unit] Glacians vindictam ego retribuam (Freezing Vengeance): With this, she is able to manipulate the air and water around her to use the old art of ice magic, allowing her to blast ice crystals and powerful bursts of frost energy at her target. By default it is known to slow down the target's movements slightly as well as cause minor affliction due to the decrease in body temperature, but it can be potentially lethal if the victim is exposed for too long.
3) [Anti-Army] Antiqua Multis silva afflictionem (Forest of Ancient Torment): This is a magical force as powerful as the curse she placed upon Leonardtown all those years ago, allowing her to change her environment around her. With this, she causes a large forest of vine-covered trees to grow all around her and create a deep forest area, the weather itself changing because of her magic and making it snow harshly. This changes the temperature to what it would be in a cold winter's night, and while the environment is like this, she can magically control the trees and vines to her whim, ensnaring her enemies within the forest as well as using the cold temperatures to her advantage is using stronger versions of her ice spells against her opponents.
Skills:
Class Skills >
Item Construction (A): Using her magic, she's able to develop seeds and grow various plants to suit her needs, giving her access to whatever kind of naturally grown item, remedy or poison she needs as an ingredient in her mystical rituals or potions. If need be, she can use conjuration magic to manifest those items to her instead, but it's not as refined as her using the powers of nature to create these things.
Territory Creation (A): Using her manipulation of the many plants around her, she can create a hut or fortress for herself that's also a garden to harvest from as well as control them as a means of defense against invaders. This power is flexible and can lead to a variety of different defensive stances with her stronghold. The natural world is her domain and she's damn well going to utilize it to protect herself.
Personal Skills >
Class Skills >
Item Construction (A): Using her magic, she's able to develop seeds and grow various plants to suit her needs, giving her access to whatever kind of naturally grown item, remedy or poison she needs as an ingredient in her mystical rituals or potions. If need be, she can use conjuration magic to manifest those items to her instead, but it's not as refined as her using the powers of nature to create these things.
Territory Creation (A): Using her manipulation of the many plants around her, she can create a hut or fortress for herself that's also a garden to harvest from as well as control them as a means of defense against invaders. This power is flexible and can lead to a variety of different defensive stances with her stronghold. The natural world is her domain and she's damn well going to utilize it to protect herself.
Personal Skills >
Familiars (Animals / B):
As a woman tuned to the core of nature, she has many different familiars that visit her from time to time, both animals and animal spirits, from simple squirrels and rats to larger beings like wolves and bobcats, especially what appears to be a white dog that tends to appear and disappear to its leisure. This is Moll Dyer's best known ally, not known whether or not to be an actual dog or a dog spirit, not even by her. Aside from that, she can use her magic to summon a large number of familiars at a time, commanding them with her thoughts and letting them fight the best way they can, through mutual trust and independent survival instinct.
Independent Action (A+):
Being solitary as a mysteriously powerful witch to the point of taking pride in her independence even after she's returned, her magical strength allows her to remain active in the world even without having to return to her master for a recharge, for her magic allowed her presence to exist in the modern day as a variable force of nature long after she had passed away.
Inherent Wisdom (B):
Since she was a little girl, she's been tutored and lead through the many stages of learning magic through her mother as well as getting some advice and side-teachings from the fae that lived in Knockainey Hill. She's more than willing to teach her findings and tutor in the mystic arts to those who prove themselves to her, though even she still has some catching up to go with how much magic has changed over the many years she had passed.
Innocent Monster (B):
Despite everything she had done to help the people in the town she had lived in, Moll Dyer was consistently blamed for the many problems that plagued the people that lived there, as a witch. During the harshest time in their lives, the townsfolk drove her out of her home to die in the cold winter's night, causing her legendary curse. Throughout the years, she was feared as the malicious spiritual force that haunted the place she used to live in, her magical power only matched and even surpassed by few.
Medicine (A):
Throughout her years, she was known for her skills in medicine for her people, always working to expand her skills even after she had returned to the living world with her master's powers. She's very well practiced in medicinal healing and experimentation, using what she can with nature's many tools, herbs and ailments to provide various potions, powders and other items for use in healing.
Witchcraft (A+):
As a force that spread around the area that was marked by her curse, it was made apparent how intense her magic is. Powerful enough to influence the very environment around her and cause misfortune to those who do her wrong, her skills and knowledge in sorcery and the like are second to none, especially with her expertise in nature magic and the properties of using it. Though not as powerful as some of the strongest out there, her skills in blessings, curses, healing, divination and ritual magic are highly well practiced. Many different potions, remedies, magical trinkets and items can be crafted using the materials she collects from the various plants she grows and controls in many shapes and forms, her connection to the wilds strong with being able to initiate rituals on the fly should she need to with her book of shadows and mystical gloves in possession. Her magic was powerful enough to cause the infamous Curse of Leonardtown, a spell upon the whole widespread area that lasts even to this day, allowing her to influence the very buildings and forests it inhabits from beyond the grave.
As a woman tuned to the core of nature, she has many different familiars that visit her from time to time, both animals and animal spirits, from simple squirrels and rats to larger beings like wolves and bobcats, especially what appears to be a white dog that tends to appear and disappear to its leisure. This is Moll Dyer's best known ally, not known whether or not to be an actual dog or a dog spirit, not even by her. Aside from that, she can use her magic to summon a large number of familiars at a time, commanding them with her thoughts and letting them fight the best way they can, through mutual trust and independent survival instinct.
Independent Action (A+):
Being solitary as a mysteriously powerful witch to the point of taking pride in her independence even after she's returned, her magical strength allows her to remain active in the world even without having to return to her master for a recharge, for her magic allowed her presence to exist in the modern day as a variable force of nature long after she had passed away.
Inherent Wisdom (B):
Since she was a little girl, she's been tutored and lead through the many stages of learning magic through her mother as well as getting some advice and side-teachings from the fae that lived in Knockainey Hill. She's more than willing to teach her findings and tutor in the mystic arts to those who prove themselves to her, though even she still has some catching up to go with how much magic has changed over the many years she had passed.
Innocent Monster (B):
Despite everything she had done to help the people in the town she had lived in, Moll Dyer was consistently blamed for the many problems that plagued the people that lived there, as a witch. During the harshest time in their lives, the townsfolk drove her out of her home to die in the cold winter's night, causing her legendary curse. Throughout the years, she was feared as the malicious spiritual force that haunted the place she used to live in, her magical power only matched and even surpassed by few.
Medicine (A):
Throughout her years, she was known for her skills in medicine for her people, always working to expand her skills even after she had returned to the living world with her master's powers. She's very well practiced in medicinal healing and experimentation, using what she can with nature's many tools, herbs and ailments to provide various potions, powders and other items for use in healing.
Witchcraft (A+):
As a force that spread around the area that was marked by her curse, it was made apparent how intense her magic is. Powerful enough to influence the very environment around her and cause misfortune to those who do her wrong, her skills and knowledge in sorcery and the like are second to none, especially with her expertise in nature magic and the properties of using it. Though not as powerful as some of the strongest out there, her skills in blessings, curses, healing, divination and ritual magic are highly well practiced. Many different potions, remedies, magical trinkets and items can be crafted using the materials she collects from the various plants she grows and controls in many shapes and forms, her connection to the wilds strong with being able to initiate rituals on the fly should she need to with her book of shadows and mystical gloves in possession. Her magic was powerful enough to cause the infamous Curse of Leonardtown, a spell upon the whole widespread area that lasts even to this day, allowing her to influence the very buildings and forests it inhabits from beyond the grave.
Physical appearance: Picture optional, description mandatory
She is around 5'9" in height and about 154 lbs in weight, having normal white skin and long black hair that reaches down to her waist. She is slim and toned in figure with C-cup breasts, having sparkly violet eyes that glow a deep aqua color when she powers up the magic within her, along with her hair shifting from black to a snowy white as well.
Clothing and Armor:
Moll is known to have her special mage outfit, being a mix of brown, black, grey, gold and red coloring, well suited for combat. On the flip side, she has a casual wardrobe of clothing suited for social gatherings and personal hangouts, including her black top and bright pink long skirt.
Moll is known to have her special mage outfit, being a mix of brown, black, grey, gold and red coloring, well suited for combat. On the flip side, she has a casual wardrobe of clothing suited for social gatherings and personal hangouts, including her black top and bright pink long skirt.