Post by The Green Flame on Jul 22, 2023 2:02:33 GMT
General Information
Name: Vile
Alias:
Age: Unknown (Estimated at least 400)
Origin Game: Mega Man X
Homeland: The City
Faction: Krimzon Guard Robocorps (Former), Self-Aligned (Unfortunately Former), Wheatley Town (Current)
Gender: Male
History:
It’s difficult to trace just when exactly Vile came into being but if there’s one thing clear about him, it’s that his very existence is a time capsule to The Haven’s twilight years and just how quickly things spiraled out of control. With his influence over Haven steadily slipping due to the likes of The Process and Helghast, Baron Praxis commissioned multiple projects in his attempts at maintaining some semblance of control with one such project focused on bolstering the Krimzon Guard. Though the Guard had already utilized its own, personal Roboguards, Praxis was of the mind that a more sophisticated robot was necessary to further reverse their fortunes.
The answer to his needs came from none other than The Process itself. While some saw the potential in Project Sigma, others were increasingly wary of throwing their lot in with the wrong horse and so, sought an alliance with the Baron in exchange for their safety and knowledge. The end result of their discussions and research was a reploid, not unlike the ones conceived by Dr. Cain, but one built for the kind of activity the Krimzon Guard excelled at: War. Designated Vile, he was to serve at the forefront of the Guard’s enforcement and, true to Praxis’ wishes, he excelled at it. A good many would say he excelled too well.
Initially, Vile functioned exactly as advertised: A war machine that answered to the Baron’s will while utilizing the heavy-handed tactics the Guard were known for. But after several assignments, the reploid began going beyond his given orders and using his personal judgment to resolve disturbances in a way that only he saw fit: With enough violence and destruction that could turn areas into a disaster zone. This would’ve been acceptable (if inconvenient at times) had the Baron’s rivals been the sole recipient of the reploid’s ire but, more often than not, the Guard itself was caught in the crossfire with their territory seeing extensive damage.
For as corrupt and tyrannical as the Krimzon Guard were, there was one thing that mattered most: That they answered to Baron Praxis and Baron Praxis alone. At the end of the day, they were to enforce his will while stamping out any who resisted it without decimating everything Haven. A trump card that couldn’t adhere to such a basic directive was no trump card at all and so, on the Baron’s orders, he was locked up until the issue was corrected. However, it would quickly prove to be a temporary imprisonment as the Haven went through its biggest crisis yet, Sigma’s Revolution.
Project Sigma, what was to be The Process’ magnum opus, went haywire and took all of Haven with it. With the Guard already depleted by repeated clashes with rival factions and Haven itself on a crash course into self-destruction, Praxis needed to do something, anything to reverse his fortunes. Ultimately, he settled on reinstating Vile, this time at the head of the Guard’s Robocorps, their sole goal being Sigma’s elimination before things went too far. Vile chose to make a few key changes to that plan.
Faced with a Haven gripped by the anarchy of Sigma’s rebellion and racing to the bottom by the second, Vile dove head first into the playground of mayhem and took the Robocorps with him, effectively gutting the Guard at its most vulnerable and leaving Praxis to rot. In more ways than one, it played perfectly into Sigma’s machinations, the rogue Vile now on a warpath towards wherever the largest explosions could be found. Ironically, it still lead him to Sigma, now far and away aboard the Omega Station, attempting to make good on his escape. As fortune would have it, so were Praxis and what was left of his Krimzon Guard. It was a rather hostile reunion.
Firsthand accounts of what aboard Omega Station that day are few and far between, least of all because the events happened almost 500 years prior. What is known is that, at the end of the fighting, Sigma had escaped to parts unknown while the station itself wound up on a collision course with Haven, the impact alone flattening a third of the city. Praxis was killed, his prized Krimzon Guard decimated in the fighting and so too were the Robocorps with Vile himself managing to survive the crash albeit knocked out of commission. By a large margin the most catastrophic, man-made event in history, the survivors were quick to fill power vacuums and punish those responsible, least of all the many artificial lifeforms involved. For his own role in the uprising (which he never actually joined), Vile was sentenced to permanent stasis and would never see the light of day.
Right up until an incompetent personality core came knocking about with an offer he couldn’t refuse…
Drive: There is little that Vile truly desires outside of annihilating his opponents in the most spectacular way possible and even that is less of a goal and more how he simply operates. If there was one thing that truly roused his interest, it would be anyone who can provide him with a battle that pushes him to his limits and beyond.
Visuals
Image:
Visual Appearance: A humanoid-Reploid of moderate height and unknown weight (though it surely is on the higher side of things do his inbuilt weaponry), Vile is a male-Reploid whose actual features remain a mystery. With the exception of his legs above the knee, every limb is covered in armor tailored to his personal colors of white and purple with gold-trims and red-accents. His helmet notably has a T-Shaped visor that completely obscures his facial features though on occasion, a red glow resembling an eye has been observed emanating from within. Additionally, a single crimson ‘V’ is emblazoned on the center of the helmet’s forehead, as clear a sign as any of his own self-centeredness.
Clothing/Armor: Because Reploids are built from the ground-up as a ‘complete’ being, Vile’s visual appearance and armor are one and the same. At the bare-minimum, his helmet could be theoretically removed but as none have never witnessed it being removed, reports have been unable to verify whether or not a face lies beneath. The body armor itself is has no outstanding qualities beyond its color-scheme and the T-Shaped visor of the helmet.
Personality
Arrogant, selfish and predisposed to violence, Vile is among the most volatile occupants operating within WheatleyTown. Despite originally being designed as an enforcer of the Baron’s will, an irreparable flaw in his circuitry has led Vile to pursuing his targets with complete disregard for collateral damage, something that has led to a long list of reprimands and eventual incarceration (on more than one occasion at that). One would think that, after spending the past several hundred on ice, Vile would’ve learn to temper his impulses lest he end up back where he started.
Their assumption couldn’t be further off the mark. Even after being released on the condition of operating as one of WheatleyTown’s enforcers, the Reploid hasn’t shown the slightest inkling of remorse for his actions and, in some ways, has only gotten worse. With WheatleyTown at the lowest rung of the City and run by an incompetent eyeball, disproportionate violence was about the only thing worth respecting. And who was Vile to deny what he excelled at in spades?
Weapons/Items
From the very beginning, Vile was designed to be a machine for war and it shows in the various weapons that are built into his frame. From cannons and vulcans to grenades and flamethrowers, Vile’s potential as a weapon of destruction hits the ground running and is only poised to grow further.
Shoulder Cannon – A belt-fed, heavy-ordinance weapon attached to his back-mounted thruster pack, it folds over his right shoulder when in-use. The most iconic weapon in his loadout, it primarily fires energy projectiles but is also capable of firing both electric paralyzer rounds and a powerful laser for more focused destruction.
Vulcan –Likely the simplest of his weapons, the vulcans are machineguns mounted within each of Vile’s fingertips. While not especially powerful against the steel residents of the City, they do an excellent job at wearing foes down (or shredding the City’s softer residents).
Napalm Grenades – Stored in a compartment within Vile’s right knee, the Napalm Grenades are just that: Grenades that explode into napalm, dousing the immediate area in flames hot enough to rival magma and melt both man and machine alike.
Ride Armor – A towering mechanical armor once meant for construction and transportation projects, it eventually spawned variants developed for combat due to its immense strength and endurance. The most common model simply uses its fists to pulverize the enemy though there also exist those with drills, missile launchers and even flight. Vile’s personal model sports a dark-blue paint job and can exchange one (or both) of its fists for a gatling gun.
Abilities/Powers
Variable Weapon System - War always changes and Vile’s creators were keenly aware that, come what may, their creation would have to keep up with the times. By incorporating a variant of Doctor Light’s Variable Weapon System into Vile’s internal workings, the Reploid is capable of analyzing the battle data of dangerous individuals and use it to create a derivative of their signature technique. Though how the end product will always vary, they are all in the form of ordinance.
Emergency Acceleration System – Yet another system derived from the late Dr. Light’s work in robotics, it provides brief bursts of speed during Vile’s movement, allowing him to cross short distances in a single dash. Though it is most often used for emergency evasion, it can be combined with Vile’s back-mounted booster to attain heightened leaps and propel him forward like a robot-sized projectile (Read: Tackle).
Roleplay Sample
Vile hadn’t expected much after getting brought up to speed, his detainment leaving something of a three hundred year gap in knowledge, but what he learned nearly gave him a laughing fit. The vultures that stuffed him into stasis cobbled together a new society from Futuro’s ashes, whoever’s not in with the cool kids were slugging it out for scraps and Ground Zero became a no-man’s land for the organics that was somehow held together by an incompetent eyeball and no small amount of duct tape. Only thing that would’ve topped it is if he made the history books for his activities.
He had to hand it to the overbearing light sphere that roused him from his (unwilling) stasis: Were it him in the driver’s seat, he would’ve torched the AI core and called it a day. Hell, he might’ve even asked if anyone else wanted a crack at it…he still might.
As soon as the sphere cut him loose (without supervision), he had taken to whatever qualified as an armory and set about getting himself rearmed. A process that was as easy as it was nostalgic when the lights weren’t flickering or the doors jamming halfway but now that he had finished, he was getting the lay of this ‘Wheatley Town’ and what it had (or didn’t) to offer. Half-sane bots, mashed together infrastructure, elevators that either crashed years ago or didn’t work at all…Somehow, the place looked worse than the City did right after Omega fell and that it operated at all was a miracle only middle-management could conjure up.
“Now if only they could keep the lights on…”