Post by notdomino on Sept 28, 2023 6:46:01 GMT
General Information
Name: Oreland Worthy
Identity: WORTHY
Gender: Male
Age: Somewhere between 100-150 (he forgets)
Date of Birth: 12/25
Place of Origin: Canada
Occupation: Collector
Faction: The Menagerie
Appearance
Visual Appearance:
Physical Appearance: Worthy is a large man to say the least. In a way, he's transcended age, though mainly because of his quirk. His old age only identifiers are his large white beard and grey skin. By normal human standards, he is a giant, standing at 8 feet and weighing an athletic 300lbs. His hands and feet are still large even for his size and can dwarf most average-sized people. His eyes are emerald green and cast a devilishly brave stare onto anyone he looks at. He's incredibly sculpted and has some scars along his body.
Civilian Clothes: In most cases, Worthy wears a black cloak and torn robes underneath that. He wraps up his feet to give support the same way athletes and professional fighters compress their limbs for performance.
Hero Outfit:
On his hip he carries an axe, and over his shoulder a tree trunk.
Personality
Bad Habits:
A little too curious about everything.
Grandpappy style doting on people he cares about.
Finicky about what attracts his attention... -he's like a house cat in that way.
Goal: He's highly intrigued with the Menagerie and their schemes, subjecting himself to be a tool. His job is to collect resources for the group. His goal is have as much violent fun as he can before he passes, but who the hell knows when that may be?
General Personality: Oreland was once an unnaturally violent man. Age has calmed him down a lot and he's grown to follow his nose when it comes to things, places, and people that intrigue him. Despite only really looking out for himself, he's found himself at home in the menagerie. He is a fan of the peculiar just as much as he is a fan of the strong. Good findings nowadays are just as good as finding new opponents. He's likely to study something and bring it back to Weaver or Animus like an excited old hound. He's progressive in his efforts and sports a need for advancement. Perhaps it's age, but there are moments of completely blanking out. He won't really remember why he is somewhere, or who he is talking to or why they are even fighting... These grey moments are extremely short-lived as he always snaps out of them within a few seconds of losing his train of thought.
While being a titan of a man, he's warm, and cuddly. He'll scoop friends into a big hug without much thought, and remind them to exercise or take their vitamins. When he's not doting on others, he's in combat or collecting. On the battlefield, he's a joyous fellow. Missions are where he feels the most alive, typically expressing what a joy it is to feel young again. While it would make sense to take it easy, the more one gets to know Worthy, the more it's just easy to understand he does EVERYTHING at 100% effort: laugh, cry, fight, smile, struggle, and love. It's all done with everything he's got. While being an unnaturally old geezer, he lives life to the fullest. He's quite Worthy or his villain name, Worthy.
Personal Life
Mother: Trisha Worthy (Deceased, died during child birth. Quirk: Big Ma'am, a quirk that can transform the user into a giantess (12 feet tall.))
Father: Nigus Worthy (Deceased, Killed by his own son. Quirk: Stockpile)
Siblings: ... He killed them too...
Extended family: He killed them.
History:
Early Times
Mmmmm, it had been so long. So the villain scratched his head in an attempt to recall. It was well over a century ago, that's for sure. The clearest memory was trying to become the head of his villain family. Of course, nothing would ever be that easy. If they couldn't understand his vision, maybe they needed to go... The battle lasted almost two days, be he'd slaughtered every last one of them. This was back when he still went by Titan.
Tartarus
Worthy shuttered in the cold cell. He hadn't had any contact of another human being in so long. He'd almost forgotten what it felt like. The officers feared him, but not due to his quirk. They had specialized cells... They feared him because of his influence on the villains around him. Of his cell block, he was the eldest and most respected. In the few times, he was moved to a different cell, the villains would cheer him on, the same way civilians parade the Pillar of Justice. To be honest, he'd been in the jail so long, that many forgot why he was locked away in the first place. That was until the first big prison break. Chaos roared and officers were getting slaughtered by the overwhelming power of more and more villains being freed. The audible clink of his handcuffs alerted the geezer of his freedom. He looked at his hands, before slowly walking out of his cell.
"This way old timer!"
Some of the youngsters would lead him to the escape route. Idiots would take the highway back, while those who were able would either take to the skies or the ocean. Worthy took to the waters as an ice villain and created a pathway for success. Hmm what else happened? The geezer struggled to recall. Whatever, it was more than 80 years ago.
Menagerie
In recent years, he stumbled upon a group of mutants. He wasn't quite sure what their deal was, all he knew was this was a simple contract job. A scientist within the group had requested some extra organs to work on. An easy feat, Worthy would take to the nearest hospital with a freezer sitting on his shoulder. It took no time at all to gather the resources, and of course some idiot heroes would get in the way. But Worthy was a Titan amongst men. He'd make it back with close to no injuries. Weaver was pleased with the haul, and Animus was willing to give a few more contract jobs. "Let's not beat around the bush. If you feel like my services are of value here, I'll be more than happy to lend a hand. I specialize in collecting and delivery jobs. Well, if you need a hero killed, I guess I could do that too." He stroked his beard. Animus was a fine young lad, as was Weaver. The latter was incredibly smart, and the geezer found himself building a quality friendship with the scientist.
Since Weaver always needed materials, it meant he'd always have a job for Worthy. In all ways this relationship with the organization was beneficial. As he spent more time there, he'd earn the respect of his peers. As he went on more missions, he'd become more of a public threat. At this point, he was almost as infamous as he was in his prime. These whipper snappers helped Worthy feel young again! And for that, he'd aid them in whatever endeavor they embarked on.
Quirk
Name: Titan (stockpile)
Quirk Type: Emitter
Power: A developed version of his father's Stockpile quirk. Due to his size and power, the public named him Titan. It was his first villain name, and it at one point became what the man denoted his quirk to be. It was far superior to the original quirk anyway. Worthy is able to sap aura/stamina from living things and stockpile that power into his body via physical touch. When activated, a red aura will appear radiating from his body. When at capacity, his stomach will engorge as if possessing a glowing beer belly. When he stockpiles energy his body gains some enhanced toughness/durability and athleticism. The way to dispense this energy is by embedding it into weaponry and his own attacks. These activities drain him of his stockpile and defense, thus starting the vicious cycle over again, having to drain foes.
Supermoves:
Heavy Snore- Yes... he can fuel himself, but only if he forces his body to shut down momentarily. By shutting down, Worthy can stockpile energy without an external source. This does leave him to be an open target, and he will not wake up until fully fueled. This will take 1 post to activate, 1 post to charge, and 1 post to get acclimated to the newly acquired energy due to quirk burn out.
Draining Punch- A violent punch that smashes his fist into a foe whilst stealing their stamina/aura.
Worthy Guard- A defensive stance ready and primed to pull tiny bits of stamina as an enemy tries to back him into a corner.
Max Drain, Siphon- His most dangerous drain. It's only possible if he's already been enhanced with some stockpiled aura. With this ability, the user can create an inhale so powerful that it whips up a vortex of wind. This allows for some distance drain while also subjecting enemies to a short-lived tornado/wind funnel. If too much energy gets siphoned, it will require 1 post to get acclimated to the newly acquired energy due to quirk burn out.
Worthy Bomb- An ejection of stored energy from a haymaker punch. With an eruption of red energy, the blast range can extend up to five meters.
Weapon Enhancement- His axe can be thrown at greater speeds, or collapse things with enhanced striking. His tree will grow much harder for defense, or be used as a damage-dealing, crater-causing club/hammer.
Max Dispense, Belly Buster- Slamming his palm into his stomach, Worthy will spew a ball of raw stored energy with the same level of wind force used in Siphon. This projectile moves incredibly fast and creates massive destruction upon impact. Just the act of spitting one of these out causes a shockwave around him. This expends up the most energy out of all his techniques because it ejects the energy in it's purest form.
Drawbacks:
The whole point of a stockpile is to reach full capacity and inflict damage. Notably, if he reaches full capacity, this means he's at his most destructive, BUT it also means he cannot drain from a foe at this time.
It's incredibly easy to tell when he is using his ability via the red aura he exudes.
He's great at wars of attrition, but the necessity to Stockpile energy makes him a slow starter in most fights.
Specialty moves like Siphon and Heavy Snore should be used extremely carefully as it's a high-risk high reward. If he takes in too much energy too quickly there is a 1 post-delay before he can begin using his quirk again. He'll be at full capacity, but his body just needs a moment to understand what the hell just happened, and why it's gotten so full so fast.
He HAS to dispense the energy. He cannot keep stockpiled energy inside of him forever. It's technically a foreign object in his body, and he can actually get poisoning symptoms if he doesn't dispense or exert the energy.
Fighting Style: While one could simply call him a brawler, he's lived long enough to learn almost all aspects of battle. Worthy is a vet through and through, and only the Worthy should fight him. His big body, and athleticism let him land heavy blows, throws, and slams. His quirk allows him to bully enemies into submission as he will almost always have the better stamina. He's known as a collector for a reason, he typically will fight until a foe passes out so he can bring them to Animus, and other Menagerie leaders. As it comes to his level as a tactician, he fully understands he can't face every kind of foe. With that, he is a master of prioritizing targets and picking apart the enemy force when he has to deal with a group. He makes for a great main fighter, or a compensator for more niche allies. Once he understands his role in a fight or mission, he will stick to it, and always make an effort to complete the mission. As for killing or incapaciting... it depends on the mission... as well as his mood.