Post by BijuuGuy on Nov 29, 2023 19:35:34 GMT
"Keelah Se'Lai."
General Information
Full Name:
Saeha'Janear vas Saajol
Codename Or Alias:
Sparks, The Machinist
Anonymity:
Saeha is a Green Lantern in a sea of thousands. So despite being naturally known by entities in her own sector and some other Lanterns, she wouldn't have trouble slipping into the background if needed. Perhaps the thing she is most known for, is the circumstance of her origins as well as what happened to her homeworld.
Gender:
Female
Race:
Alien - Quarian
Age:
29
Place Of Birth:
The Migrant Fleet
Occupation/Status:
Green Lantern of Sector #112
Alignment:
Hero
Factions:
Green Lantern Corps
Canon Or Original?:
Original
“Please, I’m a quarian. Give me a chunk of scrap metal, a circuit board, and some dark matter, and I’ll have it making precision jumps.”
Powers/Abilities:
Indomitable Will
An obvious prerequisite for all Green Lanterns, Saeha possesses incredible willpower. Saeha will stand strong against seemingly overwhelming odds, doing all she is able to overcome obstacles and reach her goals. A majority of her willpower stems from the loss of her homeworld and Saeha's continued quest to eventually liberate it.
Mechanical Engineering/Tech Expert/Robotics Prodigy
Even before her race's exile, Saeha showed incredible promise in all things mechanical. Despite her continued skepticism towards artificial intelligence (an amusing observation knowing the Lantern Rings), she knows the ins an outs of how AI functions to a great degree. The same goes for her expertise in the more standard mechanical practices, like ships and other technology. With her knowledge and skill, Saeha can easily make a functioning engine from next to nothing. When not on mission or patrol, she is often found tinkering with any and all mechanical components she can find. Since the Quarians adapted to their newfound nomadic lifestyle, they've also become experts in dismantling and manipulating technology to a great degree. Not to say that Saeha is an expert hacker, but there are few systems or pieces of tech she cannot either get through or understand in a short period of time. She often employs personal drones and the like to aid in whatever she's doing, whether they're constructs or not (she prefers to build them herself when she can).
Resourcefulness/Intuition
Living aboard the Migrant Fleet forced practically all Quarians to become expert scavengers, using scraps that others would throw away and repurposing them into something highly effective. That carries over to Saeha's problem-solving skills, allowing her to get out of tight situations even without the aid of her ring, by simply adapting to the environment and using what she can. She is a bright mind that most would want in their corner during dire situations.
Hand-to-Hand Combatant (Adept)
While combat situations typically have Saeha use the capabilities of her ring, she has enough training in physical combat to enable her to hold her own for a while. However, even with her suit being reinforced to withstand more damage and be less susceptible to tear, her compromised immune system still means she can't over-exert herself in that manner for too long without the aid of the ring.
Weaponry
A skill Saeha purposefully honed in order to be better prepared for combat, she is adept in a variety of weapons. The standard firearms apply, though she has a particular preference toward close-quarters weapons, like shotguns.
Weapons/Items:
Green Lantern Power Ring
A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The rings are supported by a highly advanced AI within each ring, comprising of the Lantern Ring network. The rings use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum. The ring can also create fields of force formed from an unknown energy that is bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user. In theory, the rings can do almost anything, as long as the users willpower and imagination are sufficient. With the ring, a Lantern gains access to a myriad of abilities.
Energy Projection
The ring can be used to fire blasts of Oan energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of the will of the user. If the user wishes, they can alter the form of the blasts.
Energy Construct Creation
The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs are made out of bright green energy, which is a tangible form of pure willpower, and they exist only as long as a Green Lantern is fueling it with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality. Saeha's constructs are typically of a very mechanical nature, boasting a variety of individual components clearly visible within the overall construction. As such, some of her constructs can seem "messy" and seemingly put together haphazardly, sometimes managing to fool her opponents into thinking that she hasn't conjured anything useful at all.
Will Empowerment
Emerald power rings can be further magnified by the amount of will a user possesses. A wielder can not only ascertain incredible strength if their will is strong enough, but the strongest of wills also acts as a surrogate means of recharging; and in some cases, supercharging their power ring in case they are low on energy at the time. The only drawback being if their will is too strong, the ring may explode, taking the wearer with it.
Force Field
The ring can create various force fields of various sizes and shapes to protect Saeha and others around her. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting her from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to Saeha's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, Saeha could use the ring as her sole source of life support.
Superhuman Strength
While not super strength of the conventional sense, Saeha, while using constructs created by the ring becomes capable of lifting/moving tremendous weights far heavier than 100 tons with little effort.
Phasing
The Power Ring allows the wearer to pass through certain solid objects such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's willpower and the density of the object's molecular structure.
Environmental Playback
Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacra. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.
Invisibility and Light Refraction
Saeha can render herself invisible by willing the ring to bend light waves around her form, as well as that of the power ring.
Energy Twin
The power ring allows Saeha to create an "energy twin" of herself that can travel at far greater speeds than that of her physical form. While the energy twin is active the ring wielder remains motionless, her life force is needed to guide the energy twin. The energy twin can not alter its surroundings and may only be perceived by the Guardians or another ring wielder as a green, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Green Lantern. As a rule, Saeha can not create actual, independent duplicates of herself, as the power ring cannot create life.
Energy Absorption
The ring can absorb and store other energies. Doing so does not replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.
Flight
By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around their body. Towing others, usually within a bubble, Saeha's speed is limited to the twice the speed of sound or 1440 mph. In space, Green Lantern's speed can be significantly greater and has been known to approach 99% of light speed in normal space. Flight has been shown to be velocities far exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.
Wormholes and Spatial Warps
The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. The Guardians have established a network of wormholes throughout the universe, all of which require a ring of power to enter and approval from the Guardians, depending on the destination.
Limited Cellular Regeneration
The ring has an ability to heal physical injuries, Saeha can use the ring to repair injuries in herself or others. The extent of this is limited to, again, the user's willpower, though even then, fatal wounds are beyond the scope of the ring. Regenerating limbs is possible, if there is time to spare, as such injures take up to two days to fully regenerate. Certain organs can also be healed from damage, the effectiveness of which depends on the severity of the injury. The ring needs an organ to still have some form left to work off of. The ring's own power supply often isn't enough to fully heal injuries of such degree, however.
Electromagnetic Scanning
The ring has a wide range of detection abilities based on the imagination of the user. If Saeha can conceive of it, she can probably detect it. Magical effects like clairvoyance seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, radar, television, infrared, ultraviolet, microwave, and high frequency band communications.
Galactic Encyclopedia
Rings worn by the Corps function as references for their users. Having the vast knowledge of the Book of Oa to draw upon, each ring functions as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Green Lanterns. The rings also serve as a repository of adventures had by the Green Lantern and these mission reports were stored in the Prime Battery on Oa for review and training.
Universal Translator
Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why the Guardians added a translation system to the power ring. The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations. Complications arise when a frame of reference for translation is not available. That requires prolonged contact with the alien being or race for the ring to create a database for the language and it can afterwards begin effectively translating.
Material Alteration
The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps' symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-circle" to describe a rookie Lantern. Since Saeha's enviro-suit is more than just a tool for keeping her alive, she tends to only make small adjustments to it, primarily to fool those who might know her, into thinking she's another Quarian entirely.
Ring Duplication
Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. While the thought of an unauthorized person getting a hold of a power ring and making duplicates for nefarious purposes isn't unheard of and always a possibility, their ability to inflict damage is limited because each duplicate still requires to be recharged by a personal power battery.
Emergency Beacon
When in distress, Saeha can use her power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
Homing Beacon
A homing beacon in the power ring can lead one Green Lantern to another. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others.
Mind Alteration
Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. Green Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Green Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from psionic attack. While the latter application of this ability is useful and often strongly suggested, Saeha isn't a particular fan of its initial intended use.
Security Protocol
The rings can be programmed. They are coded to the wearer to make them unusable if stolen. The ring will refuse to take an action that would kill a being unless they are on Oa or with permission. The rings have a lethal force limitation on by default, only able to be removed by the Guardians themselves or through a strenuous process by those gifted and extensively knowledgeable in how the rings function.
Preset Conditions
Commands can be stored in the ring to be executed at a later date even if the bearer is not wearing the ring. Essentially a timer function, the user can, for example, create contingencies for themselves, should they be compromised.
Thought Relay
Otherwise known as a telepathic link. This can be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations. Saeha can also use this ability when her ring isn't directly on her, as it still works at short distances, but its effectiveness is considerably lesser when compared with a user wearing it on her finger.
The ring can be used to fire blasts of Oan energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of the will of the user. If the user wishes, they can alter the form of the blasts.
Energy Construct Creation
The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs are made out of bright green energy, which is a tangible form of pure willpower, and they exist only as long as a Green Lantern is fueling it with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality. Saeha's constructs are typically of a very mechanical nature, boasting a variety of individual components clearly visible within the overall construction. As such, some of her constructs can seem "messy" and seemingly put together haphazardly, sometimes managing to fool her opponents into thinking that she hasn't conjured anything useful at all.
Will Empowerment
Emerald power rings can be further magnified by the amount of will a user possesses. A wielder can not only ascertain incredible strength if their will is strong enough, but the strongest of wills also acts as a surrogate means of recharging; and in some cases, supercharging their power ring in case they are low on energy at the time. The only drawback being if their will is too strong, the ring may explode, taking the wearer with it.
Force Field
The ring can create various force fields of various sizes and shapes to protect Saeha and others around her. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting her from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to Saeha's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, Saeha could use the ring as her sole source of life support.
Superhuman Strength
While not super strength of the conventional sense, Saeha, while using constructs created by the ring becomes capable of lifting/moving tremendous weights far heavier than 100 tons with little effort.
Phasing
The Power Ring allows the wearer to pass through certain solid objects such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's willpower and the density of the object's molecular structure.
Environmental Playback
Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacra. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.
Invisibility and Light Refraction
Saeha can render herself invisible by willing the ring to bend light waves around her form, as well as that of the power ring.
Energy Twin
The power ring allows Saeha to create an "energy twin" of herself that can travel at far greater speeds than that of her physical form. While the energy twin is active the ring wielder remains motionless, her life force is needed to guide the energy twin. The energy twin can not alter its surroundings and may only be perceived by the Guardians or another ring wielder as a green, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Green Lantern. As a rule, Saeha can not create actual, independent duplicates of herself, as the power ring cannot create life.
Energy Absorption
The ring can absorb and store other energies. Doing so does not replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.
Flight
By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around their body. Towing others, usually within a bubble, Saeha's speed is limited to the twice the speed of sound or 1440 mph. In space, Green Lantern's speed can be significantly greater and has been known to approach 99% of light speed in normal space. Flight has been shown to be velocities far exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.
Wormholes and Spatial Warps
The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. The Guardians have established a network of wormholes throughout the universe, all of which require a ring of power to enter and approval from the Guardians, depending on the destination.
Limited Cellular Regeneration
The ring has an ability to heal physical injuries, Saeha can use the ring to repair injuries in herself or others. The extent of this is limited to, again, the user's willpower, though even then, fatal wounds are beyond the scope of the ring. Regenerating limbs is possible, if there is time to spare, as such injures take up to two days to fully regenerate. Certain organs can also be healed from damage, the effectiveness of which depends on the severity of the injury. The ring needs an organ to still have some form left to work off of. The ring's own power supply often isn't enough to fully heal injuries of such degree, however.
Electromagnetic Scanning
The ring has a wide range of detection abilities based on the imagination of the user. If Saeha can conceive of it, she can probably detect it. Magical effects like clairvoyance seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, radar, television, infrared, ultraviolet, microwave, and high frequency band communications.
Galactic Encyclopedia
Rings worn by the Corps function as references for their users. Having the vast knowledge of the Book of Oa to draw upon, each ring functions as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Green Lanterns. The rings also serve as a repository of adventures had by the Green Lantern and these mission reports were stored in the Prime Battery on Oa for review and training.
Universal Translator
Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why the Guardians added a translation system to the power ring. The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations. Complications arise when a frame of reference for translation is not available. That requires prolonged contact with the alien being or race for the ring to create a database for the language and it can afterwards begin effectively translating.
Material Alteration
The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps' symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-circle" to describe a rookie Lantern. Since Saeha's enviro-suit is more than just a tool for keeping her alive, she tends to only make small adjustments to it, primarily to fool those who might know her, into thinking she's another Quarian entirely.
Ring Duplication
Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. While the thought of an unauthorized person getting a hold of a power ring and making duplicates for nefarious purposes isn't unheard of and always a possibility, their ability to inflict damage is limited because each duplicate still requires to be recharged by a personal power battery.
Emergency Beacon
When in distress, Saeha can use her power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
Homing Beacon
A homing beacon in the power ring can lead one Green Lantern to another. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others.
Mind Alteration
Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. Green Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Green Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from psionic attack. While the latter application of this ability is useful and often strongly suggested, Saeha isn't a particular fan of its initial intended use.
Security Protocol
The rings can be programmed. They are coded to the wearer to make them unusable if stolen. The ring will refuse to take an action that would kill a being unless they are on Oa or with permission. The rings have a lethal force limitation on by default, only able to be removed by the Guardians themselves or through a strenuous process by those gifted and extensively knowledgeable in how the rings function.
Preset Conditions
Commands can be stored in the ring to be executed at a later date even if the bearer is not wearing the ring. Essentially a timer function, the user can, for example, create contingencies for themselves, should they be compromised.
Thought Relay
Otherwise known as a telepathic link. This can be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations. Saeha can also use this ability when her ring isn't directly on her, as it still works at short distances, but its effectiveness is considerably lesser when compared with a user wearing it on her finger.
"At least you can dress up. What can I do? I'm already wearing my two sexiest belts!"
Appearance
Image:
Physical Appearance:
While a Quarian's true physical appearance is difficult to describe for most, with them always being inside their suits, there are still several notable characteristics to note. Saeha herself is a Quarian with modest proportions. She stands at around 5'9", with a fairly light frame that makes her quite nimble and swift. Quarians are largely humanoid in appearance, with perhaps their most notable distinctive features being their three thick fingers on both hands, which consist of a thumb, an index finger and a long finger (similar to middle fingers for humans). Their feet follow a similar principle, with three toes on each foot. Along with this, Quarians' legs are bowed backwards significantly. With the exception of their eyes, that can see into the ultraviolet end of the spectrum, Quarians' facial features are strikingly similar to humans. Should anyone see Saeha with her mask off, they would see that her skin is similar in tone to a lightly tanned human with some gray hues. Saeha's eyes are strikingly light, with her irises only slightly differing from the white of the eye. Her hair is also similar to those of humans, being dark brown in colour, though most would think she didn't have any, since there isn't an inkling of hair to be seen when wearing the suit.
Aside from their noticeable alien features, the most distinguishing feature of Quarian biology is their weak immune system, compounded by centuries of living in sterile environments. Quarian immune systems have always been relatively weak, as pathogenic microbes were comparatively rare in their homeworld's biosphere. Furthermore, what few viruses and other microbes were native to their homeworld were often at least partly beneficial to them, giving them a symbiotic relationship with their environment. After living aboard the Migrant Fleet for generations, the quarians' immune systems have atrophied further still due to the years in the sterile environment of the Migrant Fleet. As such, quarians are given various vaccinations and immunizations to help ward off disease.
In addition to their other necessities, Quarians are a dextro-protein species of reverse chirality from other species like humans. The food of levo-protein races such as humans is at best inedible and at worst poisonous, most likely triggering a dangerous allergic reaction. Quarians who want to taste something (other than the refined edible paste issued to all who leave on their Pilgrimage) can eat specially purified cuisine, usually specified by them wherever they choose or have to eat. The typical Quarian diet is vegan, as livestock were found to possess an inefficient resource-to-calorie ratio when stored on the Migrant Fleet.
A Quarian's lifespan is roughly equal to a human's, but is prone to be less if infection breaks into the suit.
Clothing And Armor:
As a result of their compromised immune systems, all Quarians by necessity dress in highly sophisticated enviro-suits, to protect them from disease or infection if they are injured. Their suits can be compartmentalized in the event of a tear or similar breach to prevent the spread of contaminants (similar to a ship sealing off bulkheads in the event of a hull breach). Along with their suits, Quarians also have extensive cybernetic augmentations integrated into their bodies, though those are largely medical in purpose. Quarians prefer the safety of their suits even in clean environments and are reluctant to remove them without a good reason.
A Quarian who wishes to remove their suit must take antibiotics, immuno-boosters, herbal supplements, or the like in order to do so safely, and even then there are inherent risks. As a result, physical acts of affection are difficult for Quarians, even for the purposes of reproduction. Ships in the Migrant Fleet often contain "clean rooms" where Quarians can give birth or undergo medical procedures in relative safety, though there are always risks. The most intimate thing Quarians can do is link their suit environments. However, doing so guarantees a Quarian will get sick, although they will usually adapt over time.
Having lived in their suits for so long, they've become a part of their culture. Being fitted with their first suit is seen as a rite of passage. Few rarely change their suits, only alter them to reflect their passage into adulthood or a major life event. In Saeha's case, her suit now reflects her being a Green Lantern. Even then, her suit is less vividly green as is often the case with other Lanterns. Her mask is the most prominent in regards to that. The Lantern logo is located on the buckle of her belt. Unlike many other Lanterns, Saeha doesn't change the appearance of her suit unless necessary.
"They said it couldn't be done. Then again, that's said about a lot of things we do."
Personality
Sexual Orientation:
Bisexual
General Personality:
Saeha'Janear vas Saajol is a fundamentally curious Quarian. Her nature has lead her to an immense drive to learn and understand the world around her and the forces that manipulate it. As well as what actually makes the world and its machinations tick. It’s a clear connection to her intuition when it comes to technology or really anything that can be picked apart to see how it functions. She seeks understanding for most things and people, even if such understanding doesn’t seem to exist. This is driven by the tragic fate of her people and trying to find some semblance of reason as to why such a thing happened.
Her endless curiosity couples well with Saeha’s fairly bright nature. She enjoys being around people, taking in their personalities, culture, and quirks. While a bit awkward in her encounters with people she likes, Saeha still manages to remain in good spirits and on good terms for most of the time. Her sense of humor could be described as sincere. It’s finding joy in the small things that really tends to define her. Brightness and optimism are parts of her that she had to develop, however. Cynicism is always beneath those emotions, looking for a way to emerge again. It was simple to adapt the dour nature of her people when most of them were exiled, unsure of their future. Yet Saeha grew to understand that not all was lost. They weren’t extinct and they weren’t about to give up on their people. Which is why she cultivated the blossoming of her positivity to combat the cynicism. Even still, there are moments when that bursts forth, especially during situations that she feels responsible for.
Responsibility is something Saeha holds close. She is a firm believer in owning up to your actions and decisions, whether right or wrong. She tries to keep a solid moral compass in a world where the line between good and evil is indefinitely blurred. But she knows that she is fighting for the right cause. She gladly takes responsibility when called upon and knows when to ask for help.
Saeha is also a scrappy one. Her drive to protect and stand for what she believes in are powerful. It also causes her to fervently combat decisions that may undermine that. It, naturally, extends to the people she cares about. And even to those who may not perhaps deserve such a defense. Saeha’s motivation to strive for fairness is noticed among most she meets. Some call her naïve because of it. She believes that it’s easier to condemn someone than it is to try and understand them. But it really and truly extends to the causes and people she fights for. So much so that Saeha isn’t afraid to dole out punches if needed.
That being said, Saeha’s penchant for combat is ironically middling, considering her skills. Despite being impressively capable in high-tension combat situations, she often takes the role of the defender. It’s not that she doesn’t see combat as ineffective means, rather she tries to find any other option to end a conflict that doesn’t result in more lives being lost. Granted, it is a difficult ideology to maintain, knowing the forces at play in the universe she has sworn to protect.
The final notable part of Saeha is her desire to fit in. Everything else is a combination of that one aspect. Since there are few Quarians throughout the universe, Saeha is a fairly rare sight. It makes it easy to seclude and point her out from the rest of the crowd. There is a constant inner conflict taking place. Whether she should try to truly assimilate or simply stay true to who she is. Recently, Saeha has come to the conclusion that she can do both. How? She’s not entirely sure yet, but she knows that it isn’t impossible. The universe is a vast place, there ought to be room for someone like her.
Face/Voice:
Ash Sroka
Anything Else:
Sahea’s extensive and vital dietary restrictions mean that she can only eat food specifically made for Quarians. While it is something that is difficult to come by outside the Migrant Fleet, she has knowledge on how to prepare such meals herself, as well as most places being well-equipped enough that she can always order something custom made.
A similar approach is taken whenever she consumes alcohol. Though that is a bit more lenient, Saeha still takes precautions when indulging. That is much simpler than people expect, however. Most of the time, her suit does the work for her in filtering out harmful bacteria and the like. Saeha is largely just required to drink anything through a straw.
“The Pilgrimage proves we are willing to give of ourselves for the greater good. What does it say about me if I turn my back on this?”
Character's History
Siblings:
N/A
Mother:
Ven'Janear vas Rayya
Father:
Rael'Janear vas Rayya
Other Family:
Shala'Raan vas Tonbay (Aunt)
History:
Does this unit have a soul?
The story of the Quarian exile is one that has transcended into myth. While a plethora of versions exist, only a handful of living Quarians still know what truly transpired during that period. The rest are told a palatable version of the truth.
The story portrays the Quarians as a once prosperous people, living on the arid planet Rannoch, their penchant for technology and artificial intelligence a staple among them. Their thirst for pushing those boundaries near limitless. Yet with pushing boundaries came an almost inevitable hubris. The creation of the Geth was seen as a logical step in their advancement. Created to be laborers and tools of war, the Quarians kept their programming on the level of a simple virtual intelligence. However, over time, they reprogrammed the Geth to perform more increasingly complex tasks. This lead the Geth to develop their own neural network. A hive mind, to put it deceptively simply. As such, they gradually gained true artificial intelligence status and soon after, sentience. This had the Quarian government on a planet-wide alert, ordering the immediate termination of any and all Geth.
Coming as an unforeseen surprise to the Quarians, the Geth had been much more advanced than they expected for a while now. Revolution was knocking at their door. The Morning War was the culmination of the Quarians’ conflict with the Geth, leading to most of the planet’s natives to flee aboard their countless starships. The others that were left behind, were either killed or enslaved. The remainder of the Quarian race was now a nomadic people, without a true home, except for the Migrant Fleet. One day, the people aim to take back their homeworld and rise into prosperity once again.
That is where the official story ends. Details of the truth are known to only a few Quarians, while the rest either look to the future, in the hopes of finding a new homeworld or still cling on to the hope of retaking Rannoch. The truth is out there, but can they handle the truth?
Trials and Tribulations
Word reached many of the Quarians on their Pilgrimage, a rite of passage, who then reevaluated their efforts, in order to bring back something that could possible save their people. Most of them immediately set their return journey to the Flotilla. Several of these Quarians returned with agricultural knowledge or technology assisting that. Others brought specific skillsets to quell a possible worse disaster, should all else fail. Because of the exemplary actions of the young Quarians and the necessary, rapid advancements made aboard the Fleet, the Quarian people saw a return to their prosperity. As much as that could be said for a nomadic people with indefinitely limited resources.
Saeha’s father, Rael’Janear, was instrumental in refining gene sequencing in agricultural subjects, essentially giving them a way to find and eliminate harmful ailments in plants before they have a chance to emerge. It was later used to boost the immune systems of the Quarians themselves, albeit to a lesser degree. As such, Rael was given a position on the Admiralty Board and his family was the first to be given permission to have a child. For a period, the Quarians lifted their strict rule of one child per family.
So when Saeha’Janear was born, it was indeed an event. Festivities aboard the Rayya lasted for several days. Soon after, other vessels followed suit, celebrating their own new little ones. Crisis averted. Though the Migrant Fleet was always in a state of crisis one way or another. It was their way of life. Few understood it and the Quarians mostly kept to themselves.
Saeha’s childhood was much like any other Quarian’s. Being a race who had to prioritize survival, her life was dedicated to the development of any and all skills that would benefit the Flotilla as a whole. This meant following his parents most of the time, being under their wings, absorbing their knowledge. Since both Rael and Ven were affiliated with the government, Saeha was occasionally taken along on some assignments aboard the other vessels. She became intimate with the inner workings of the Fleet fairly quickly, discovering her talent and enjoyment of tinkering with anything mechanical/technological.
Saeha was also frequently by the side of her aunt Shala’Raan vas Tonbay, learning the ropes on their government and how their people functioned as a society aboard 50 000 starships. Saeha’s childhood was filled with learning, all in the name of the Fleet’s survival. And yet, even with those necessities, Saeha was shown the beauty of the universe and the marvels it hid. Ven was particularly fond of the outside world and the other races they occasionally came across. It was perhaps most instrumental in shaping Saeha’s yearning to understand what surrounded her.
The Lie
Saeha became increasingly more curious about the history of her people. She especially wanted to find out more about the Geth. How they functioned? How they happened to evolve much faster than the Quarians themselves realized? Why are they still so feared even after all these years? The answers she got from various sources were similar. All adhering to the stories they themselves had been told. The relative myth of Rannoch had become their new founding origin. Saeha herself grew disdained towards the Geth, while at the same time blaming her ancestors for being so careless in the pursuit of technological advancement.
Then she met the anxious and paranoid, but brilliant Prazza vas Moreh.
Prazza had recently returned from his Pilgrimage when he met Saeha. The two became fast friends, bonding over their shared enjoyment of tinkering. Prazza’s mind was unlike anything she had ever seen, however. Lightning fast, holding who knows how much knowledge. It was also a burden. As a child, Prazza demonstrated his aptitude towards computers, often hacking government databases in his leisure time. He was never caught, but the Admiralty Board suspected him nonetheless. The information he found, he discarded at first. Yet when he went on his Pilgrimage, his perspective changed. Prazza became paranoid of what he knew, despite not having any clear proof. But people in the universe talked. Stories were shared. Speculations. Yet Prazza knew. He had become privy to the truth. When he returned to the Fleet, he was conflicted on whether to share his knowledge or not.
Saeha asked about this truth. What was so damning that it would drive the young man to such a state? Prazza’s answer was brief, but confirmed Saeha’s own suspicions she had held for so long:
The story of Rannoch was a lie.
Over time, the two met semi-frequently. Prazza knew he was being monitored, at least to some degree. Saeha needed to know more. So he shared what he knew. That the Geth indeed developed sentience, but it was the why and how that mattered. Prazza uttered the name “Vril” and told Saeha the rest. Even he didn’t know everything, but stated that the myth of Rannoch was more widely known than they thought. As was the name he uttered. Vril was more commonly known to the wider universe as Brainiac. A confession of knowledge damning enough, it still wasn’t enough to bring forward to the Admiralty Board. Prazza’s knowledge of the rest was muddled, piecing together small bits of information that revealed more speculation, still needing proper proof.
For Saeha, that was enough. Knowing that the fate of her people was more complicated didn’t exactly help matters. Prazza’s paranoia didn’t stop there, however. He was certain that Brainiac was after the rest of the Quarians. He didn’t know what he did to those left behind on Rannoch, but he was sure that none of them were safe as long as he was alive. Saeha’s belief in Prazza’s stories began to wane somewhat, seemingly going into the realm of the unreasonable. However, she saw how frightened the young man was and did her best to try and get him back to a relative state of normalcy.
With this uncertainty taking root within her, Saeha began to question much more about what she saw and knew. Yet she still sought understanding. It was perhaps why she was now at the perfect age and state of mind to embark on her Pilgrimage. A rite of passage into adulthood that every Quarian must undertake. They were to venture into the wider universe, learning as much as possible about life outside the Fleet, other races, and eventually return with something that benefited the Fleet as a whole. Each Pilgrimage departure was an event. The Quarians being a tight-knit community, people showed up in droves to see Saeha off. Offering gifts and anything else useful that would aid her during the journey.
For the Flotilla
Despite him being both known among some in the wider universe, he was still shrouded in mystery. Too many turned Saeha away when she proposed those questions, afraid like Prazza. A veritable boogeyman.
The arduous journey found Saeha in Knowhere at one point. A place of astounding wonder, a true melting pot. She had never seen so many different people in the same place at once. It was a marvel. Knowhere was the place she stayed the longest, easily finding jobs fitting of her skillset to make a living. Time became a blur, as Saeha became more accustomed to the freedom of Knowhere than the restricted halls of the Flotilla. She did admit that she missed the engine humming though. But the liveliness of the station filled her with life. But she didn’t forget her real mission. At that point, the Quarian had more than enough to bring back to the Fleet. So she doubled her efforts on Brainiac. In an unexpected twist of fate, Saeha came across the dead body of a Geth in her workplace. The Fleet had encountered them before, however rarely. Typically during scavenging missions or when the odd chance of a seemingly habitable planet reared its head. Almost as if the Geth were following them, keeping tabs. This one was as decommissioned as it could’ve been. Saeha had dispatched a few herself during such aforementioned missions just before her Pilgrimage. In fact, almost all Quarians were taught the inner workings of the Geth.
Curiosity got the better of her, as she tapped into its memory banks, trying to see what it was doing and how it got to Knowhere. While Geth language was foreign to the Quarians, she used its video feed and decipherable commands from its memory core to see that it had been to a nearby planet. She couldn’t parse why they were there, the group of Geth soon being gunned down by mercenaries. This one and a few others were taken with the group to Knowhere, likely to scrap them for parts. It yielded little useful information, until Saeha noticed an unfamiliar piece of code within it. Barely noticeable, yet easily separated by those with the know-how. Knowing the Geth as well as she did, it was a logical deduction that this piece of behavioral code wasn’t part of their original programming.
Finally, a lead.
Needing more confirmation, Saeha contacted her father out of desperation. A naïve move on her part, being blinded by her drive to understand. She told Rael everything she knew, begging him to keep it quiet. The father complied, seeing as it was all still relative speculation. Saeha dismantled the Geth, sending parts back to the Flotilla secretly, piecemeal. Rael confirmed what she found was unorthodox, needing to look more into the matter.
Her time on Knowhere drawing to a close, Saeha had come to the conclusion that it was time to return home. Despite the wonders of the station, she wasn’t going to abandon her people. The Flotilla beckoned.
Saeha’s reception back home was unusually dour. Unbeknownst to her, Saeha’s return was followed soon after by an informal arrest. Meaning she wasn’t actually arrested. The Quarians had no space for a jail and most matters were resolved in front of the Board, sometimes resulting in the exile of those found guilty. Saeha’s charges? Sending active Geth parts back to the Flotilla and the subsequent death of her father because of it.
Her mother believed none of it, as did Saeha herself. She swore she sent back decommissioned pieces, nothing that could actually be used to fully rebuild a Geth unit. The Admiralty Board hearing, more like an uncomfortable family meeting really, presented Saeha with evidence that the research vessel Alarei lost contact with the rest of the Fleet, after active Geth were registered on the ship. Saeha’s conviction took the driver’s seat, determined to prove her innocence, her father’s innocence, and most essentially, his survival.
Along with a small squad of capable soldiers, Saeha boarded the Alarei. The Board’s suspicions were proven true, partially. Saeha didn’t send active Geth parts to the Fleet, but Rael did use them to build functioning Geth units. The reason being, he wanted to find out more about what she had told him. Alive Geth were the best sources for that. What he should’ve expected, was that with the amount of Geth he constructed, they formed their own network, recognizing Rael as one of the creator species that tried to exterminate them. His survival was never guaranteed. As a last confession, Rael had left a message for Saeha, apologizing for the clear consequences she would face. But also adding that she was right and that the rest of their people need to know the truth.
Returning to the Board, she omitted Rael’s plea. She knew that it would bring more harm than good. A Fleet-wide panic, fracturing their already fragile society. Some could even get the insane idea of trying to take back Rannoch. A suicide mission. Instead, Saeha convinced the Admirals that it was their own paranoia that lead them to press such charges. Bending the truth, Saeha put the majority of the blame on his dead cohorts. She also had proof, recordings of them pressuring Rael into ignoring the protocols in place. It was surprisingly enough to relieve Saeha of any charges. Yes, Rael was dead, but in the pursuit of greater understanding. Instead, for her tenacity and willingness to secure the safety of the Flotilla, not to mention what she brought back from her Pilgrimage, Saeha was officially assigned to a crew of her own. Aboard the starship Saajol, Saeha shed her childhood and became Saeha’Janear vas Saajol.
No evil shall escape my sight
Except the universe had other plans for Saeha. Plans that both hinder and magnify her goals.
The crew of the Saajol were tasked with scouting out a possible homeworld. A few had been listed for them, with one seeming especially ideal for their needs. Saeha and her crew were sent planetside, where they were greeted by a similar climate to Rannoch. Bodies of water surrounded by vast stretches of lush jungle, the hint of a desert or plains on the horizon. Yet no other lifeforms seemed present. The reason became abundantly clear shortly. Sensors started blaring, showing signs of unseen toxins in the air. Luckily for the Quarians, their suits were deliberately made to combat just such possibilities. The local flora was seemingly the cause, thriving on its own with the rest of the planet being vacant of anything else. A curious place.
Even more curious were the streaks of green light heading right towards them. Coming at rapid speeds, the squad readied their weapons. When they were finally able to make out the shapes, only one looked humanoid. The other… a ring? As both streaks stopped right in front of them, a quick glance at the symbols made everything click.
Green Lanterns.
Before Saeha could properly register the Lantern’s appearance, the ring floated in front of her, speaking in a woman’s voice. It declared her as someone with extraordinary willpower. Overcoming adversity, unshakable conviction. The ring spared no time in stating that her, Saeha’Janear vas Saajol of the Migrant Fleet had been chosen. In a moment, the ring slipped itself onto her finger. A flash of green light, a mere moment and Saeha’s suit had changed into the signature colors of the Green Lantern Corps. Her suit being slightly darker in color than the woman standing across from her. The Corps logo adorning itself onto her belt buckle. Saeha realized she had said “yes” without registering it. As if it was something she was waiting for. Regardless, she made no efforts to resist. She knew of the Corps, but her knowledge of them had remained limited.
No time to wonder, however, as the other Lantern spoke to Saeha in a tone that was matter-of-fact, almost filled with contempt. She introduced herself as Laira Omoto, the Lantern of Sector #112. And now, apparently, Saeha’s partner. Mentor? Unsure. Laira explained her predicament. Her previous partner having been killed by an old foe, yet the ring stood still for months before finally making its way to Saeha. Laira seemed impatient, though knowing that Saeha needed time to adjust and report to Oa as the newest Lantern.
Saeha returned to the Flotilla, asking Laira to come and get her soon. A lot seemed to fall into place at once. Saeha deducted that these abilities, this role could help her and those she cared about in more ways than one. So she took it in stride. Reactions back home were mixed, yet most agreed that it was a tremendous honor. Saeha thought to rescind her position aboard the Saajol, but the captain refused. She was still going to be part of the Fleet, despite having to now go down this new path.
With Quarians loving their festivities, a special one was held in the name of Saeha. She bid a temporary farewell to those she cared about. Which... was most people on the Flotilla. But perhaps most importantly, she told Prazza to actually try and live a life now. She could do the heavy lifting for a while. Soon after, she departed for Oa with Laira close by. The Guardians put her through the necessary tests, before concluding that she had the mettle to adorn their ranks. Saeha was named the Green Lantern of Sector #112, becoming Laira’s partner proper. The two faced clear differences in operating, Laira serving as an unsubtle mirror to Saeha, were she to take a different path in her journey for answers. Even then, Saeha’s occasional cynicism wasn’t unnoticed by her partner. Yet, despite all odds, the two formed a satisfying enough rapport. The militaristic Laira complementing Saeha’s inquisitive and more pure nature. Laira often struck Saeha as being more rage-filled than befit that of a Green Lantern. Willpower came in many forms, it seemed. Perhaps it was why they fit as partners.
Saeha’s tenure among the Lanterns has since been fairly exemplary. Though not among the strongest of Lanterns, her known fields of expertise have proven clearly make up for what she lacks in her desire for direct combat. Her partnership with Laira, fruitful. With its bumps and bruises, mind you. Regardless, the two have since formed a bond, as most partners are wont to do. Saeha, personally, however continues to work in a way that benefits the Flotilla. Not to mention still piecing together everything that transpired on Rannoch so long ago. Saeha’Janear clearly has her plate full, but she is still willfully determined to reach the conclusion she desires.
Role Play Sample:
Laira was absent. Saeha didn’t know where she went now. The woman had a penchant for taking off every once in a while. Probably to blow off steam. Saeha knew to leave her alone then, no use in getting into an unnecessary fight. Instead, Saeha simply took in the sights of the universe. The infinite stars never stopped being dazzling. Having downtime was something she never took for granted. The life of a Lantern was constantly filled with excitement, after all. Any chance to catch a breather was a welcome one.
A familiar green streak loomed not long after. Saeha herself was drifting in the vacuum of space, a green glow around her. She looked at Laira’s direction as her partner returned quicker than she had anticipated. The Jaydian had been looking for something to fight. Saeha couldn’t sometimes parse the layers of Laira’s anger. Or perhaps it was wrong to call it anger? More like, instability? No, that sounds worse. Annoyance was perhaps the closest thing she could think of at that moment. As long as it wasn’t directed at her, Saeha didn’t mind Laira’s outbursts. Not anymore. Except when they were aimed at someone undeserving. Or during that one time where she escalated a situation far beyond reasonable measures. A handful, Laira was. And yet, Saeha was glad to know her. After a time, anyway.
Not a moment after Saeha’s musings, their rings picked up a disturbance nearby. The rings spoke of a pirate vessel on a nearby moon. More lifeforms on the surface other than the pirates. Violent intentions. The pair were off to the races. A simple job. One that was perhaps exactly what Laira needed. Saeha used that (correct) assumption, giving a response to the situation that put a cheeky, pleased smile on Laira’s face.
“You can punch them all, if you want. My treat.”