Post by Firelizard on Jan 25, 2024 21:11:19 GMT
"Winds howling..."
General Information
Geralt of Rivia
Alias:
Gwynbleidd, The Butcher of Blaviken, the White Wolf
Age:
62
Origin Game:
The Witcher
Homeland:
The Kingdom
Faction:
N/A
Gender:
Male
History:
Geralt was born in Rivia, a small province located in the Realm beneath the auspices of Hyrule. The son of an absent traveling warrior and sorceress, he was given over mere days after his birth to the School of the Wolf, a group of Witchers residing within the ancient Elven fortress of Kaer Morhen. His childhood would be cut short, with his being subjected to the Witcher Trials mere years after his arrival at the stronghold of Kaer Morhen. There were many, but the most important was the Trial of the Grasses. Geralt and many other children were subjected to a series of alchemical, herbal, and magical substances that aimed to painfully transform the very physiology of their subjects. Geralt was one of the few that actually survived, and even showed a higher tolerance for the mutations placed upon his body. It was with this tolerance that he was selected for even more experimental mutations and substances. He survived those as well, gaining further near superhuman levels of strength, speed, healing, and resilience at the cost of his hair’s pigmentation.
Having survived the Trials and initial selection process, Geralt would soon find himself being mentored by the veteran Witcher Vesemir. The conditions were harsh, and Geralt would even lose friends to the intensive training placed upon himself and the other young students. When he was almost a man, it was deemed that Geralt was ready to go into the world and travel across the Realm hunting monsters in the name of the School of the Wolf. He would run into a variety of adventures and experiences during this formative time, making and killing enemies, earning himself the friendship of a few choice characters, and traveling many thousands of miles ridding the lands of monsters. Geralt would even run across the path of a certain sorceress named Yennefer of Latria, though this was too short an interaction if one were to ask Geralt’s thoughts on the matter. It was during these travels that Geralt would also garner the unfortunate moniker of the Butcher of Blaviken, stepping into the dispute between the bandit leader Renri and mage known as Stregobor. The dispute was ultimately settled by Geralt, who killed Renfri and her group of bandits before they could launch a plan to lure Stregobor out of hiding by killing the inhabitants of Blaviken. The waters were muddied however, and instead of seeing Geralt as a savior, they instead saw him as a monster who had killed almost a dozen people for no reason. He was called a butcher by the people of Blaviken, and told to never return.
And so Geralt’s path was set, and he spent the next few decades traversing the small towns and overgrown forests hunting monsters in any area that did not hold the name of Blaviken. It is on one of these decade-long hunting trips that Geralt is now looking to return to Kaer Morhen, to hopefully rest and recuperate before going out once more to rid the Realm of even more monsters, human or otherwise.
Drive:
How can one be totally at peace with who they are and yet still feel listless, without purpose? This is a question Geralt of Rivia keeps subdued just beyond the periphery of his subconscious as he goes about the recently become monotonous duties involved in hunting the evils that lurk within the darkest depths of the Kingdom. The lone White Wolf has spent the last decade hunting down evil, and not much else. Geralt wishes to blow the dust and cobwebs away from his past, to reconnect with those who used to reside within it. And maybe in reconnecting with those he used to call friends, he can find a cause or purpose that can answer the unanswered question lurking at the edges of his mind.
Visuals
Image:
Clothing & Armor:
Hunting monsters is hard work, and the armor required to pursue that line of work must be as equally up to the job as its own wearer. Geralt’s armor is as tough as required, fortunately, composed of a functional if not very stylish mixture of toughened, boiled leather and chainmail. The chainmail itself is used sparingly and is used more to protect those vital parts of the body most susceptible to tooth and claw, lending Geralt the flexibility and speed required to hopefully dodge any attack that could pierce the well crafted chain links adorning his upper torso. High waisted trousers and boots made of a combined material of cloth and leather protect everything underneath. Geralt in times of rest or festivities will often trade in the armor that protects his upper half for a clean, unbuttoned white shirt. What will not change though are the leather straps criss-crossing his chest and back which hold the steel and silver swords tightly against his back. You can never be too safe, after all.
Personality
Geralt of Rivia is a threatening and cold presence upon first glance, his hard and weary exterior putting a stop to any initial pretenses one might have of a boisterous or friendly interaction. And yet if one were to show themselves as good natured, or even more difficult than that, break through that harsh exterior and become a friend, they would see that that particular facade is but one facet of Geralt’s being. He is quick of wit and extremely capable in any situation, always armed with a sarcastic quip or quick plan of action for any conversation or potentially dangerous scenario. Geralt is an honest and loyal man, always willing to help a friend or put himself at harm’s risk in a moment’s notice to help those close to him. Or even if he does not know them, much to his own chagrin. He also operates within what outward society might make out as shades of gray in the black and white edifices that adorn the Kingdom’s moral certitudes, applying nuance and his own rational logic to any particular situation when required. Not all monsters are monsters, and not all who purport to be good and noble are what they seem. Geralt is fine navigating the complicated moral situations that arise from such nuance, more than willing to wield silver or steel to harm those who are truly evil.
Equipment
Swords of Steel & Silver
Any Witcher will always have two swords of different elements on their person, either when hunting or when simply relaxing at camp. Geralt’s steel sword is his weapon of choice when fighting humans, and his silver sword is utilized when coming up against supernatural threats susceptible to that element’s effects. Both are great when used against monsters.
Witcher Equipment
Geralt has access to a wide variety of gear utilized by any Witcher when they are out and about in the world fighting or hunting monsters. These range from potions that enhance Geralt’s capabilities to special oils that the Witcher can apply to his blades to enhance their effects against certain foes or creatures. Geralt also has access to a hook, silver chains, daggers of varying metallic affinities, and even a crossbow for when he can’t be asked to throw a sword two hundred meters in the air.
Witcher Wolf Medallion
A medallion in the shape of a wolf’s head that never leaves Geralt’s person. It is unknown what element or magics infuse this pendant, though whatever they are, they are incredibly powerful. The medallion itself reacts to magical auras and monsters, and will even warn Geralt of impending danger through vibrations. It is said that no monster can even touch a medallion, though none have ever tried to prove that theory wrong.
Abilities/Powers
Witcher Mutations
Geralt of Rivia has access to the powers imbued within him during his initial trials and tribulations at the School of the Wolf’s keep, Kaer Morhen. His entire physiology has changed as a result of many potions and mutagens that worked through and painfully transformed his body. Geralt now has a near superhuman level of strength, speed, stamina, reflexes, and even access to a much higher rate of healing than any normal human being. Geralt also ages much more slowly than the average man, allowing him to look to be in his thirties even when he has progressed far beyond seventy or eighty years. Even his senses have been enhanced, allowing for the Witcher to see in the dark and to make out minute details in sight, sound, or touch.
Magic
While not quite as powerful in the magical realm as many, Geralt still has access to a variety of simple magical abilities that enhance his combat abilities against monsters, both human and otherwise. The spells utilized, or signs as they are called by their respective users, require nothing more than concentration and a simple hand gesture. This lack of concentration and need for the regular formulaic casting of such spells is both a blessing and a curse. On one hand it allows Witchers the opportunity to utilize magic to enhance their combat abilities without having to resort to hours of preparation or spell recitation. On the other hand, it literally requires the individual Witcher to have a hand free, allowing opponents to hamper this particular capability simply by restraining the non sword bearing arm of their mutated enemy.
Aard: A spell with telekinetic capabilities and force, allowing Geralt to push opponents or objects away or out of his path.
Igni: A simple spell of flame, allowing Geralt to spew fire from his hands in either a concentrated or diffused burst. Very helpful for setting monsters alight, or for setting up a simple campfire.
Quen: A spell of protection, allowing for Geralt to surround his person with a magical shield nigh impervious to blade, fang, or claw. Powerful, yet every impact saps at Geralt’s stamina while the spell is in use.
Yrden: A spell of trapping that can be cast upon a solid surface, grabbing and holding whoever is unlucky enough to step upon it.
Axii: A simple magical spell of charming that affects the mind of the intended target. It can be used to calm people or monsters, confuse opponents, or even trick one into fighting their allies if they are the sign’s recipient.
Witcher Training
Geralt of Rivia has access to decades of both experience and training as a member of the Witcher School of the Wolf. Geralt has mastered the use of weapons such as swords, crossbows, axes, and a number of combat tools. He is also an expert marksman and hand to hand combatant, allowing him to fight even when he is disarmed or forced to fight at range with say a crossbow. This training is not merely restricted to the ways of combat or physical excess, however. Geralt is a highly trained and knowledgeable alchemist and hunter of monsters, with a near encyclopedic grasp of potion-making, oils, and traps. These skills picked up over decades of training and actual hunting experience have also made Geralt a sharply attuned investigator, allowing him to lend his skills to the odd detective job when the need arises.
Roleplay Sample
“Odd…”
Specks of jade and violet hued residue swam beneath the foamy surface of the ale. Too finely cut and crushed to be noticed at a glance, but falling apart at the glance of Geralt’s glowing yellow eyes. The flame of a soon to be dead if not looked after lamp glistened in the reflection of his irises. Geralt tilted his head down to give the drink one more exploratory inhalation, slamming his hands down on the already splintered surface of the oaken piece of furniture. More eyes followed this louder sibling to the noise before, though only the orbs of the tavern keeper widened in fear. Geralt followed the woman’s gaze as it fell away from his own pale visage to that of a cloaked figure at the end of her bar. The look was almost too quick, the hooded figure almost jumping from its recoil. The Witcher stepped up to the bar, the wolf’s head medallion bouncing to and fro upon his chest with each stride before coming to a stop as Geralt slammed the tankard down once more in front of the duo.
“Is the ale here always infused with wolfsbane and hellebore? I’d say a little too on the nose, if it didn’t reek.”
The tavern keeper sputtered out a panicked apology, a single bruised eye switching between the ground and the hooded figure as she tried not to meet Geralt’s gaze. His eyes were not on her but on the figure to his left. The man didn’t respond, a bead of sweat dropping on the bar top to join the suds that had come to rest there earlier. The aspects of an inken dual axed symbol came into focus as the hood turned so that its owner could side eye Geralt. He was an older man, hair white from age instead of from mutation. A single scar stretched over and covered his cheek, still open enough to reveal the teeth that should have been hidden behind any normal face.
“Heard a white wolf’s been prying into imperial business, hunting basilisks. Only seemed ri-”
The old man cut short his own sentence, his right hand leaping up at Geralt’s face. It never reached its target, the dagger gripped in the gnarled grasp of the Noxian man’s four fingered hand. The Witcher’s hand gripped his opponent’s wrist, bones loudly groaning and cracking at the pressure. Before his opponent could fight off the near superhuman grip, Geralt let go. It did not drop down, his hand instead contorting into a two fingered gesture. An instant later a blast of kinetic pressure followed Geralt’s hand, right into the face of his opponent. The Noxian flew sideways into a pillar a few feet away, his cloak tossed into the air along with all manner of bread, globules of porridge, and grease. A steel blade cut through the cloak like butter, shearing it in half before it or its former owner hit the ground.
“Hmm...guess I found the source of the infestation.”
The steel in Geralt’s hand flew downward, quicker than the eye could see. The tavern fell into darkness, the dying lamp in the corner extinguished by the gust of wind created by the sword stroke.