Post by notdomino on Feb 14, 2024 6:00:54 GMT
Character Template
Name:
Quantt Nill "The Gravedigger"
Age: 19
Race: Human
Appearance: Sir Deconte Zollner is a giant among his family, and most people. He is deemed by many to have a warrior's frame with height and athletic prowess to back it up. Sadly, as strong and fast as he is, his body is victim to his height and lengthy limbs, forcing him to appear very slim. He boasts a 6'8 body and a lean 190lbs. Scars from battle and rigorous training riddle his body. The only "unscathed" part of him is his face.
As far as unique features go, he was born with the same birthmarks as his ancestors. Despite this being an obvious marker that he's pure-blooded, people who have a "necrotic stare," "depraved touch" and "devil's tongue" are of the EXTREME minority in his family, and are theorized to be cursed. These traits show up on the body as black lines that run over his eyes, grey hands with black fingers, and a black diamond birthmark on his tongue as well. Blonde hair is pulled back, though a few stubborn strands remain in his face as a cowlick. His eyes are a brilliant amber and his teeth, a pearly white.
Under his attire, he conceals very lightweight armor(thin chest plate, forearm, and shin guards) to protect himself. It's not as sturdy as a full suit of armor, but he values his mobility. His attire is dark. Black trousers are tucked into his boots, along with a black long-sleeve shirt. Layered on top of that is a fur cowl made of a wolf's hide. He drapes this over his shoulders with a collar and hood that can pull over his face and head when needed. When the element gets on the colder side, he can bring out a fur cloak to cover his whole body.
Abilities:
Listening Spirit- Like the ancestors before him, Quantt naturally has a great level of perception and empathy, almost to the point of sensory or sixth sense. Whether this is seen as a form of psychosis or enlightenment is purely an opinion. Things like feeling "feeling murderous intent toward someone", or " glaring holes into someone" and highly negative emotions promote an alarming, biting, and almost painful sensations that he can feel physically. "Warm and fuzzy," "filled with glee", and other more positive feelings promote a soothing and positive sensation for him. With this, he seems to have an unnatural sense of intuition compared to others because he's making an educated guess based on what he can "hear" and feel his senses telling him. Basically, he can sense good or ill intent. It's a general sensitivity, but he can focus it to work on beasts and possibly even the dead if he tries hard enough. (Disclaimer: He CANNOT read minds. He's almost purely trying to navigate if something or someone is giving his spirit a danger or a warm sense)
Skills:
Chivalry- All Zollner are given etiquette classes so they know how to present them in social situations. There are varying degrees, but Quantt does have a tiny bit of charisma about him, as well as that signature nobleman's arrogance.
Combat- Much like the study of magic, the ability to protect oneself is one of the utmost importance to the Zollner, whether a beginner or expert. Quantt's weapon of choice is a spear. He's always been rather proficient since young, but hopes to hone his skills into something more discreet and streamlined.
Treasure Hunter--A steep curiosity turned into a hustle to make quick cash -typically to find something for someone as a job, or for his own endeavors. Some adventuring basics, alongside lock picking, a bit of sleuthing, a keen sense of direction, map reading, stealth, general discovery/recon & excavating/digging.
Magic- Quantt comes from a long line of magic users. So the study of magic isn't foreign to him. As a cursed member of his family however, he cannot use the "household spells" his Zollner brethren use and was often taught magic that was incompatible to his natural abilities. In terms of skill, he'd land in intermediate and seeks someone of rich knowledge to teach him.
Known Spells:
Fortify- to imbue magic power into inanimate objects or himself to strengthen them with extra hardness, power and durability.
Wither- to reduce the durability and quality of inanimate objects
Muffle- makes steps quiet or hush ones speech to almost silent.
Sneak-blend in with darker areas.
Magic Edge, Drum of Giants- A combo enchantment where he imbues magic into his weapon's edge with both fortify and wither. It's a powerful reverberating wither effect after the initial fortified strike. That thudding reverberation sounds like a booming drum, and will often put a serious dent or crumple whatever it lands on. This causes the user to very easily dig holes, and crush boulders, or to be used as an attack.
Inventory: (Mod)
Name:
Quantt Nill "The Gravedigger"
Age: 19
Race: Human
As far as unique features go, he was born with the same birthmarks as his ancestors. Despite this being an obvious marker that he's pure-blooded, people who have a "necrotic stare," "depraved touch" and "devil's tongue" are of the EXTREME minority in his family, and are theorized to be cursed. These traits show up on the body as black lines that run over his eyes, grey hands with black fingers, and a black diamond birthmark on his tongue as well. Blonde hair is pulled back, though a few stubborn strands remain in his face as a cowlick. His eyes are a brilliant amber and his teeth, a pearly white.
Under his attire, he conceals very lightweight armor(thin chest plate, forearm, and shin guards) to protect himself. It's not as sturdy as a full suit of armor, but he values his mobility. His attire is dark. Black trousers are tucked into his boots, along with a black long-sleeve shirt. Layered on top of that is a fur cowl made of a wolf's hide. He drapes this over his shoulders with a collar and hood that can pull over his face and head when needed. When the element gets on the colder side, he can bring out a fur cloak to cover his whole body.
Abilities:
Listening Spirit- Like the ancestors before him, Quantt naturally has a great level of perception and empathy, almost to the point of sensory or sixth sense. Whether this is seen as a form of psychosis or enlightenment is purely an opinion. Things like feeling "feeling murderous intent toward someone", or " glaring holes into someone" and highly negative emotions promote an alarming, biting, and almost painful sensations that he can feel physically. "Warm and fuzzy," "filled with glee", and other more positive feelings promote a soothing and positive sensation for him. With this, he seems to have an unnatural sense of intuition compared to others because he's making an educated guess based on what he can "hear" and feel his senses telling him. Basically, he can sense good or ill intent. It's a general sensitivity, but he can focus it to work on beasts and possibly even the dead if he tries hard enough. (Disclaimer: He CANNOT read minds. He's almost purely trying to navigate if something or someone is giving his spirit a danger or a warm sense)
Skills:
Chivalry- All Zollner are given etiquette classes so they know how to present them in social situations. There are varying degrees, but Quantt does have a tiny bit of charisma about him, as well as that signature nobleman's arrogance.
Combat- Much like the study of magic, the ability to protect oneself is one of the utmost importance to the Zollner, whether a beginner or expert. Quantt's weapon of choice is a spear. He's always been rather proficient since young, but hopes to hone his skills into something more discreet and streamlined.
Treasure Hunter--A steep curiosity turned into a hustle to make quick cash -typically to find something for someone as a job, or for his own endeavors. Some adventuring basics, alongside lock picking, a bit of sleuthing, a keen sense of direction, map reading, stealth, general discovery/recon & excavating/digging.
Magic- Quantt comes from a long line of magic users. So the study of magic isn't foreign to him. As a cursed member of his family however, he cannot use the "household spells" his Zollner brethren use and was often taught magic that was incompatible to his natural abilities. In terms of skill, he'd land in intermediate and seeks someone of rich knowledge to teach him.
Known Spells:
Fortify- to imbue magic power into inanimate objects or himself to strengthen them with extra hardness, power and durability.
Wither- to reduce the durability and quality of inanimate objects
Muffle- makes steps quiet or hush ones speech to almost silent.
Sneak-blend in with darker areas.
Inventory: (Mod)
- Currency: Modest. A step above base labor. Can afford a drink or two at the pub, but not much more than that. Footsoldiers, caretakers, people working marginally above farm labor.
On Duty
Spade- A thin metallic polearm(spear), one side has a sharp golden spike, and the other arrowhead blade slightly curves with the same concave a shovel would have. It works like any other spear but particularly excels at shattering hard objects and digging. Additionally, he uses this as his staff for spells.
Wrist blade - A concealed blade, clasping onto the forearm and can easily be hidden under clothing. It's a solid option when weaponry is not available.
Small Satchel- Essentials like water bottle, jerky, bandage, and salve are held in here along with a pen n pad, magnifying glass, and spare cloak.
Milestone:
-Quantt longs to uncover secrets of this world, of Galt, and of his ancestry. He knows from the small findings in his home town that there are treasure that will lead him to a bigger picture, scattered around this world.
-He wishes to find a proper mage to learn from
-As a person who grew up powerless, Quantt aims to gain status and power through his own merits.
Chronicle: The Memories, oh the memories
ExpectationsDead Center
-a spear would pierce the center dot of a bulleye target from 20 meters away. Alongside it were targets that yielded not-so-great results. The sender of this perfect throw was Deconte Zollner, standing beside his siblings with an arrogant smize. This was how it always was, and how it always ought to be. For how poorly he was treated at home, he excelled in these activities. Even as a cursed one he needed to stand out somehow, and praise from the variety of teachers would replace the warmth he was missing from his father. His mother loved him, but he craved the acknowledgment of his father.
In a spar, he'd best the majority of his siblings even the adults, but that was because of his natural size and obsessive need for practice. The children's destiny were already carved out for them. These were all natural results. They were to become military chaplains, doctors, and pages. Deconte, well.. He'd find himself in his father's office for once.
"You are a representation of me. This means you are a representation of the crown I so fervently serve." He paced from behind his desk. The sunlight breaching the window would cast a shadow over most of the man's body, only giving visage to a silhouette decorated in medals and ribbons. He was of honor, he was of nobility, he was a man who sparked awe in those he was in the presence of. To be acknowledged by such a person. It was all Deconte could want.
"Sir." He was to keep his response short unless asked a question or spoken to directly.
"You will become a Task Master one day... and it's to my hope that you bring great honor to whoever you become in that role." The pacing stopped, as did his talking. This pause seemed to press onto on the child like gravity. What was he supposed to respond with? Before he could think of something, his father would return to his pacing. "You excel in combat, and hunting animals. All the laborious tasks are easy to you in comparison to your brothers and sisters." The man's eyes were piercing as they finally made contact with Deconte's. The boy had always felt small in this family despite his size, but in front of this man, he felt miniscule. For a rare compliment to arise, the son slowly lifted his chin and kept a calm expression. On the inside, he was jumping up and down. "You are good, your instructors may say great, but I require excellence of you. Are you able to fulfill your end of the bargain as my son."
"YES SIR!"
"Sixteen." The man would be met with a tilted head and a confused expression from his son. "By sixteen, you are to arrive in front of me as an excellent man. It will be the start of your life."
"Sir..?" They didn't prepare him for this conversation. He thought all this training was just standard with being in this family... -and it was. His father wouldn't go into much detail since the boy was only 10. It was a sufficient age to give a child an understanding that their life path would be different going forward.
"To be an excellent man, one must know their weaknesses. What is something you struggle with?" It was a rhetorical question on his father's part, more geared to get the gears in Deconte's head turning.
"Magic! A-and... Etiquette." He lowered his chin. Admitting faults wasn't an easy task, but this conversation seemed important. Honesty was the primary focus, it seemed.
"Then we shall change your routines, and begin your walk into manhood. You may leave." The pacing stopped once more, and the mysterious man would finally take his seat at the desk and return to his paper work.
The Grave DiggerA shovel dug deep into the soil as the grunt of an older Deconte heaved it into a pile with the rest of the dislodged dirt. Mud... It was raining again, but at least it wasn't snowing. He was told to dig about four graves this morning in preparation for patients who wouldn't make it. This was an everyday thing. Death was common here and so was the shitty weather. The young man watched as condensation escaped him with his hard work. A clink could be heard with that final scoop of dirt. A golden necklace hung from his shovel, causing him to smile wide.
He'd always find things like this. They were treasures of old. They were treasures left behind by the war over this land, and beneath that the mysteries of a time before the kingdom even expanded this far. No one would miss this necklace, and no one would even see him pocket it through Nill Grave's trademark cold fog. When he was done digging, he'd add it to his collection of treasures. Finding things like these was almost as valuable as the books he received.
That's just how things were for him. He was an outcast in his home. His room was the furthest from family, and closest toward the help. He was treated like a grown adult at such a young age. Unlike his siblings who all were model scholars, Deconte would be held to a soldier's standard. The schedule was strict, but this was the life he knew. He was fated to be a taskmaster, and as such, he would be worked to the bone since birth. Early hours were for grave digging, mid-day for training, and late night was for meals and study. As he got older, etiquette, weapons training, and magic were wedged into the schedule. Few moments existed where he had time to himself.
These were the moments he'd miss in the coming future.
The Send off and The Book
"17 years old. It's passed the time we agreed upon..." His father would address him in the study once more. Deconte Zollner a noble of the Zollner house would finally be considered a man. "Have you become excellent?" A simple question, though the meaning ran deep. The man was asking if the boy were ready to become an assassin.
"I know you no longer wish to keep me here, Task Master or not." It seemed the boy grew some base in his voice as well as some back bone. He kept eye contact, and simply waited. Deconte had always been treated poorly, if anything becoming a man now meant freedom. He'd never be able to follow his siblings in becoming a medic, or priest. It was always in the cards for him to become a killer for the crown. Task Master, pffff. If he had to carry on with such a title, he'd do it by his own metrics.
"Mmmmm, it seems you understand your position better than I thought. It's not as though we wish to treat you this way. It's the fate of the cursed to deviate, so I wish to give you a bit of agency." Deconte stared at the man. It was hard to gather exactly what he meant by that. Surely, it was best to pitch his son somewhere that he could die and be forgotten.
"You've been working the graveyards for quite some time, why not become "The Gravedigger." Suits you well enough." Marcel mused outloud even though Deconte hadn't replied. "Well, you'll be needing a name. As a man, a Zollner, you'll no longer be." The family wouldn't want to be held liable for any assassins it pitched to the crown. It was understandable. However, for Deconte, this was the same as politely disowning him and selling him off to the capitol's secret society.
"Quantt Nill." Deconte would reply. His father would go ahead and jot the name down, but it seemed to stump him as he wrote it.
"Nill, what a horribly old name. The reason we rule over this principality. As the first task master, I suppose he's worth paying homage to, but there are so few books about him. I doubt any clout would come of it. Perhaps you'd prefer a different name." Marcel would seal the letter despite his words and stamp a seal onto it. It seemed he was fine with his son being a nobody. In this family, he already was.
"You know, boy... if you refuse this duty, you'll be just a name in the wind. You're service won't begin until you accept your first contract." Marcel would tuck the registry in his breast pocket. It was something he'd send to the capitol soon. He paused before showing the boy a suitcase. Quantt would take it without a word, and be on his way. The longing for approval that the son once craved had died quite some time ago. The fear and respect were replaced with hatred and pity. The Zollner was a secretive house of frauds. These feelings and insight. It all stemmed from a single book.The Book of NathalyHe found this book while fumbling around the mansion a few years ago. He'd snuck into the attic, and was perusing around for anything intersting. The book was covered in dust, and likely hadn't moved since it was placed there. It sat atop a chest full of old pelts. After finding the pelt for himself, he popped it open. The pages were sensitive, and faded. Much of the writing was smudged and hard to make out, but it was clear it was a collection of notes, stories and spells from some one of those olden times. Those accursed traits he possessed weren't cursed at all. They were marks of a pure-blooded Nill.
The Zollner magic he struggled with... -it was because these weren't actually his household spells to learn. There were spells that General Nill and his ancestors possessed. There were a few spells, though they seemed to be written in some sort of ancient script. Between how poor the conditions of the book were and how faded or smudged some of the ink was, the chances of actually learning any spells from it were slim to none. Instead, he'd commit the symbols to memory so that he could write them in front of a proper page.
Sure, he could become an assassin whenever he found a contract, but finding a page with knowledge of old came first. His destination would have to be Vargan, or at least find a mage who hailed from there. He could worry about this silly Task Master business later. As this would be his final time seeing his old home for a while, he'd give it one last look. He didn't know where Vargan was, but he had an inkling that he'd find more information in the Capitol.
He needed time to prepare. In the suitcase was an outfit he'd don often. It wasn't all that different from a common theif, even coming with some minor armor and weapon outside of his spade of choice. He was lucky to have kept his wolf pelt. It would give the outfit some class. He'd sulk around Nill's grave where his face still had some value for another year before finally making the leap of faith. The day he'd return would likely be the day, he'd pierce Marcel's heart. At the very least, he'd be sure of that.
He'd hitch a ride on a carriage that promised him a trip to Galt. The detours were numerous and painfully time-consuming. He wouldn't reach the Capitol until close to a year later. The journey for Vargan would begin here...
Myth: Gravedigger Quantt
Left for Mod Approval
Quest Log:
Left for Mod Approval
Miscellaneous:
Zollner "Origin" (Nill Ancestry)
-The "first recorded" Zollner ancestor was General Nill, a person who's name was often misconstrued throughout retellings of history. He's an ancestor who the current Zollner cherish as the very first Task Master of the family, but he never once held the name Zollner. He was of an unknown first name, and known mainly by his last name, Nill. He, with his relentless army, would often do small menial tasks for the crown, but when it came time to do battle, it was said that his troops were "unnaturally resilient"...undying even... -Due to Nill submitting to the crown, much of their history was completely erased, and replaced through familial blending. This is how the Zollner name came about. The Nill were a tiny clan of people with a natural inclination for necromancy. Many of the teachings of old have been replaced with the Zollner's household spells and white magic, leading those who held true blood Nill traits and natural affinity toward Necromancy to be labeled as cursed. Plainly put, outside the founder of Nill's Grave, the Nill family was cleansed from history. The Zollner is a family that hosts many secrets. It makes sense why they are so undoubtedly loyal to the crown and inquisition.
Nill's Grave(Hometown) and Zollner House
-In the cold northern region of Galt is a small principality known as Nill's Grave. This small region is led by Duke Marcel Zollner of the Zollner house. While there isn't much known about the family, one of the few known facts is that they produce some of the best medical professionals in all of Galt. Despite this, the death count of Nill's Grave is rather high due to the large number of ill folk migrating there for treatment. Cold, and foggy graveyards litter the land. It was land initially won by famed Zollner ancestor, General Nill, who procured the land after a long-fought battle. There's a rather eerie rumor that there isn't a corner of Nill's grave that hasn't seen death. It's not entirely true as the family's main estate sits on an unbothered plot of land. In town, lodging and meals are cheap, but that's because the money-makers of this principality are the churches and medical facilities. Procedures are heavily taxed, and proceeds are pitched to the crown.
Zollner House contribution to the Crown and Inquisition. (Medics and Assassins)
-While publicly providing medical professionals, pages and military chaplains to the kingdom, the Zollner House also are one of the families who secretly provide the kingdom with assassins who move at the crown's beck and call. These young men and women are stripped of their names and are to be given an epithet, or placeholder name to hide their connections. Although much of their work is done in the shadows or secret, they are typically treated with the same reverence as an esteemed Gentleman/woman. They are the "Taskmasters" of the kingdom and they do exactly as they are told. They can gain similar renown to a knight when awarded a silver or higher serviceman's shield, and in their elder age often become advisors, or wardens by the Crown's directive... if they even get to live that long.