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Post by ultralilly on Feb 14, 2024 12:48:21 GMT
Table of Contents 1.) Notable Residents 2.) The Keyblade Tenets 3.) Guardians and Training 4.) Missions and Traversal 5.)Ally Guidelines
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Post by ultralilly on Feb 14, 2024 14:40:08 GMT
While living in Scala Ad Caelum, certain names pop up more than others. These important figures are and should be well-known or at the very least impressed upon newly acquainted residents to Scala Ad Caelum. The Triad Masters
The three Keyblade Masters of Old that have recently awakened from their ancient slumber to both instruct and lead the new age of Keyblade Wielders and their allies. Each specializes in one of the three Keyblade types and offer the proper training for each.
Master Erst
The unequivocally deigned leader of the Triad whose specialty lies in Twilight Keyblades. A man of duty and honor who believes balance is the greatest tool one can have in their arsenal. He is of generous mind and will listen to any problem presented to him as best he can. A trustworthy soul that emits a welcoming aura yet a firm hand when it comes to training. He will always do whatever it takes to uphold the Tenets and guide the new age of Wielders on the proper path with the aid of his two companions. While having Armor is a sign of a Master and is usually worn for combat, Erst chooses to keep his on at all times.
Master Ignia
Magically gifted and gracefully-minded, Ignia is the Triad's Master of the Light Keyblade variety. SHowing poise and beauty, Ignia's duty lies mostly with training most of the Wielders and their guidance in the usage of magic. She is the most easygoing of the Masters but does not shirk from her duties when they matter most. While Master Erst has a more heavy-handed method to training, Ignia believes in letting the results come naturally and not to force things too much. While this might earn her a reputation for being soft, she'd prefer it as such as light is soft as well. Said to be absolutely bad with Munny.
Master Arc
The Youngest of the Triad whose mannerisms have fittingly earned him the talent in Dark Keyblades. Flighty at the best of times, downright snarky at the basest, Arc takes things at his own pace and dislikes training hard, choosing a unique way of training. Only agreeing to train those who are serious and will not accept anything less than a full commitment to learning how to harness a Keyblade of Darkness' power. As Darkness gets a rough reputation, he has to carry alot of the burden of being associated with it as such. deep down, he is a caring soul who moves with unearthly grace and has a tendency for games. The Guardians One never forgets a Guardian's face as they are the ones responsible for training any and all Keyblade Wielders and Allies in the art of combat one way or another. Some are more strict than others while some preach their own philosophies. Whatever the case may be, they are each effective in their own field and are fully-invested to bring out the best in any who train under them.LightningIf strict training is what you seek, look no further than the premiere Guardian who will drill into those the art of melee combat through repeated training regimens meant to test and harden those who are put through it. Lightning is often considered the coldest and strictest Guardian of the lot yet has a soft spot for dedication and desire to prove oneself other than what is expected of them. Has recently taken a liking to Chirithys.LagunaThe absolute Dad of the entire Guardian sect, Laguna is oft considered the most laid-back of the bunch only to be rivaled by Cait Sith. He trains those in the art of movement and reacting to situations as they happen. In essence, he instructs those on how to think on their feet. No matter the result, he can and will offer a reward to good effort. Very much the voice of support and does NOT like to work hard at all. Often bums Munny from other Guardians and gets cramps in his legs often. especially around Beatrix.Vanille And Fang A duo that work in tandem with one another and almost never that far apart. While Fang focuses on finding the openings and advantages in fights, Vanille is an expert healer and teaches the best way to support amidst the heat of a battle. Fang is very much the cocky, brazen sort, Vanille is the energetic, bubbly kind who loves to cuddle soft things. Especially Moogles. As a whole, they also teach how to best support Ally and Keyblade Wielder alike through teamwork and covering each other's weaknesses.BeatrixIf Lightning is the drill sergeant, Beatrix is the commander-in-chief of training regimens. While Lightning focuses on the specifics of combat, Beatrix focuses more on the art and poise of it all. Stances. Form. If even a toe is out of line, she will notice and criticize it heavily until one's form is perfect in all aspects. The most duty-bound by the lot to push all who train under her tutelage to their limits to see them succeed and keep everyone they hold dear safe. Has uncanny eyesight despite lacking one eye. GladiolusNothing can prepare oneself for what happens out in the field. A spell gone awry. An unexpected enemy. One might need nature to show them the way. This is where Gladio's training kicks in. Known for taking groups of trainees and dropping them off in a world to let them fend for themselves, Gladio's training exercises are grueling and unforgiving to the uninitiated . He teaches to use the lay of the land and survival skills needed to weather any adventure his students encounter. A very boisterous man who enjoys his cup ramen to a rather unhealthy degree. CecilWhen more training in the art of light and darkness is required, Cecil steps into the picture with his patented and practiced teachings of each facet of these two conflicting forces. That neither side is necessarily all good and all bad. That grey areas exist but to tread lightly and carefully. he also demonstrates uses both can have through application as well as arts that invoke both. A gentleman at heart and an overall wonderful individual who has a firm understanding between good and evil. Rydia
When Ignia's magic training cannot keep up, Rydia steps in to fill in the gaps of training. As easygoing as Laguna, she demonstrates all the uses magic in AND out of combat as well as maintaining control. Not everything can be solved with a Fire spell and using an invisibility one in the middle of a fight isn't always gonna bust you out of a jam. On top of it all, Rydia has a unique talent to call upon the unique entities that exist across existences that most are incapable of calling. Generally speaking, Rydia is a calm and collected girl who loves nature...but would never go on one of Gladio's special trips.Cait Sith
An unusual being who is a small cat humanoid atop a giant hulk of a moogle, Cait Sith offers to one and all the street smarts to get around when you need something other than might, magic, or subterfuge. Pragmatic in approach, he conveys onto all the proper uses of Munny and practicality over functionality. Common sense and how words can be sometimes used as effective means of accomplishing one's goals without the need for violence in the first place. A known gambler and fortune teller, he also offers life advice to those seeking guidance though they may not like the answers he gives. ShantottoNo Guardian or Wielder ever disrespects the one and only master mage who stands above the rest. Whose strictness knows no bounds and her incessant need for propriety is quickly met with her heavy hand. She views herself superior to all others and will not bow down to anyone. However, she is not above showing her due respect to Masters. SHe lives by the motto "The Ends Justify The Means" and has a short fuse, easily losing her temper with anyone who would stand up to her or question her. Despite all her shortcomings, she is loyal if she finds a cause she thinks is worth fighting for; if she finds it doesn't benefit her on a personal level, or if said cause has a negative effect on existence overall, she will leave without a moment's hesitation. She teaches powerful magic on a whim but expects those who train under her to be worth the time and effort she will inevitably pour into them. Edalyn Clawthorne
A wizened woman hailing from a world simply dubbed as the Boiling Isles which rest upon the remains of a grand creature known as a Titan. Going by the moniker "The Owl Lady", Eda lives a life of seclusion far away from the residents of the Boiling Isles and practices the art of "wild magic" which in turn has caused said residents of the world to regard her as "dangerous" as per their magical government dictates and has offered a hefty sum for her capture. Because of this, Eda sells the junk she collects from world traversal in Scala Ad Caelum which eventually led her to become an unofficial yet official Guardian and away from the prying eyes of the Emperor's Coven that governs the Boiling Isles. She teaches about wild magic in a very unorthodox but meaningful way that isn't prevalent at first but eventually becomes understandable when looking at it from the right angle. Has a Hexes Holdem losing streak against Cait Sith.
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Post by ultralilly on Feb 14, 2024 16:59:27 GMT
The Keyblade Tenets
Tenets created by the Triad Masters to keep order in reality to be followed by all Keyblade Wielders
//////////////// 1).Protect the hearts of others before protecting one’s own. But do not neglect your own. 2).As a wielder, you do not have the authority to take denizens from other worlds to different ones. 3).As a wielder, you DO have the authority to take denizens that do not belong to a world and return them to their homeworld. 4).Heartless, Nobody, Unversed, Devoid; treat each of these beings under heavy scrutiny and slay them as they will show zero mercy. 5).Dream Eaters are your friends while Nightmares are not. 6).The Triad Masters word is law 7). Failure to obey the tenets will result in a fitting punishment. No exceptions. ///////////////
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Post by ultralilly on Feb 14, 2024 17:46:11 GMT
Guardians And Training
Guardians can either permanently reside in Scala Ad Caelum or they may come and go as they please from their world. No matter the case, they can be called upon to Train an Ally or even the Wielder. They each have something to offer their trainees to make them stronger in one way or another but while they are there, trainees are on the Guardian's time and are to be given the respect they deserve. Guardians MAY take trainees to other worlds for their exercises but are expected to take responsibility for any accidents that may occur.
Trainees can have more than one Guardian mentor them and take their training sessions in increments. Having more than one Guardian for a training sessions in other worlds must be certified by one of the Triad Masters.
Below is a list of Guardians, what "class" they teach and all trainees that learn under them. You can apply via DMs. Guardians who are added to the list can also come up with their own type of training! Guardian: Lightning
Training: Militaristic Melee Trainees Queen Kelly Nine Cinque Tsukiko Lucille
Guardian: Laguna Training: Reactive Thinking Trainees Rem
Guardian: Vanille and Fang Training: Preservation and Exploitation Trainees Trey
Guardian: Beatrix Training: Proper Fighting Form Trainees Queen Trey
Guardian: Gladiolus Training: Extreme Survival Trainees Nine Kelly Cinque
Guardian: Cecil Training: Channeling Opposites Trainees Nine Tsukiko
Guardian: Rydia Training: Spells n' Summons Trainees Ian Lightfoot Rem
Guardian: Cait Sith Training: Streetwise Semantics Trainees Trey Ian Lightfoot
Guardian: Pearl Training: Dance of Destiny Trainees Cinque Rem Queen
Guardian: Shantotto Training: Mighty Magics Trainees Queen Tsukiko
Guardian: Cid Raines Training: Guiding Hand Trainees -
Guardian: Edalyn Clawthorne Training: Wild Magic Trainees Tsukiko Lucille
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Post by ultralilly on Feb 14, 2024 18:15:07 GMT
Missions and Traversal
When setting off on a task, a Wielder is usually assigned a mission that generally falls into one of three categories.
The first is Extermination. These mission types require Keyblade Wielders and Allies to go to a world where high Heartless, Nobody, Unversed, and/or Devoid activity has been picked up and slay them accordingly until the threat is quelled. Sometimes the problem is many targets. Other times, there are specific ones. Rarely, however, a “boss class” threat emerges that requires almost immediate attention.
The second is dubbed Displacement and is the current ongoing anomaly affecting several worlds. This happens when a resident of a world is suddenly thrust into another with no way of returning. It is the duty of the Wielder and Ally to escort the target home and may take a long time to accomplish as not all Displacements can be resolved in the same way.
Finally, the third is called Scouting. These usually are taken to explore worlds that have not been charted in official records. The ones tasked with the mission are to explore the world, keep to the Tenets, and to use their best judgment to recruit Allies from the world itself that can be later considered for world traversal. Sometimes, these missions are also just about letting a team just explore a world to get better used to it.
And the burning question is how Keyblade Wielders, Guardians, and Allies get to other Worlds.
Whenever an associated party wishes to go to a certain world or are tasked with going to one, they are given what is dubbed a Tether Charm which links Scala Ad Caelum to an associated world which can only be used at Gates located at The Promenade, The Master's Tower, or in select training grounds. A gateway is then created that allows for two-way traversal so long as the Tether Charm is held. In cases for Displacement missions, the Wielder may connect with the Heart of the Displaced entity and create a temporary gateway leading back to their world but sometimes, this might not always work.
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Post by ultralilly on Feb 20, 2024 14:56:28 GMT
Ally Guidelines And Ally Listing
An Ally is one who has become associated with Scala Ad Caelum and is thereby awarded almost the same liberties as Keyblade Wielders. A Linked is one yet to be made an Ally yet holds the potential to become one. In order for a Linked to become an Ally, a few things must happen first. These are also true for a Guardian but Guardians have an extra step or two to follow that a Linked does not.
First and foremost, a Keyblade Wielder must have made contact with a Linked or Guardian. This means, they have to physically see them.
Then, they must forge a type of bond of any kind with the Wielder and be recognized by said Wielder. Some bonds are easily created while some take time and effort to develop.
Next, they must inform a Master of the Linked or Guardians existence and the Master will then access their Bond from their Heart by a process dubbed a Dive to Heart.
Once the bond has been found, it will then become connected and the Linked or Guardian will be "summoned" to Scala Ad Caelum whereupon they will be gifted a Wayfinder Charm which allows them to travel between their World and Scala Ad Caelum then dubbed an official Ally.
They will also be able to travel to other Worlds with a Wielder and other Allies but must abide by the Keyblade Tenets to some degree when doing so.
Guardians, once assessed by the Masters, will be asked to remain in Scala Ad Caelum or at the very least, answer the call when summoned and to respond when able. The Guardian will then be told they may teach Allies and Wielders alike and be assessed once more by the Masters as to what said Guardian can teach. The Guardian will be watched with heavy scrutiny and are expected to follow the Tenets to the letter but with the additional clause of regarding the livelihood of their trainees above their own.Allies
Queen
Prestigiously known Ally whose skills are known far and wide across Scala Ad Caelum. She exceeds in single-handed sword combat while an open hand allows her to cast various magics be they support or attack. She puts a great deal of stress upon herself to be the best, oftentimes saying cruel things but with absolutely zero ill-will behind them. In actuality, Queen does so in favor of her fellow Allies being one of the better known Allies, taking on a more sisterly role. Immerses herself in books. Trey
Ever the intellectual, he is all too eager to share his impressive breadth of knowledge with anyone who will listen. He is cool, calm, and collected inside and out. he takes pains to maintain a pristine image lest someone find some flaw they might exploit. He loves to talk but his unfortunate audience usually tires of his endless exposition, and listeners often cut him off mid-explanation. Cinque
Cinque walks and talks to the beat of her own drum. Her lovably offbeat personality always keeps people guessing as to what stunt she'll pull next. In spite of her ostensible obliviousness, however, Cinque is surprisingly perceptive. She will occasionally strike right at the heart of the matter, shocking those around her-without even realizing the profundity of what she's said. Despite her small frame, can wield and swing around a heavy mace with relative ease. Rem
Well-mannered and kind-hearted, Rem is one of the newer Allies instated in Scala Ad Caelum. She is quick on her feet and excels in using magic in combat though is not the best. Still, she surpasses most in training exercises by her putting in her best effort. To top it off, she is a terrible liar even though she thinks otherwise. Nine
Impulsive and very intense, Nine shoots from the hip and doesn't really worry about the consequences. In fact, he prides himself in his ability to act without overthinking--even though some of his Allies chide him for not thinking enough. Nine rebuts, however, that his seemingly rash decisions usually work out for the best...most of the time, anyway. He has a hard time dealing with situations that aren't black and white, and he'll break whatever he needs to in order to make clear what's right and what's wrong. Kelly
An off-lander from another dimension obsessed with combat who became an Ally after being recognized by both Guardian Gladiolus and Master Erst as a very capable warrior. Rambunctious, earnest, and a battle maniac, Kelly is a hardy warrior who will definitely have the backs of those she teams up with be they wielder of ally. Ian Lightfoot
Recently discovering his knack for magical talent after an eye-opening event with his brother, Ian was discovered by Master Ignia in a manner of days after said incident which almost sparked an influx but a combined effort quelled the incident quickly. Ian is an earnest if not skittish individual who is still coming into his own who values the bonds of family quite highly as well as their traditions.
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Post by ultralilly on Nov 12, 2024 9:53:16 GMT
Saga
There comes a time when even a mission can go off track and become something even greater than expected. This can actually put the participants into the shoes of someone else and have them walk a path they were never meant to see. But in doing so, can unlock even greater secrets and even gain rewards they never even believed thought possible. A keyblade lost to the ages, insight long forgotten, a new friend, a new adversary, and more.
A Saga is a long term adventure for a group of players wherein the specifics can and will be discussed among all involved parties. A Mod will personally see to the progression of the Saga which in essence acts as a focused adventure for all players involved. Nobody gets left out in a Saga be they the main character or supporting cast; everyone is as equally important as the last. Though Sagas star Wielders, they might include an ally, a Guardian, even a Master in rare chances. However, these Sagas might also already be canon events established in other IPs HOWEVER, there will be a twist to them to have them fit into KH aesthetics at its core and not the games themselves. In other words, the "heart" of the story will remain intact while providing new insights and a fun experience for all.
If you'd like to be included in a Saga for yourself, contact a Mod such as myself and we'll get talking on the details and also invite any and all associated people with the characters involved to discuss things and how they can progress. Never be afraid to pose suggestions; that is how we all progress as storytellers, after all! Here's hoping you get to experience a Saga for yourself!
Sagas in Progress
Universe In The Underground
Starring: Steven Universe, Pearl, Kelly, and more
World/Locale: Starlight Sanctum (The Underground)
Saga Synopsis: A routine mission of training for a new wielder goes awry when said wielder stumbles into a forgotten world filled with monsters and more. But so too are the Heartless and an age-old prophecy that will determine the fate of all its denizens. An adventure of heartache, annoying dogs, a skele-ton of good laughs, and determination. SAVE the world and be wary of the voices in the dark that grow darker yet darker still. And if you need a dose of courage, call for help! "But nobody will come = ) "
Sagas in Development
Treasure of the Heart A Hero's Origin A Stacked Deck of Darkness
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