Post by MalFunktion on Apr 21, 2024 18:14:19 GMT
General
Full Name: Artemis Nievermis Belmont
Monikers: Artemis of the the hunt, The silent shadow, The nether shadow.
Age: Seventy years old, dead on.
Residence: Where do you live? Obviously
Gender: Female
Species: Nargacuga
Alignment: Chaotic neutral
Faction: Ex legion, served and exiled when she was forty-years of age.
Physical Description:
Artemis stands as a specter of both beauty and terror. Her form, statuesque and commanding at five feet eleven inches, carries the lithe grace of a predator honed by the exigencies of her cursed existence. Her build, lean and athletically sculpted, is an alchemy of muscle toned by countless battles, each fiber woven with the strength and agility of the wild creature she mirrors. Her skin, kissed by countless suns to a warm, light tan, is a smooth canvas intermittently disrupted by small, intriguing patches of fur that speak of her transformation. These patches, soft and dark, ripple like whispered secrets across her form, blending seamlessly with the hues of night and terror. Her attire eschews the cumbersome clank of armor for the subtle whispers of tribal cloths. These garments, blood-toned and supple, cling to her form, adorned with embellishments that serve more for protection through mystic semblance than the warding of blows.
From atop her head, where once smooth skin met the air, now rise two feline ears, sharp and attentive, veiled in the same twilit tones that mark her dual-toned hair—black as the deepest midnight and silver as the edge of a moon. This mane, flowing just below her shoulders, frames her face with an eerie grace, fluttering with each movement like the softest echo of a ghostly presence. Her eyes, a piercing amber, burn with a menacing luminescence, casting light that seems to flicker with primal sorrows. These are the eyes of a creature not wholly bound by human norms, reflecting a soul that has glimpsed her cursed nature that carries its shadows within. Her gaze alone could unnerve the stoutest of hearts, all cept for one in particular. Artemis's hands, elongated and elegant, end not in typical fingers but in claws, sharp and capable of rending silence and flesh with equal ease. These claws hint at the lethal nature of her being, tools of a hunter perfected for the kill. Similarly transformed are her feet, now resembling the paws of a panther, complete with the silent tread of a beast accustomed to the hunt, moving with a stealth and precision that belies their deadly purpose. And lastly, Artemis sports a short tail, which sways with a deceptive casualness. The tail, covered in the same dual-toned fur as her mane, a reminder of her transformation and the beastly essence that now intertwines with her human past.
Clothing:
Artemis dons attire that is as much a statement of her savage regality as it is evidence to her tumultuous existence. Her clothing, predominantly hued in the deep, visceral red of dried blood, black, white and bronze suggests a warrior queen's garb that has been refashioned from her time in the legion, stark yet splendid in its simplicity and symbolic resonance. The centerpiece of her ensemble is a red halter top, fashioned from what might once have been a garment of considerable finery but now bears the scars of her feral life. The fabric, resilient yet worn, clings to her athletic torso, its edges frayed and torn, as if clawed by the very creatures she hunts. Each tear in the fabric is a silent chronicle of battles fought, to her survival against the odds imposed by her predatory existence.
On her legs, Artemis wears stockings of contrasting colors, a deliberate choice that twins the duality of her nature—part human, part beast. The stocking on her left leg is pristine white, almost ethereal, while its counterpart on the right is a stark black, absorbing light as utterly as the shadows she inhabits. Both are sheared off abruptly where her foot paws begin, blending the garments into her transformed anatomy with an unsettling grace that blurs the line between the clothed soldier and the barefoot predator. Around her upper arms, she sports bronzed bracers, their metallic gleam dulled by the patina of age and use. These bracers, coupled with the rough-hewn leather straps that hugs tightly her biceps, serve not only as armor but as fashion choices of her martial prowess and the primitive aesthetic that defines her. The leather, torn and tattered, echoes the state of her halter, reinforcing a theme of resilience through relentless adversity. Swaying with each measured step, a long red loincloth drapes from her waist, its material rich and flowing, yet marred by the harshness of her life in the wilderness. The loincloth is rimmed with the malting of her own fur, a personal and poignant embellishment that signifies her transformation and integration into the wild. This fur, subtly shimmering with the dual tones of black and silver, provides a natural, though haunting, border to the garment, blending her essence into her attire.
Abilities
Ability name - Nocturnal Rebirth
Body part - Full bodied transformation.
Ability description - Artemis possesses a haunting ability rooted in her curse—the power to transform into the form of a Lucent Nargacuga, a transformation both awe-inspiring and terrifying that blurs the boundary between hunter and hunted.
The Onset of Transformation:
The metamorphosis begins deep within Artemis’s core, a churning maelstrom of dark magic unleashed by the curse laid upon her by the malevolent Xir. At the heart of this change is a painful reckoning, a physical and spiritual contortion that courses through her veins like icy fire. Her human form, once a visage of grace and might, becomes a tarp of agonizing flux. As the transformation takes hold, Artemis feels her bones shift, elongating and restructuring with a symphony of cracks and groans that echo the primal essence of her new form. Her spine arches with unnatural flexibility, accommodating the sleek and powerful musculature of the Nargacuga. It's an excruciating process, each movement synchronized with the growing pains of her emerging new body.
Physical Manifestations:
Her skin, once smooth and uniformly human, begins to tear, ripple and twitch, sprouting dense, dark fur that shimmers with a spectral quality. This fur, capable of absorbing moonlight to render her nearly invisible, cloaks her like a mantle woven from the night itself. Her fingers and toes elongate, morphing into the deadly claws and powerful paws of the Nargacuga, weapons and tools designed for silent hunting and efficient killing.
Perhaps the most dramatic aspect of her transformation is the growth of her tail and the emergence of her feline ears. The tail, sinuous and muscular, becomes a formidable limb, capable of articulate and deadly precision. Her ears sharpen, picking up frequencies far beyond the human spectrum, and pivot with an almost supernatural sensitivity, allowing her to detect the faintest rustles of movement around her.
Sensory and Instinctual Overhaul:
With the physical transformation comes a radical enhancement of her sensory perceptions. Artemis’s eyes, glowing an intense amber, adapt to see with crystal clarity in the darkness, turning night into day. Her sense of smell sharpens, able to pick up the scent trails left days before by her quarry. Each breath she takes fills her with the scents of the forest, the earth, and the fear of those who unknowingly tread too close.
Psychological Shifts:
The transformation is not merely physical; Artemis’s mind, too, undergoes a profound shift. Human thoughts and emotions mingle and wrestle with the predatory instincts of the Nargacuga. This duality often leaves her torn between her lingering human consciousness and the more instinctual, animalistic impulses that drive her beast form. In her Nargacuga guise, she experiences the world not as a human adorned with empathy and reason but as a creature of instinct, survival, and an insatiable hunger for the hunt.
Reversion to Human Form:
Returning to her human form is no less traumatic. The transition back is a reversal of the transformation, fraught with the same physical upheavals and a profound sense of loss as the primal clarity of the beast fades into the more nuanced human awareness. Each transformation leaves its scars, both physical and mental, reminders of the curse she bears and the dual life she is forced to endure.
Ability name -
Ability description -
Ability drawbacks -
Important Information
Personality: Before the curse and isolation shaped her, from a young age, Artemis exhibited a fierce independence and a sharp intellect. She was curious, always the first to venture deeper into the woods, exploring ancient ruins or tracking elusive wildlife. Her early experiences in the wilds imbued her with a profound respect for the balance of nature, which later became the cornerstone of her values. Artemis was also remarkably empathetic, always attuned to the needs and sufferings of others. This empathy extended not only to her fellow villagers but also to the creatures and natural world around her. She was known for rescuing injured animals and for standing up against any form of injustice she perceived in her community.
As she matured, these traits only deepened, molding her into a leader who inspired others with her courage and moral clarity. Her decision to join the Legion was driven by her desire to protect the natural order from the dangers of bound magical items, which she saw as an affront to the intrinsic balance of the world. Her personality was marked by a vibrant, unwavering enthusiasm. Artemis approached her training and missions with a boundless energy and a zest for life that made her both a formidable warrior and a beloved comrade. Her laughter was infectious, her spirits high even in the face of adversity, and she had a knack for lifting the morale of those around her. However, Artemis was not without her complexities. She was fiercely independent and sometimes headstrong, traits that led her to take risks that others might avoid. Yet, these risks often paid off, earning her respect and accolades within the Legion. Her bold nature was balanced by a profound sense of duty and loyalty, not just to the Legion’s cause but to any individual or creature she deemed under her protection. Her charisma and ability to connect with people from all walks of life made her an excellent spy and diplomat. Despite the deception required in her undercover work, she maintained her integrity, never losing sight of her mission to serve the greater good.
Years of isolation and the burden of her curse have deeply altered Artemis Belmont's personality, transforming her once vibrant spirit into a more solemn and detached existence. The lively, compassionate woman known for her infectious enthusiasm and warm, engaging presence has been replaced by a figure who embodies stoicism and reticence. Artemis now often carries a solemn expression, her face hardened by the trials she has endured. The smile that once easily graced her features has become a rare sight; instead, her countenance is marked by a quiet, persistent seriousness. Her interactions with others are minimal and functional, lacking the warmth and openness that characterized her earlier life. The joy of connection, once a central element of her identity, now seems like a distant memory, obscured by the shadows of her curse. Her voice, once lively and expressive, has adopted a cold, apathetic tone. She speaks rarely, and when she does, her words are measured and devoid of the passion that once fueled her dialogues. This change is not merely a retreat into introversion but a manifestation of the emotional armor she has been forced to don. The curse that has twisted her form has also numbed her ability to express and perhaps even fully experience her emotions as she once did.
This detachment is also a defense mechanism, a way to cope with the constant pain of her transformation and the rejection she has faced from those she once fought alongside. Artemis has become a figure of isolation, not just physically but emotionally and psychologically. She interacts with the world as though she is permanently set apart from it, observing from a distance, engaging only when necessary and always with a guarded heart. Despite her outward coldness, deep inside, Artemis retains a strong sense of duty and a fierce determination to protect. These traits compel her to continue her solitary vigil over the borders, defending those who have ostracized her. Yet, these actions are performed not with the joy of service that once motivated her but as a grim commitment to her principles, executed with precision but minimal emotional engagement. Her apathy extends to her own wellbeing. The once meticulous care she took in her personal appearance and gear has given way to a more utilitarian approach. She maintains her armor and weapons out of necessity, not pride. Her living quarters, hidden in the wilds, are Spartan and functional, devoid of personal touches. In this new phase of her life, Artemis embodies the archetype of the tragic hero—stoic, enduring, and fundamentally altered by her fate.
Dislikes: What don't you like?
Strengths: What makes you strong? Possibly a loved one?
Weaknesses: What makes you weak? Death and destruction possibly?
Skills: What kind of special skills do you have that you have learned over the years?
Talents: Do you have any talents, such as acrobatics, that you are naturally good at?
Motto: What is your life Motto?
Goal: What is your Goal in life?
Music Video: If you have a song, you may place it here.
History: What is your history?
Stats
Level - Your level represents your overall ability in comparison to others. These levels grant a general sense of your character's overall strength in comparison to others. Each level up is a larger gap than the last. (the gap between a 4 and a 5 is larger than a 1 and a 2, and the gap between 6 and 7 even greater still). Which is not to say a level 4 cannot beat a level 5 under the right circumstances (or any other example, 3 beating a 4, 5 beating a 6, etc...).
Stat Graph - This is where a picture of your radar graph will go for your stats. Stats are NOT COMARIATIVE, meaning that the radar is more a means to get a general measure of your overall strengths and weaknesses. Moderators/Co-Moderators can handle creating the graph in your stead, but for those who wish to make it themselves we provide this link. chachart.net/radar?lang=en
Physical
Strength - pretty self explanatory here, how much you can lift, how hard you punch, etc...
Speed - Also pretty simple, some people are faster than others, especially in this world where mystic energies can enhance your speed or reflexes greatly.
Durability - both a measure of how long you can fight without getting fatigued, and just how much punishment your character can withstand before going down. If the monster has defensive scales, quills, etc... this stat will also determine exactly how durable/potent those features are.
Skill - How good you are with your physical features. How efficient are you with your strikes? Perhaps you can fire quills out and strike a bird down mid flight? Maybe you can use your tail as an appendage, or perhaps you can use tools just as effectively as humans. This stat reflects that.
Spiritual
Intelligence - very self explanatory for the most part. This stat also affects how much information you can get out of me or a mod in various situations. An intelligent character will notice more of the results of their actions for example, or be better at sizing up an enemy NPC, getting more accurate and precise information on their stats. An unintelligent character may misjudge an enemy, or perceive their actions and the results of them incorrectly (or simply not notice things). This also innately affects a monster's instincts as they respond to their environment far more than humans might.
Intelligence serves a secondary function for monsters. More intelligent monsters often develop the ability to control less intelligent ones through verbal or telepathic commands. The more intelligent the monster the stronger this ability becomes, enabling them to affect more monsters at once and exert greater degrees of control. On the flip side, the intelligence serves as a defensive against this kind of control.
Mystic - The amount of mystic energy your body produces and/or can access. This stat is like strength, but for your abilities
Channeling - How well you can utilize your Mystic Reserves efficiently. It tends to act as a form of endurance for your abilities, but it can also be utilized to grant an increase to your physical abilities. Monsters passively enhance their physical abilities with this stat, and as such they can be far stronger than their appearance might imply.