Post by notdomino on Mar 19, 2023 4:57:10 GMT
Crew Information
Crew Name: The Heavy Pirates
Flag:
Captain: Garcia "Heavy" Fink
Members: Currently 6 members strong
[domi]Captain Heavy [Captain --- Swash Buckler]
Angie "Mouse" La'Province
Names: Angie "Mouse" La'Province
Role: First Mate --- Swashbuckler
Race: Human
Gender: Female
Age: 20
Rank(For marines):
Bounty(For Pirates): 18,000 beli, Heavy Pirates first mate. A gunner known to shoot down anyone who gets in her Captain's way.
Physical Description: A white haired woman with a shaggy head of hair and medium bust. She's built well for combat, as muscles and scars decorate her, almost more than her own captain. Her eyes are a pale blue, and she wears black colored jewelry. Her attire is simple, a white blouse, black slacks, and boots. On hotter islands, she may where a plain dress and sun hat. Whatever the case may be, she will always have her rifle slung over her shoulder, and if not that a pistol tucked away on her person.
General Personality: Mouse is the voice of reason, the person who generally takes command when their lazy captain allows for his crew to lead. She exemplifies great leadership qualities but has a distinct undying loyalty and love for her captain and crew. She is willing to bet her life on Heavy becoming King of Pirates and any title after. She takes great pride in her skills as a combatant. She's great in all categories but is a premier gunner. She loves her guns, and takes good care of them, always doing proper maintenance and looking for parts to upgrade them. Hunting is the only thing that she can remember from her father Krug "Animal" and brother, Secco.
Combat Style: Fox Hunt Style (Rifle spinning & stances)
Fox Hunt was created by studying the IQ and athletic prowess of a beguiling fox. Because most people assume a gunner is weaker in close combat, she'll apply pressure through premier athleticism, kicks, bayonet swings and gunfire. Well-thought-out shots through unorthodox firing stances or nicely time one-handed shooting are her bread and butter. She fights aggressively, while spinning and juggling her rifle around her body. She's the type butt heads with her enemy for as long as possible, the outcome generally would be based on who made more mistakes. This was taught to her by her father, and her young brother Secco was taught Predation Hunt
Devil Fruits: N/A
Known History: Loose memories float through her head. Some are of her father Krug, also known as Animal a pirate captain of the Guild pirates. They were a group of pirates who focused and made profits from their various trades. With Animal at the helm, they made millions off of killing the mightiest creatures and bringing the pelt back for sale. She remembers taking fighting lessons, and rifle lessons. She even remembers the day she was dropped off with family, and having to wave goodbye to her father and brother. She was old enough to survive, but Secco wasn't. He needed more time. At a young age, Angie stumbled upon a loud and flamboyant trouble maker. He had the charisma and strange power from eating a legendary fruit. Soon enough, the two would become best of friends, pulling in other strays to create the Heavy Bandits. After the kiddie games, they grew into true piracy.
Family Tree:
Marine, Secco La'Province (Brother)
Pirate, Krug La'Province(Deceased Father)
[domi] Eckart "Knuckle" Second Mate and Cook
Monet "Davy"
Names: Monet "Davy"
Role: Navigator --- Swordsman
Race: What is this NPC's Race?
Gender: What Gender is the NPC?
Age: 18
Bounty(For Pirates): 14,000, swordsmen in association with some trouble makers known as the Heavy Pirates.
General Personality: Monet is a light hearted sort and the sun shine of the crew. As the navigator she not only points the crew where to go, but makes sure they don't bite each others head off. With Heavy leading, and Mouse making sure eveything goes as planned, it's up to Monet to be the glue to this crew and the binder who can pull these personalities together. She's a wonderous socialite and can talk her way through a room pretty well. She looks at Garcia and Angie as family, as they were the ones her killed her slave owner and gave her freedom. She feels forever indebted to them. Her dream is write down all of their explorations, and give first hand testimony to the legends of Captain Heavy.
Combat Style:
Vibrant Blade style was something Davy came up with when Angie and Heavy were teaching to fight when they were young. She lacked the raw power like those two, so she thought of some techniques to prioritize speed and precise cutting. In essence because her swords of choice are more reflective and shiny, she plays with light and makes simple illusions to dazzle her enemy while she fights. Because the long sword in particular is so thin and long, it can sometimes seem like it's warping through space, bending or even changing direction mid swing. It's much easier to follow her body's movement moreso than where the sword itself is going, although her speed makes that difficult.
Refraction Dance: Set for a sword thrust, she will line her blade up to her enemy's eye to blind them for a second, in a simple yet speedy thrust it will appear as if three thrusts are coming at the same time. In multiple thrusts she can multiply how many fake thrusts appear (Refraction Dance 2 fold. )
Vibrant Reaper - A sword swing, that's light refraction makes it incredibly hard to see where it will actually land. Imagine that face of a clock. Davy's got enough wrist strength to adjust her swing two notches. Ex: So a strong swords can be adjusted the direction of their slashing mid swing(An upward 6-12 swing, can be adjusted to 8-2 or 4-10) , this is an exaggeration of just how far or how sharp of an angle said slash can be tweaked. With the blade reflecting so much like, it will distort as if it's violently curving/bending further than it's actual location making it quite hard to access where to guard.
Pure Flash - Taking advantage of the weapons thinness, she will adjust her wrist as she fights to blind her foe. This flash is much more underwhelming than Refraction Dance, but drastically impairs one depth perception. It makes the blade seem FAR longer or shorter than what it really is, allowing Davy to take full advantage of the confusion.
Devil Fruits: N/A
Known History: Her life was black and white before Garcia and Angie freed her by killing her slave owner. They were her color in this life and helped her learn how to fight for herself. From that moment on she vowed to see it through get help Heavy reach his goals.
Cherie Rice
Names: Cherie Rice
Role: Shipwright --- Helmsman
Race: What is this NPC's Race?
Gender: What Gender is the NPC?
Age: 20
Bounty(For Pirates): 17,000 beli, former captain of the Rice Pirates.
General Personality: Cherie is flip-floppy in nature. She may be hot, she may be cold, but if she likes you she likes you. It's generally up to you to understand how you receive her actions. She's 100% herself and uncompromising on that...(she and the captain have that in common). Because she once ran her own crew, Cherie finds a good sport in challenging Heavy and Eckart to strength challenges. They all have a freakish amount of strength, and they all are always fighting to be top dog. To be brutally honest, Cherie is all woman, but definitely plays rough and tough like one of the boys.
Combat Style: Hammer goes swing, enemy gets shattered bones. Pick side goes swing, structures shatters. Verrrrrry simple, verrrrrrry effective.
Devil Fruits: If your NPC has eaten a Devil Fruit, place it here. If not, then omit this section. Simply list fruit, effects, and any moves that the NPC has developed.
Known History: Leader of the Rice pirates, Cherie thought her and her crew were tough shit. In fact coming from a small island herself, she thought she could beat anyone and even make her way to the Grand Line. On her way to Loguetown, the crew ran across another small trio crew... the Heavy pirates. With a wager battle, Heavy not only won the wager, but pulled Captain Rice right into the fold of his crew!
Crew Logs: A history of your crew. Where your crew has gone, your actions, and overall arcs are listed here for your viewing pleasure.
Ship Description:
The Ocean Taurus, a black merchant ship, with multiple large sails to promote speed over everything. With it's slender shape, the OT can carry up to 20 and sleep up to 15. For this small crew, this vessal is like a mansion, giving them plenty of room to turn any extra space into a storage unit for Heavy's many flags. There's a small armory but those two are neatly folded and sorted. There three decks total, and most of the cannons actually sit on the lowest deck facing the back. This is because the ship has plenty of length, and that means their plenty of real estate for an enemy to target. With it's smaller size and agility, the best tactic is to fire cannon balls from the two front facing cannons on the bow, or the four cannons on stern, lower deck. This allows for the Taurus to exemplify it's name and charge opponents head on, and even lace a few shots upon flying by.
With the three decks, there are 4 levels. At the very bottom is the brig, a tight row of cells (3) for prisoners to rot in. The third level is where the armory is, and a few storage rooms. The secondary level is the main level. Bedrooms can be found here, and even a kitchenette. On the top level is where one can steer the vessel at the top deck with a 360 view from the boat's highest vantage point. When the crew gets enough money, they're going to invest in a metallic edge for the boat to ram into victim sailors. The upgrade will be the Taurus' "horns".
Inventory:
A list of any items or treasure that the crew can use. From log poses, to communicator snails, or even extra gear or berries and gems. If you think it's worth something, then it goes here.
200k beli
(Some of the inventory the Heavy crew have neatly folded up by Heavy's quirk
Last fish haul brought in 30 small fish and 20 medium fish in a large tarp
200 dried meat and jerk
2 barrels of fine mineral water to be sold as "miracle water"
8 barrels of regular water
12 barrels of Hook's Delicacy Hooch to be sold
10k beli's worth of brass trinkets made and weighted to look like real gold in a treasure chest
Textiles, exotic rugs, pelts and blankets
Beads, pearls and shells
A stand-up tent and cart (in case times get rough and they have to sell stuff as vendors)
10x small row boats neatly folded for sale
Relationships:
Here is where your Crews relationships with various factions, crews, or countries are recorded.
(Add spoilers for different levels of relationships)
Crew Name: The Heavy Pirates
Flag:
Captain: Garcia "Heavy" Fink
Members: Currently 6 members strong
[domi]Captain Heavy [Captain --- Swash Buckler]
Angie "Mouse" La'Province
Names: Angie "Mouse" La'Province
Role: First Mate --- Swashbuckler
Race: Human
Gender: Female
Age: 20
Rank(For marines):
Bounty(For Pirates): 18,000 beli, Heavy Pirates first mate. A gunner known to shoot down anyone who gets in her Captain's way.
Physical Description: A white haired woman with a shaggy head of hair and medium bust. She's built well for combat, as muscles and scars decorate her, almost more than her own captain. Her eyes are a pale blue, and she wears black colored jewelry. Her attire is simple, a white blouse, black slacks, and boots. On hotter islands, she may where a plain dress and sun hat. Whatever the case may be, she will always have her rifle slung over her shoulder, and if not that a pistol tucked away on her person.
General Personality: Mouse is the voice of reason, the person who generally takes command when their lazy captain allows for his crew to lead. She exemplifies great leadership qualities but has a distinct undying loyalty and love for her captain and crew. She is willing to bet her life on Heavy becoming King of Pirates and any title after. She takes great pride in her skills as a combatant. She's great in all categories but is a premier gunner. She loves her guns, and takes good care of them, always doing proper maintenance and looking for parts to upgrade them. Hunting is the only thing that she can remember from her father Krug "Animal" and brother, Secco.
Combat Style: Fox Hunt Style (Rifle spinning & stances)
Fox Hunt was created by studying the IQ and athletic prowess of a beguiling fox. Because most people assume a gunner is weaker in close combat, she'll apply pressure through premier athleticism, kicks, bayonet swings and gunfire. Well-thought-out shots through unorthodox firing stances or nicely time one-handed shooting are her bread and butter. She fights aggressively, while spinning and juggling her rifle around her body. She's the type butt heads with her enemy for as long as possible, the outcome generally would be based on who made more mistakes. This was taught to her by her father, and her young brother Secco was taught Predation Hunt
Devil Fruits: N/A
Known History: Loose memories float through her head. Some are of her father Krug, also known as Animal a pirate captain of the Guild pirates. They were a group of pirates who focused and made profits from their various trades. With Animal at the helm, they made millions off of killing the mightiest creatures and bringing the pelt back for sale. She remembers taking fighting lessons, and rifle lessons. She even remembers the day she was dropped off with family, and having to wave goodbye to her father and brother. She was old enough to survive, but Secco wasn't. He needed more time. At a young age, Angie stumbled upon a loud and flamboyant trouble maker. He had the charisma and strange power from eating a legendary fruit. Soon enough, the two would become best of friends, pulling in other strays to create the Heavy Bandits. After the kiddie games, they grew into true piracy.
Family Tree:
Marine, Secco La'Province (Brother)
Pirate, Krug La'Province(Deceased Father)
[domi] Eckart "Knuckle" Second Mate and Cook
Monet "Davy"
Names: Monet "Davy"
Role: Navigator --- Swordsman
Race: What is this NPC's Race?
Gender: What Gender is the NPC?
Age: 18
Bounty(For Pirates): 14,000, swordsmen in association with some trouble makers known as the Heavy Pirates.
Physical Description: A woman with flowing brown hair and a pretty amber eyes. She wields an exponentially long sword, one that typically should be weilded by someone 6' or taller. Monet herself is only 5'8. This create a bit of a disconnect when it comes to options for sword swings, but she makes up for it with her incredible speed and acrobatics. Her body is slender, with lean muscle primes to do battle with another skilled swordsman. At the back of her neck is a slave brand, from the times she was once a slave.
General Personality: Monet is a light hearted sort and the sun shine of the crew. As the navigator she not only points the crew where to go, but makes sure they don't bite each others head off. With Heavy leading, and Mouse making sure eveything goes as planned, it's up to Monet to be the glue to this crew and the binder who can pull these personalities together. She's a wonderous socialite and can talk her way through a room pretty well. She looks at Garcia and Angie as family, as they were the ones her killed her slave owner and gave her freedom. She feels forever indebted to them. Her dream is write down all of their explorations, and give first hand testimony to the legends of Captain Heavy.
Combat Style:
Vibrant Blade style was something Davy came up with when Angie and Heavy were teaching to fight when they were young. She lacked the raw power like those two, so she thought of some techniques to prioritize speed and precise cutting. In essence because her swords of choice are more reflective and shiny, she plays with light and makes simple illusions to dazzle her enemy while she fights. Because the long sword in particular is so thin and long, it can sometimes seem like it's warping through space, bending or even changing direction mid swing. It's much easier to follow her body's movement moreso than where the sword itself is going, although her speed makes that difficult.
Refraction Dance: Set for a sword thrust, she will line her blade up to her enemy's eye to blind them for a second, in a simple yet speedy thrust it will appear as if three thrusts are coming at the same time. In multiple thrusts she can multiply how many fake thrusts appear (Refraction Dance 2 fold. )
Vibrant Reaper - A sword swing, that's light refraction makes it incredibly hard to see where it will actually land. Imagine that face of a clock. Davy's got enough wrist strength to adjust her swing two notches. Ex: So a strong swords can be adjusted the direction of their slashing mid swing(An upward 6-12 swing, can be adjusted to 8-2 or 4-10) , this is an exaggeration of just how far or how sharp of an angle said slash can be tweaked. With the blade reflecting so much like, it will distort as if it's violently curving/bending further than it's actual location making it quite hard to access where to guard.
Pure Flash - Taking advantage of the weapons thinness, she will adjust her wrist as she fights to blind her foe. This flash is much more underwhelming than Refraction Dance, but drastically impairs one depth perception. It makes the blade seem FAR longer or shorter than what it really is, allowing Davy to take full advantage of the confusion.
Devil Fruits: N/A
Known History: Her life was black and white before Garcia and Angie freed her by killing her slave owner. They were her color in this life and helped her learn how to fight for herself. From that moment on she vowed to see it through get help Heavy reach his goals.
Cherie Rice
Names: Cherie Rice
Role: Shipwright --- Helmsman
Race: What is this NPC's Race?
Gender: What Gender is the NPC?
Age: 20
Bounty(For Pirates): 17,000 beli, former captain of the Rice Pirates.
Physical Description: A tall and strong woman, with strong muscles and a bright smile. Cherie stands at 6'5, and carries it well. Her long black her has a reverse highlight, revealing a bright pink flair whenever she flips it, or if it blows in the wind. She's known for wearing all white, sun glasses, some jewelry here and there, and toting her handy dandy war hammer. While it's a signature weapon, it's also her signature tool in case something on the ship needs a slammed into place or pried off.
General Personality: Cherie is flip-floppy in nature. She may be hot, she may be cold, but if she likes you she likes you. It's generally up to you to understand how you receive her actions. She's 100% herself and uncompromising on that...(she and the captain have that in common). Because she once ran her own crew, Cherie finds a good sport in challenging Heavy and Eckart to strength challenges. They all have a freakish amount of strength, and they all are always fighting to be top dog. To be brutally honest, Cherie is all woman, but definitely plays rough and tough like one of the boys.
Combat Style: Hammer goes swing, enemy gets shattered bones. Pick side goes swing, structures shatters. Verrrrrry simple, verrrrrrry effective.
Devil Fruits: If your NPC has eaten a Devil Fruit, place it here. If not, then omit this section. Simply list fruit, effects, and any moves that the NPC has developed.
Known History: Leader of the Rice pirates, Cherie thought her and her crew were tough shit. In fact coming from a small island herself, she thought she could beat anyone and even make her way to the Grand Line. On her way to Loguetown, the crew ran across another small trio crew... the Heavy pirates. With a wager battle, Heavy not only won the wager, but pulled Captain Rice right into the fold of his crew!
Crew Logs: A history of your crew. Where your crew has gone, your actions, and overall arcs are listed here for your viewing pleasure.
Ship Description:
The Ocean Taurus, a black merchant ship, with multiple large sails to promote speed over everything. With it's slender shape, the OT can carry up to 20 and sleep up to 15. For this small crew, this vessal is like a mansion, giving them plenty of room to turn any extra space into a storage unit for Heavy's many flags. There's a small armory but those two are neatly folded and sorted. There three decks total, and most of the cannons actually sit on the lowest deck facing the back. This is because the ship has plenty of length, and that means their plenty of real estate for an enemy to target. With it's smaller size and agility, the best tactic is to fire cannon balls from the two front facing cannons on the bow, or the four cannons on stern, lower deck. This allows for the Taurus to exemplify it's name and charge opponents head on, and even lace a few shots upon flying by.
With the three decks, there are 4 levels. At the very bottom is the brig, a tight row of cells (3) for prisoners to rot in. The third level is where the armory is, and a few storage rooms. The secondary level is the main level. Bedrooms can be found here, and even a kitchenette. On the top level is where one can steer the vessel at the top deck with a 360 view from the boat's highest vantage point. When the crew gets enough money, they're going to invest in a metallic edge for the boat to ram into victim sailors. The upgrade will be the Taurus' "horns".
Inventory:
A list of any items or treasure that the crew can use. From log poses, to communicator snails, or even extra gear or berries and gems. If you think it's worth something, then it goes here.
200k beli
(Some of the inventory the Heavy crew have neatly folded up by Heavy's quirk
Last fish haul brought in 30 small fish and 20 medium fish in a large tarp
200 dried meat and jerk
2 barrels of fine mineral water to be sold as "miracle water"
8 barrels of regular water
12 barrels of Hook's Delicacy Hooch to be sold
10k beli's worth of brass trinkets made and weighted to look like real gold in a treasure chest
Textiles, exotic rugs, pelts and blankets
Beads, pearls and shells
A stand-up tent and cart (in case times get rough and they have to sell stuff as vendors)
10x small row boats neatly folded for sale
Relationships:
Here is where your Crews relationships with various factions, crews, or countries are recorded.
(Add spoilers for different levels of relationships)